This game absolutely slaps!! Incredibly tight design, highly polished, sounds+visuals+animations all come together so nicely. Wonderfully balanced arcade game, love how I create consequences for myself with the loop. Big standout for the jam. nicely done!
Hank Portney
Creator of
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Thank you so much - we’re definitely thinking about how this could be made into a full-fledged title! Glad the lack of tutorial worked for you - we’d hoped that there’d be enough information to figure it out with experimentation, but we’re also worried about keeping players motivated to keep going. Thanks for playing!
Very cool and tight little game loop! Immediately started to see risk-reward with fuel, expanding gameplay over time, some fun balance. I laughed hysterically the first time my own train shot or ran over me, too. Could easily see this being a fun bullethell - I wonder if you could expand this by having the trains follow routes you can place or expand the route of, having some upgrades me new rail tracks that upgrade the train temporarily as buffs when ridden over; or maybe you could hop on and off the train to get around too. Nicely done!
This was very fun! Reminded me of the pizza minigame from club penguin--I only got a little tilted at my inability to draw a heart many times.... From a game design perspective, dropping the new boxes in giving them some randomization as to how far they start was smart and kept me on my toes! I could see this getting faster and having star rankings ala overcooked. Nicely done!
This is such an extremely creative and clever idea! I could easily see it expanded into a full puzzle platformer and would buy if on steam. I can see so many opportunities to introduce other mechanical elements too - gears turning screws, worm gears, etc to transform motion uniquely. Very nicely done!
This was surprisingly fun for a simple movement system! But man, I almost raged at myself several times for getting lazy after a successful straight into a turn and not gunning straight again in the right direction. The rocks were also a really fun twist on that movement (although I would have loved to have used them tactically rather than trying to avoid them most of the time). Nicely done!
This is an exceedingly clever way of making interacting with yourself interesting! I love having to identify your own weakness and counter it - but i found it hard to do so because I had trouble picturing the actual loop. I wonder if it would be possible in future versions to either show animations of each move in sequence so I could picture it, or otherwise let me "act out" what I wanted to occur on the loop from a limited set of button presses so I could feel more empowered during the prep phase. Regardless, very fun and pretty-looking as well!
Surprisingly really fun character controller - very impressed to be seeing some new kind of movement in 2D, you'd think 2d movement was played out! I'd love to see this concept in a longer form, speedrunning-oriented game - I could see it being very fun if you could switch rotation directions and had to move faster to make it through obstacles or avoid enemies. Very cool!
Definitely very fun! Loved the aesthetci and sound, really locked in after my first couple of deaths and tripled my score. I'm not sure if the light orbs were balanced enough for my routes - I had to skip them to make it anywhere - but I love the idea of the risk-reward. Also loved the color change later. nicely done!
Got lucky initially so I didn't realize how clever it was that the enemies are changing color on the beats and I had to move the nodes around to match their timing! I think some telegraphing of their next color would have been helpful to avoid memorization, but once I got the premise it all worked. Very fun, very clever mechanic and definitely a great use of the DAW loop structure. Also loved that I could make great-sounding chords and that the enemies were switching instruments. Nicely done!
This is a very creative concept (and the last time I get tricked into touching something remotely like a DAW)! I could easily see this spanning many more levels with all manner of design iteration in enemy patterns, timings, and more. I wonder if you could have some ally characters perform special modifications to other characters - hitting them to enhance range, etc. Very nicely done!
This was a ton of fun and tightly designed! I love the tradeoffs and stacking as you gain abilities, and I also love that you gave me something to do while the loop was playing out; a lot of loop-simulation games in the jam had me frozen during it. The music, sounds, and interaction feel also slap. Nicely done!
Fun concept! I will say the safety shield kept making me teleport away from wave 4's enemy before they could be killed :o. I love the idea of auto-battling but I definitely also missed some element of control; I wonder if there would be an opportunity to control some limited amount of movement but not the attacks to balance both. Regardless, nicely done!
This is really fun and well-designed! My first thought was, I want to be able to draw specific shapes to do unique effects, or get rewarded for trailing around multiple enemies in figure 8s or at the same time... I could definitely see this being a roguelike with stacking mechanics. Very nicely done!
This premise, dialogue, movement, mechanics, and audio are all perfect, so funny and well-executed. I was laughing immediately and the gameplay is genuinely punchy and fun, tell me why I was actually tilted every time the rules got twisted on me even knowing it was coming. I will say I did feel extra smart when I chose an option that secretly benefitted me too - the extra platform is goated for blocking bombs and helped save me from vertical movement - but that silly beach ball screwed me. Easily the most fun I've had in any game this jam, will be playing on repeat. Incredible job!