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(+1)

Incredibly well fleshed out levels for a game jam. The puzzles were super satisfying to solve and had a bunch of the classic 'aha' moments. Puzzle mechanics were tight and well-refined, and the state of things was pretty well telegraphed. Minor nitpick, but the last puzzle was probably my least favourite, purely as its scale meant it was faster to just guess-and-check the routes instead of solving it in my head. Really solid puzzle game, great work 

(+1)

Thanks for playing!  There is a 'why' to that final level but it definitely has some problems.  I think this could be mitigated by slotting in a few more levels that lean on the relevant pattern/resource on a smaller scale.  I'd also like to do something to decouple the screen size from the map size so that a level like that one can unfold into a more natural configuration for the solve.  As is, it all has to kind of smush together to fit everything on screen.

(+1)

Completely fair, I'm sure if the concepts for it were teased out I wouldn't have to guess-and-check solve. It's definitely a nit pick it's all really solid. Just to throw in my two cents, I do prefer smaller puzzles and fitting all on one screen is a bonus. But that's definitely personal preference, I'm sure decoupling will open up for so many more interesting ideas.