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(+3)

nice game! i liked the art style. it does not look super expensive or anything, but it feels clean and carefully made

my favorite part visually was probably the intro scene art. it has a nice hand-drawn atmosphere and reminded me a bit of vintage animation, maybe even some old Soviet animated films in terms of mood. also the characters in helmets look really cool

gameplay-wise, the game introduces the basic loop pretty smoothly. the mechanics are simple: hide from enemies and disable energy sources, but it works pretty well

one thing i missed a bit was clearer goal communication. as far as i noticed, the final objective is shown only once for a short time, and then it is easy to forget what exactly you are trying to do. maybe the goal could stay somewhere on screen, or be shown as a small objective list or quest text

i also wasn’t fully sure at first that disabling the big energy nodes gives you more time. you can figure it out while playing, because the loop is simple enough, but i think this could be communicated a bit more clearly

i really liked the spider movement. it feels smooth, responsive and pleasant to control. the game also ran pretty smoothly for me in general

the main thing that could use more tuning is probably enemy balance and AI. the enemies feel a bit simple and it is not too hard to run away from them, but they still caught me in some places, so it is not completely broken or anything. i think with a bit more balance work they could create better pressure and make the run more tense

overall, i had fun with it. the core loop of moving around, hiding, disabling things and escaping works nicely. i almost finished the game, but missed something like 10 seconds, so i hope there wasn’t some huge secret ending i missed haha

nice work!

(+1)

only a short cutscene, thanks so much for the review and the play, this was definitely a learning experience for all of us! c:

(+1)

Thank you for your feedback that's a lot of good points you made! hopefully we'll make it better next time