Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Hi!

Thank you for the feedback! I’m glad you’re enjoying the new paddle support.

I've considered your suggestion regarding visibility and did some testing. Since the background consists of multicolor characters, besides the black base, I use two shared colors: Light Blue (14) and Light Grey (15).

I've tried replacing color 15 with darker shades. This makes the background graphics much less distracting while keeping the parallax effect intact. I've attached 4 screenshots of the tests:

  • Images 1 & 2: Using Medium Grey (12).
  • Images 3 & 4: Using the even darker Dark Grey (11).





What do you think? Which version makes the game easier to see for you? According to my plans, the chosen darkened mode might be included in the upcoming v1.2 update.

Thank you for your purchase and for supporting the project!

Best regards,
Robert

Thank you for your consideration.

It’s a shame one cannot on-demand swap-in the black base for the two shared colors and forego the parallax visual effect entirely (like on the right-hand side of the screen).

Of the four screenshots you shared, Image 3 looks to provide the best contrast: the white ball (which is the most crucial game element that the player must visually lock-in on) shows up reasonably against the darkest grey and red.