i want to enjoy this game but the controls are making that really hard XD the visuals are great (i love the lil humanoid on the bike and how they get flung around), and the music is enjoyable if a bit repetitive, but the controls really make this hard to enjoy. first few mins i tried to figure out what actually does what because just by reading the main menu text and trying it out it wasn’t actually clear to me. i don’t think i got the hang of it, and was frustrating but still i do really like the idea.
dusk
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cool idea, could be fun if it was polished i think. i didn’t do past stage 5 since it got a bit annoying to have no checkpoints at all and the platforming is pretty basic and unwieldy so didn’t really bother doing more (especially the gravity). i think it would be nice if it leaned more on the idea of catching platforms and stuff on their optimal loop patterns so you can continue faster and not get caught (which i did enjoy doing, but it would be nice if it was more of a thing, for example with the enemies, since they didn’t add anything meaningful to my playthrough).
Hey all, looking to team up / join a team to contribute on the programming and game design side. I have experience with Godot and with GDScript especially so that’s what I’d like to be using. Just looking to get something small out. Discord username is yusdacra, timezone is GMT+3. Thanks in advance :)
Really fun game, I absolutely love the idea of this basically being reversed rougelite deckbuilder but instead it becomes a strategy deckbuilder. I was actually thinking how someone would reverse the likes of Slay the Spire and this honestly answers my question pretty well! I’m not going to criticize much stuff here since all I wanted to say has already been said in other comments. Thanks for making this!
Thanks a ton! Indeed it was inspired a bit by Downwell! About the movement, it did take some iterations to get to this state (it was worse before 😬). It could’ve felt a bit tighter IMO too but we didn’t have time to playtest more to do that sadly! Also yeah I agree with the font, could’ve been something better definitely, but we didn’t get to it in time lol.
Pretty cool idea, although its hard to rate it with only 2 levels I did enjoy it a fair bit. Being able to spin portals is pretty fun to mess around with. It’d be nice if there was an indicator for the active portal, maybe a little arrow on top or via color coding the portals (maybe grey out one portal when its not being controlled?). I would definitely love to see more rooms!
Interesting concept, but it feels frustrating to play sometimes and is confusing at first. My suggestion would be to let the little character leave some sort of trail behind so the player doesn’t have to memorize the route, or maybe give the player time stopping powers to pause the movement. Still pretty fun overall though.
Doesn't run, version 1.3.0, Intel HD Graphics, tried all executables. DxDiag https://paste.ee/p/ACT5M