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Cameron Paxton

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A member registered Mar 01, 2021 · View creator page →

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The herons can only take one client order. Some client orders have multiple letters. If you give the heron an order with multiple letters, it will automatically carry all of them

Thank you for taking the time to do that! Not a bad showing :D I think I was mostly curious if we were in the running to possibly make it in the video this time around. I guess if he plays the Top 20 in every category (which would still be 100 games overall) then we should be.

Thanks again for sharing!

If you press the hammer icon you can disassemble the shearer and place it somewhere else

Very nice! Pro sleeper

😂

Thanks! I've added the full-screen button. Once you go into full screen and then back out, it fixes this issue. Hopefully we can push a real fix soon :)

A bit spoilery, but this may help :)

Dome Keeper & PVKK :)

This is so cool! Thanks for sharing :D

No, the boss of level 3 is the final challenge

Are you playing the web build or the downloadable? It seems like the web build is a little more unstable, unfortunately...

Hmmmm, I would think it should definitely work on Chrome... I wonder if there is something that needs to be updated? 🤔

Not sure which browser you're using, but it should work in most major browsers.

The browser version is inferior to the downloadable version, though. I would suggest giving that one a try if you are able to.

Definitely a fun surprise this morning. Appreciate it!!

Thanks for sharing the video! It was a lot of fun watching you figure it out (and sing along to the music ^^). The English translations at the bottom were a nice touch as well!

Really cute and chill little physics puzzler. Congrats on the high ranking!!

Really enjoyed this! Definitely a ranking well-earned. That bossa nova soundtrack is incredible and fits the vibe so well. This has so much character and charm!

Really fun aesthetic and good puzzle design. Well done on the ranking!!

This is super cute! Really excellent character designs, dialogue, UX/UI. The soundtrack is also lovely. You should put it up on Bandcamp and link to it!

If I had any criticism at all, it would be that placing individual candies gets a little tedious when there are a lot of available places to put them. But definitely a minor nitpick for a jam title.

Very well earned ranking. Well done!

Got really excited when I saw that SlowBro did the music for this. Didn't disappoint. Congrats on 3rd place!!

Congrats on 2nd place!

Congrats on the win!

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The art, design, typographic choices, and page design are immaculate! I can really tell this is a team full of talent.

The idea is really interesting and unique! Definitely adds a new layer of strategy to the normal tower defense formula.

One thing I would've liked in the UI was some sort of 2D depiction of how much the landscape is tilting, as it's not always obvious with the free camera. I don't think it would need to be super detailed, just a scale or maybe even just a # of degrees out of whack you are.

The soundtrack is really fun and fitting as well. Really fantastic work, great job all!

Sure thing. You definitely did a fantastic job!

Thanks so much for taking the time to check it out! Really appreciate the kind words, and very happy you're enjoying the soundtrack 💚

Thanks so much! The game does have an ending at the end of the 3rd stage (usually takes about 10 minutes or so). Appreciate you taking the time to check it out!

I think this is easily the best-looking and most cohesively designed game I've played so far. It's clear a lot of attention went into the little details of the visual design. And the writing is fantastic as well.

I admit that even after reading the tutorial, I didn't fully understand the results of my actions and judgments. Reading through other's comments, I see it was common for the peasantry to just generally be unhappy. I swear I tried to make them happy! But still ended up at 0%, heheh.

I also experienced the bug where I would occassionally receive the wrong card, but bugs are to be expected in a jam game.

But overall a very polished experience. I think if I spent a bit more time with it I could develop a better strategy :)

Haha, this is such a unique game! The animations are absolutely fantastic, and the music is madcap but totally fitting. I liked the "yoshi drums" detail when the neck starts extending.

Unfortunately, the final snail soul escaped the shell and went offscreen so I wasn't able to complete the waves. But I enjoyed myself all the same. Great work!

Agree, and definitely see the challenge there. It's one of those things that would probably get figured out in playtesting on a longer dev cycle.  Thanks for the response!

Well I played that for much longer than I intended to! The premise is absolutely bonkers and the characters are hilarious. I made it to the underwater mountain range before running out of willpower. This was a lot of fun!

I can imagine! The results were worth it :D

Very cute and engaging puzzle idea!

It would be nice to be able to preview the robot's movement from  a certain tile or piece. For a few of the puzzles, having to wait for the entire process to play out could get tedious even with the speed modifier, as I wanted to get past the parts I already knew were successful, but needed to slow it back down to see if the new pieces I'd placed would work. I'd need to think a bit about how to balance that idea to not completely negate the idea of it auto-playing.

Regardless, that is a very minor criticism and was only relevant on a few of the puzzles. The character design is very cute and I liked the pixel art mountain landscape. Well done!

I like the concept! Nice, relaxing, and intuitive. I think the mid-game is where it shines the most. 2x2 it is very easy to get bad luck on spawns and not be able to progress. By the time you get to 4x4 and 5x5, you can almost randomly press directions and still make progress fairly easily. 3x3 was the sweet spot for me.

Nice work!

I was wondering when I was going to see a game related to music scales! We brought it up during brainstorming but no ideas came out of it. This is really cute and clever!

I enjoyed the cute character designs and the bouncy animations. Well done to the composer too. Nice touch having the music change scale along with the action. Great work!

Really fun and cute little puzzler! Getting chain reactions is very satisfying. I couldn't tell if my name made it onto the leaderboard is it didn't update when I hit submit, but I didn't play through again to find out. Really enjoyed this, well done!

This was really quite engaging! I thought it was going to be more of a sit-back-and-watch thing but I really needed to keep an eye on my lil guys and help them along.

Some pitch variations in the sfx would help a lot, they got quite irritating. But otherwise this was really surprising and fun. Well done!

Really interesting mechanic. Not sure if I've ever seen anything quite like that. Seems like something that could be worth exploring further! Some nicely constructed puzzles, too. Cheers!

Really fun mechanic that seems to have a lot of potential. The character animations are really top notch. I do wonder if you got the parallax backwards or if that "circling" effect is intended.

Overall a really satisfying and short experience that left me wanting to explore a bit more! Well done!

Super cute art and concept! The music is a lot of fun as well.

I found it tedious to change the sizes of the hedgehogs. I didn't really come across many situations where they needed to be different sizes, so having to adjust each one (with a slider that changes sizes while adjusting) made me feel less inclined to experiment.

But I really liked the mechanic of attaching and detaching them, and see a lot of potential there! Overall a really cool idea. Nice work!

Fun, arcade-y gameplay and really tense action. I can imagine that getting upgrades for your walls and weapon would be pretty fun. I wasn't able to come up with a strategy that would keep me alive for all that long, but I had fun!