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c.diffin

30
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8
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30
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A member registered Feb 03, 2021 · View creator page →

Creator of

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Yeah this is it. At one point I was waiting for the timer to tick over to a round number to see if that would change anything and it was like every time I wait until it’s o’clock to try to get up and do a task in case I feel any different and in both cases it really doesn’t change anything and you kinda just feel stupid. 

Thanks for this. 

Tysm, hope you’re happy with your results!

Oh yeah! Great reference. Thanks for playing!

Big shoutout to MegaMelone for this- he went through quite a few iterations in the first 2 days!

Thanks! We textured everything with scans of watercolour paintings Mantishunting did. We’re still learning how to make that technique really pop, but this was good practice!

So glad you had a good time with the game! Thanks for the feedback- we’ve some tweaks in mind for the post-jam update. 

Fave comment <3

(1 edit)

This was my first jam (luckily we had some veterans on the team!)- I’m now realising that replayability isn’t a super high priority for jam games! We’ve too many games to play! But yeah, there’s a branching mission structure if you want more! :)

Thanks for the feedback! We had a whole thing we were planning with losing money to fix your plane if you crashed… Crashing made it much more stressful. I think we prefer this vibe overall? What do you think?

Thank you so much! It was a tough balance getting concise messages to work with the narratives we wanted for the branching mission structure. But seems like we hit a good balance? Glad you had fun, thanks for playing!!

Great little platformer! Soundtrack is ace.

Lovely little snake-like! Although the idea that zoomies can ever be controlled is madness... :)

Super stylish! I like the idea of balancing dodging with making progress. Good job!!

This is pretty sick! I like how the upgrade collection/ditching keeps you moving. Good job!

Love this! More games with people just making the SFX with their Mum's voices, please! 

This was fun! It's tough to make narrative things work and be coherent on a short turn around (especially when the gameplay hangs on people getting it!). Good job!!

Couldn't figure out how to get past the first level (clicking "next level" didn't work?) but I love the concept and the look and feel are cool!

Some fun puzzles! 

Love Love Love this! Exactly what I want to see from a jam game. Visuals are great, love the concept. Bit of bug with getting my edits to stick? Also, I'm terrible at photoshop. Great job!

Would love to save my high score!

Haha, love this! It’s just a Saturday job you do for a bit of pocket money, right? Not too bothered if you get fired… probably won’t tho

Thanks for playing! 

Wonderful work! Time well spent. :)

Yeah, we settled on a version of the testing that was a bit more forgiving. We weren’t expecting people to be poking it for exploits too much… (feel free to prove us wrong!)

Thanks for playing!!

Thanks! We had fun making it. :)

Very efficient, good scalability.

❤️

That's a pretty awesome start! And thanks for your comment- the feel of the movement was really important to me for this project. ☺️