Love those new maps <3
ChummyChonka
Creator of
Recent community posts
Thank you so much! This instantly fixed the issue for me!
It's a bit of weird one. The bars with custom bar value objects never exhibited that issue, but the bars using Preference values like the ones for the audio controls definitely did for me. So the ones provided in the expansion like "Left stick sensitivity" never had this problem cause they use custom classes inherited from BarValue. Making python classes inherited from BarValue was the workaround I have found to work. I tried that for the volume sliders, but it can be a bit funky sometimes and the value can sometimes jump around oddly.
Anyways, thanks again and thank you for the effort you put into this project!
Thanks for your work on this extension. It's extremely impressive.
Unfortunately I have ran into an issue with a horizontal bar nested within a controller_viewport. The video should make it clear, but it's that these bars behave differently depending on if they are just in a vbox, in a regular viewport or within a controller_viewport. It behaves normally when used with a controller. The game's resolution is 3840x2160 in case that matters. I've been banging my head against this issue for the last couple of hours and I can't seem to solve it.
vbox:
spacing 50
hbox:
label _("TEXT SPEED")
null width 50
controller_bar value Preference("text speed") alt "Adjust Text Speed" style "preferences_slider" yalign 0.5
label " <- NOT in controller_viewport" yalign 0.5
viewport:
hbox:
label _("TEXT SPEED")
null width 50
controller_bar value Preference("text speed") alt "Adjust Text Speed" style "preferences_slider" yalign 0.5
label " <- in regular viewport" yalign 0.5
controller_viewport:
id "pref_display_vp"
xsize 2500
mousewheel True
draggable renpy.variant("touch")
vbox:
spacing 50
hbox:
label _("TEXT SPEED")
null width 50
controller_bar value Preference("text speed") alt "Adjust Text Speed" style "preferences_slider" yalign 0.5
label " <- in controller_viewport" yalign 0.5
I have a question regarding the ongoing port of Renpy to SDL3 (See Renpy Dev update for February 2026). With this expansion being based on SDL2, do you think it's likely that it won't work on Renpy 8.6 and beyond? Even with Renpy 8.5 pygame_sdl2 was removed. Is that of relevance for this project? Can you recommend a version of Renpy that will definitely work with it? Thanks you in advance!
Hey!
What's the best way to get the zoom movement really smooth? No matter what I try it's always quite sluggish. Even the included example has exhibits this jerky motion. Many thanks in advance! :)
Edit: Just in case someone stumbles on this later, I "solved" it by setting zoom_speed to 1/30.0 in the zoom_viewport and zoom_amount to 0.2. Lots of small steps instead of fewer big steps basically. I tried 1/60.0 but it causes some glitches for me
A year on and I doubt it will ever be fixed. I have just submitted an install script to lutris for the windows version, though it still needs to be approved by the moderators. If you do not want to wait, just install lutris, download the windows zip file, extract it, add a game to lutris and select the exe file as executable, lastly enable DXVK under runner options and you're good to go.