Thanks for playing!
chanoko
Creator of
Recent community posts
Wow, great work! I can only assume you managed to implement a chatbot/AI in this project. To me, that’s the most exciting part of AI and one of the biggest things for the future of gaming! I do think having a suggestion box of some sort would really help players progress. The upgrades look great as well. Nice work!
Great work! This is a cool take on a tower defense game. Having the bakery tied to both income and health is a neat twist that can add a lot of strategic depth. The tower upgrades did feel a bit overpowered—until the final two levels, I felt no pressure to diversify or expand my towers, since I could just max out one and then move on. Also, upgrading a tower while still needing to repair it feels more like a punishment. Overall, a really fun game—I’m looking forward to the next iteration!
Very well-polished game! The combination of Minesweeper and chess works really well together, and it feels like it would fit perfectly on mobile. That said, I felt there was little to no difficulty scaling as the levels increased—though that could just be my playstyle. I mostly used the rook and played slowly and methodically, starting from the center and expanding outward, only using other pieces when necessary. The king’s movement felt mostly luck-based; it makes sense given his ability, but it was still a bit frustrating. I think I’d really enjoy some form of progression as I move up levels, something to help tackle the higher-tier stages. Overall, a really fun game!
Wow, great game! Who knew feeding the crew could be so challenging? I do think the market could use bigger swings—I only ran into islands with 50% changes, which worked well for the filled cookies but felt unfair for the less expensive ones. I also think I found a bug during the pirate attack: if two of the same cookies were needed and placed next to each other, I could fill both spots by placing a single cookie between them, and it would only use one cookie.Fantastic game overall!
Incredible atmosphere! The audio and art fit together really well. I think some skeleton animation would add even more to the experience. In terms of gameplay, I was getting frustrated with my luck, but I managed to get the crowns at the very end, which was satisfying. I do wish there were more ways to influence the outcome of the die, but it was enjoyable nonetheless. Great submission!
Balatro plus Chess, Fantastic idea! I had a blast with the movement system, whether I was try to survive or take out my enemy's quickly, the fighting system was great. It felt like the build options where limited, but with only a week you did very well. The one thing this game seems to be missing is the score go up that Balatro has, any way very well done.
A great mystery puzzle game disguised as a cookie clicker. I think I ran into a bug, though. On my first run, I bought the double upgrade for the clicker, but the upgrade button never went away. Then, when the hallway fire started, I never got the key card, which I believe permanently locked me into just clicking cookies.
Cool game! The music was great and reminded me of another game I enjoyed. The pathfinding was my favorite part, and combining that with the betting made the gameplay feel both intense and frustrating. The time trial was a bit difficult for me, so I stuck with no-death runs when betting. All in all, I really enjoyed the game and would love to see the puzzles and challenges expanded on!