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chanoko

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A member registered Jan 14, 2025 · View creator page →

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Thanks for playing!

I agree, the negatives are a bit difficult to deal with. I’m glad you had fun, and thanks for playing!

Wow, great work! I can only assume you managed to implement a chatbot/AI in this project. To me, that’s the most exciting part of AI and one of the biggest things for the future of gaming! I do think having a suggestion box of some sort would really help players progress. The upgrades look great as well. Nice work!

Great work! This is a cool take on a tower defense game. Having the bakery tied to both income and health is a neat twist that can add a lot of strategic depth. The tower upgrades did feel a bit overpowered—until the final two levels, I felt no pressure to diversify or expand my towers, since I could just max out one and then move on. Also, upgrading a tower while still needing to repair it feels more like a punishment. Overall, a really fun game—I’m looking forward to the next iteration!

The Base Multiplier upgrade is meant to reduce the frequency of negative buckets. I didn’t have much time to playtest, so the balance may be off and the upgrade might not feel very helpful. A new implementation for the upgrade may also be necessary. Thanks for the feedback, and thanks for playing!

Very clever puzzle! The mechanics were simple but allowed for some challenging designs. I’m looking forward to seeing more levels

Very well-polished game! The combination of Minesweeper and chess works really well together, and it feels like it would fit perfectly on mobile. That said, I felt there was little to no difficulty scaling as the levels increased—though that could just be my playstyle. I mostly used the rook and played slowly and methodically, starting from the center and expanding outward, only using other pieces when necessary. The king’s movement felt mostly luck-based; it makes sense given his ability, but it was still a bit frustrating. I think I’d really enjoy some form of progression as I move up levels, something to help tackle the higher-tier stages. Overall, a really fun game!

Wow, great game! Who knew feeding the crew could be so challenging? I do think the market could use bigger swings—I only ran into islands with 50% changes, which worked well for the filled cookies but felt unfair for the less expensive ones. I also think I found a bug during the pirate attack: if two of the same cookies were needed and placed next to each other, I could fill both spots by placing a single cookie between them, and it would only use one cookie.Fantastic game overall!

A fun and challenging game. Having the difficulty scale with the biscuits collected is a unique idea—it made me ask myself, should I really collect this biscuit? The sniper SFX did get a bit annoying toward the end. Great submission!

Very well-designed game. The atmosphere was great and fit the mechanics nicely. The progression felt good and fair. I did run into an issue where I wanted to delete a baking station but couldn’t find a way to do that. Otherwise, it’s a very relaxing game!

Thanks for playing!

Cool, fun game! To truly get the experience, I grabbed a handful of cash and started yelling at my monitor. It did seem a bit too difficult to buy upgrades from the surgeon, and the upgrades were hidden. I’m not sure if that was intentional or not, but overall, great game!

That’s exactly what I was hoping for. Thanks for playing.

I haven’t run into that problem yet, but I can definitely see the auto-droppers becoming an issue. Not a bad solution either—thanks for playing.

Incredible atmosphere! The audio and art fit together really well. I think some skeleton animation would add even more to the experience. In terms of gameplay, I was getting frustrated with my luck, but I managed to get the crowns at the very end, which was satisfying. I do wish there were more ways to influence the outcome of the die, but it was enjoyable nonetheless. Great submission!

Yep, the negative bets are part of the design. I wanted to create negative bought upgrades, but I didn’t get that far. Thanks for play!

Balatro plus Chess, Fantastic idea! I had a blast with the movement system, whether I was try to survive or take out my enemy's quickly, the fighting system was great. It felt like the build options where limited, but with only a week you did very well. The one thing this game seems to be missing is the score go up that Balatro has, any way very well done.

Great game! Really cool combination for a deck fighter. Rolling high and knowing I had the round secured felt great. I’m looking forward to seeing what else gets added to this idea.

Wow, fantastic puzzle game! Solving the secret felt super rewarding. For the more difficult ones, I ended up just memorizing what was good and what was bad. Maybe a hint system would work well for this game

Hilarious game! The music, art, and humor all fit together really well. I did find a bug where, if I grabbed the stick in one level, I could quit, go to a different level, and still turn it in.

Simple and enjoyable racing game. It took me a few runs to get the controls down, but once I did, I felt like a speed demon. Well done!

Super fun game! At first, I didn’t enjoy the camera or speed controls, but I quickly turned them into a skill and had a blast. I think adding a personal record for completion time would be cool. 

A great mystery puzzle game disguised as a cookie clicker. I think I ran into a bug, though. On my first run, I bought the double upgrade for the clicker, but the upgrade button never went away. Then, when the hallway fire started, I never got the key card, which I believe permanently locked me into just clicking cookies.

Great art and audio! I can't wait to see where you take this.

Thanks for playing!

Yep, thanks for playing!

Wow! Very fun game. Between dodging rocks, collecting items, and shooting sharks, the game kept me captivated. I only shot the sharks when they got close, which made the gameplay a little less dynamic, but it was still very fun nonetheless.

Thanks for the insight about the drop area, and thanks for playing!

Cool game! The music was great and reminded me of another game I enjoyed. The pathfinding was my favorite part, and combining that with the betting made the gameplay feel both intense and frustrating. The time trial was a bit difficult for me, so I stuck with no-death runs when betting. All in all, I really enjoyed the game and would love to see the puzzles and challenges expanded on!

Thanks for playing!

You can reach him by bouncing on his shots. Then, when he jumps, you can jump under him and move him

Great game, you nailed the dredge vibe. I only made it to day 3, but increasing the roulette table size might be a good way to add difficulty.

Thanks for playing!

Funny game, was always looking over my shoulder for hidden smurfs, guess I got them all.

Fun game, the pit has me wondering if my choices matter.

Somehow this game manages to be both relaxing and stressful. Great submission!

Great game! I just wish I could ramp up the difficulty right from the start instead of having to wait.

Fun infinite runner, The stretchy neck was a really cool idea.

Fun game! It would be cool if I could also learn how to count cards while playing.

Fun game, I got Mr. Evil Cookie to fall off the edge!