Ohh, I see! That makes sense, also explains the issue. After replacing the icon buttons with imagebutton equivalents, the issue has now resolved itself. Thank you for all of your help!
Chrissy
Creator of
Recent community posts
I don't believe I've removed any custom events, though I did make 4 new .svg button images for the m, n and p keys, as well as all the arrow keys together. Defined them in the controller_icons.rpy as well, this is the relevant code I've added for them there:
define icn.mute = IconButton("ToggleMute", ["m", "M"], _(""), "key_m")
define icn.arrowkeys = IconButton("", ["K_LEFT", "K_RIGHT", "K_UP", "K_DOWN"], _(""), "key_arrowkeys")
define icn.n = IconButton("", ["n", "N"], _(""), "key_n")
define icn.p = IconButton("", ["p", "P"], _(""), "key_p")The icons are actually still in the backend folder. I made a separate folder for a few certain files in your pack to be higher up in the sorting order as they seemed to be conflicting when further down in the backend folder, since I have several order numbered folders in my game folder.
These are the files I have moved higher so they execute early enough:
And these are the files left in the actual backend folder:
So the icons are actually still in the backend folder.
Still, I tried copying the controller_ui folder over into my higher priority folder real quick and changed the file path to that to see if this was maybe a priority issue too, but the error message remained.
That actually helped me fix the issue! While it was not directly an issue of me having two game_menu screens, looking over my game_menu screen made me find the root issue.
My game_menu screen was set up like this:
screen game_menu(title="", scroll=viewport, yinitial=0.0)
and that's where the game was asking me to capitalize the viewport, so I did:
screen game_menu(title="", scroll=Viewport, yinitial=0.0)
and that fixed it. That was just the pointer I needed.
---------------------------------------------------------------------------------------------------
Now for my second problem: When trying to open the help menu window specifically using a controller, I am getting this error:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/display/render.pyx", line 494, in renpy.display.render.render_screen
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/render.pyx", line 320, in renpy.display.render.render_for_size
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "game/01_high priority/01_controller_cdsl.rpy", line 808, in render
self.reset_child()
~~~~~~~~~~~~~~~~^^
File "game/01_high priority/01_controller_cdsl.rpy", line 791, in reset_child
self.set_saved_icon()
~~~~~~~~~~~~~~~~~~~^^
File "game/01_high priority/01_controller_cdsl.rpy", line 798, in set_saved_icon
self.saved_icon = self.get_icon(self.suffix, self.icon_only)
~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "game/01_high priority/01_controller_cdsl.rpy", line 822, in get_icon
event = pad_config.get_event(self.pad_event)
~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "game/backend/controller_support/controller_functions.rpy", line 121, in get_event
events = persistent.pad_bindings[event]
~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^
KeyError: None
-- Full Traceback ------------------------------------------------------------
Traceback (most recent call last):
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "renpy/ast.py", line 1187, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/python.py", line 1273, in py_exec_bytecode
exec(bytecode, globals, locals)
~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
~~~~~~~~~~~^^
File "renpy/ui.py", line 306, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/core.py", line 2154, in interact
repeat, rv = self.interact_core(
~~~~~~~~~~~~~~~~~~^
preloads=preloads,
^^^^^^^^^^^^^^^^^^
...<4 lines>...
**kwargs,
^^^^^^^^^
)
^
File "renpy/display/core.py", line 2833, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/core.py", line 1279, in draw_screen
surftree = renpy.display.render.render_screen(
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
root_widget,
^^^^^^^^^^^^
renpy.config.screen_width,
^^^^^^^^^^^^^^^^^^^^^^^^^^
renpy.config.screen_height,
^^^^^^^^^^^^^^^^^^^^^^^^^^^
)
^
File "renpy/display/render.pyx", line 494, in renpy.display.render.render_screen
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/layout.py", line 896, in render
surf = render(child, width, height, cst, cat)
~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/transition.py", line 375, in render
top = render(self.new_widget, width, height, st, at)
~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/layout.py", line 896, in render
surf = render(child, width, height, cst, cat)
~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/layout.py", line 896, in render
surf = render(child, width, height, cst, cat)
~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/screen.py", line 767, in render
child = renpy.display.render.render(self.child, w, h, st, at)
~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/layout.py", line 896, in render
surf = render(child, width, height, cst, cat)
~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/layout.py", line 1444, in render
surf = render(child, width - cxmargin - cxpadding, height - cymargin - cypadding, st, at)
~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/layout.py", line 1104, in render
surf = render(d, rw, height - y, cst, cat)
~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/layout.py", line 1444, in render
surf = render(child, width - cxmargin - cxpadding, height - cymargin - cypadding, st, at)
~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/layout.py", line 1955, in render
cwidth, cheight = sizeit("c", width, height, 0, 0)
~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/layout.py", line 1952, in sizeit
rend = renpy.display.render.render_for_size(pos_d[pos], width, height, st, at)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/render.pyx", line 320, in renpy.display.render.render_for_size
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/viewport.py", line 283, in render
surf = renpy.display.render.render(self.child, child_width, child_height, st, at)
~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/layout.py", line 1159, in render
surf = render(d, width - x, rh, cst, cat)
~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/layout.py", line 1159, in render
surf = render(d, width - x, rh, cst, cat)
~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/layout.py", line 1104, in render
surf = render(d, rw, height - y, cst, cat)
~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "game/01_high priority/01_controller_cdsl.rpy", line 808, in render
self.reset_child()
~~~~~~~~~~~~~~~~^^
File "game/01_high priority/01_controller_cdsl.rpy", line 791, in reset_child
self.set_saved_icon()
~~~~~~~~~~~~~~~~~~~^^
File "game/01_high priority/01_controller_cdsl.rpy", line 798, in set_saved_icon
self.saved_icon = self.get_icon(self.suffix, self.icon_only)
~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "game/01_high priority/01_controller_cdsl.rpy", line 822, in get_icon
event = pad_config.get_event(self.pad_event)
~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "game/backend/controller_support/controller_functions.rpy", line 121, in get_event
events = persistent.pad_bindings[event]
~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^
KeyError: None This error notably does not appear when navigating to the help screen using mouse or keyboard, using these methods shows the help window just fine, it only throws this error when using a controller to try and open the help window. I should also note that I have the keybind images from the controller_ui folder visually displayed on the help screen, in case that might be relevant.
Hi, I have an issue - well, two issues, but I'm taking one at a time.
This first one is an error that pops up when I press the Escape key while in game:
I'm sorry, but an uncaught exception occurred.
While running game code:
NameError: name 'viewport' is not defined. Did you mean: 'Viewport'?
-- Full Traceback ------------------------------------------------------------
Traceback (most recent call last):
File "renpy/common/00gamemenu.rpy", line 174, in script
$ ui.interact()
File "renpy/ast.py", line 1187, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/python.py", line 1273, in py_exec_bytecode
exec(bytecode, globals, locals)
~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/common/00gamemenu.rpy", line 174, in <module>
$ ui.interact()
~~~~~~~~~~~^^
File "renpy/ui.py", line 306, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/core.py", line 2154, in interact
repeat, rv = self.interact_core(
~~~~~~~~~~~~~~~~~~^
preloads=preloads,
^^^^^^^^^^^^^^^^^^
...<4 lines>...
**kwargs,
^^^^^^^^^
)
^
File "renpy/display/core.py", line 2700, in interact_core
root_widget.visit_all(lambda d: d.per_interact())
~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 457, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 457, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 457, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
[Previous line repeated 1 more time]
File "renpy/display/screen.py", line 503, in visit_all
callback(self)
~~~~~~~~^^^^^^
File "renpy/display/core.py", line 2700, in <lambda>
root_widget.visit_all(lambda d: d.per_interact())
~~~~~~~~~~~~~~^^
File "renpy/display/screen.py", line 514, in per_interact
self.update()
~~~~~~~~~~~^^
File "renpy/display/screen.py", line 715, in update
self.screen.function(**self.scope)
~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^
File "renpy/parameter.py", line 468, in apply_arguments
return parameters.apply(args or (), kwargs or {}, ignore_errors)
~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/parameter.py", line 401, in apply
self.apply_defaults(arguments)
~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^
File "renpy/parameter.py", line 221, in apply_defaults
val = param.default_value(locals=scope)
~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^
File "renpy/parameter.py", line 58, in default_value
return renpy.python.py_eval(self.default, locals=locals, globals=globals)
~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/python.py", line 1305, in py_eval
return py_eval_bytecode(code, globals, locals)
~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/python.py", line 1298, in py_eval_bytecode
return eval(bytecode, globals, locals)
~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "<none>", line 1, in <module>
NameError: name 'viewport' is not defined. Did you mean: 'Viewport'?
Windows-10-10.0.19045-SP0 AMD64
Ren'Py 8.5.2.26010301
I probably didn't set something up correctly somewhere, but I'm not exactly sure where. I could use a pointer on where I might have made a mistake.