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BeedGaySwag

215
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A member registered Nov 23, 2021 · View creator page →

Recent community posts

I would only trust the anti viruses if at least a third say its a virus

purff onggyr nqinaprq

I know what to do, but doing it is very hard.

also, I would love a checkpoint

technically that is used multiple times, but orfvqrf gur svany gvzr, pbaarpgvat gb gur fgneg/raq vf whfg n fvzcyr rkgrafvba naq abguvat snapg

pretty much

(2 edits)

custom mechanic idea: thin walls. they block movement in certain directions, but more importantly, if you push a composite block (or lbhe bja gnvy) into them from the non blocked direction, it will be cut. And they would just look like a rouge wall border. 

a simple yet effective idea. and I dont see any spaghetti code lurking within, as aposed to my other idea, which was very spaghettifying.

yeah, its a real spaghetti code idea. that would really only work outside of puzzle script.

also, the twist in 9.6 is so cool, I wish an entire world was based on it. this being the final one, because its that mind blowing. 

This is one of the best puzzle games I have ever played. I even have a new mechanic idea, cross blocks. the way they work is simple, they are a pushable block that you can pass through as the Nuworm. but when used in a bigger worm, instead of bending normally, things keep the same relative possitions to the block, basically, if you have a strait tail behind it, the tail will not be able to bend. and if something would hit a wall from rotating, it falls off, but it can get caught on stuff when moving forwards, T bends can also maybe happen, and would be mostly similar, but the Nuworm wont change directions within them, to prevent any softlocks, (although the Nuworm outside of blocks could be used for ice puzzle nonsence

or maybe just a coinsidence, because great minds think alike

I think you should have to hold the heal button for a little bit to heal, because its easy to accidently heal

Yup. Heck I thought it was the same person. As the estetics are that similar

This game has 1 major flaw. That turns it from fun to infuriating. No room for error. Get hit once and you have to reset the entrie room. which is especially bad for those projectile shooting enemies, with how fast they shoot.

no other problems

(4 edits)

the part where you fall in the hole is WAY to hard. as the player's hitbox is bigger than the sprite, making dodging basicaly impossible against a homing enemy in a small area

where game?

he made a video on the development of the game

Cewl

we really need a pro-porn payment processor

I kinda wish that Ayla and Kira had internals, but I understand it isnt a priority. (but I do hope for a standard anal vore enemy)

review in rot13 cause its slightly spoilery.

jnvg, guvf vf whfg Zvpebona 1 ohg cenpgvpnyyl vaivfvoyr

key, no idea, okay, caged

(1 edit)

uhhh. the reset isnt working for me  it works now

honestly, the only bad hint was for the panel slightly to the top right. as the L looks like an i because its lowercase. I had to copy paste the hint into google to know it was an L. for some I had to loo up the spelling, but thats more from English being dumb

changing lanes is so easy, how was there cheese?

Got it

No, I definitely have had seeds where the ending hallway couldn't be entered, and even a few where some rooms were fully walled off.

also a few annoying vents where I got stuck

how do you do level 9

X and V can do multiple things. But only with certain directions (or when in menus)

Where is the VIP lounge?

No, as mobile Pico-8 lacks imputs. So undo and swap have to be main imputs

Thx

its much better now. while it still get misaligned, I was able to glitch my way to the ending. But the issue is probably from my Devise being old, and not from the game itself.

(1 edit)

ok, so a reset button wont work. but locking it to the grid shouldn't be that hard. (also for some reason the first button segment has like 10 FPS, and the desync seems to happen when in the middle of moving the FPS changs to much.)

I think adding the ability to reset a given stage could fix the misalignment bug, as if it just sets the stage to  a given state, then problem solved, hopefully. (seeing as undoing does nothing)

that or make it so the visuals are overlapping a series of boxes, so while the visuals fall appart, the hitboxes dont.

this part keeps breaking on me

how do you beat level 53?

Its too easy to accidently skip levels on mobile.

I prefer game balence over full logic

White peices don't do anything for some reason.  like they should make stuff white.

This isnt a Pico-8 game. Dont lie in the tags

I fucking despise hackers now. BECAUSE THEY FORCED A GAME THAT WORKED ON BROWSER INTO BEING WINDOWS ONLY. which is the worst fucking thing ever. especially with how Windows has just been getting worse and worse over time, making many people jump to other OSes