I would only trust the anti viruses if at least a third say its a virus
BeedGaySwag
Recent community posts
custom mechanic idea: thin walls. they block movement in certain directions, but more importantly, if you push a composite block (or lbhe bja gnvy) into them from the non blocked direction, it will be cut. And they would just look like a rouge wall border.
a simple yet effective idea. and I dont see any spaghetti code lurking within, as aposed to my other idea, which was very spaghettifying.
This is one of the best puzzle games I have ever played. I even have a new mechanic idea, cross blocks. the way they work is simple, they are a pushable block that you can pass through as the Nuworm. but when used in a bigger worm, instead of bending normally, things keep the same relative possitions to the block, basically, if you have a strait tail behind it, the tail will not be able to bend. and if something would hit a wall from rotating, it falls off, but it can get caught on stuff when moving forwards, T bends can also maybe happen, and would be mostly similar, but the Nuworm wont change directions within them, to prevent any softlocks, (although the Nuworm outside of blocks could be used for ice puzzle nonsence
uhhh. the reset isnt working for me it works now
honestly, the only bad hint was for the panel slightly to the top right. as the L looks like an i because its lowercase. I had to copy paste the hint into google to know it was an L. for some I had to loo up the spelling, but thats more from English being dumb
I think adding the ability to reset a given stage could fix the misalignment bug, as if it just sets the stage to a given state, then problem solved, hopefully. (seeing as undoing does nothing)
that or make it so the visuals are overlapping a series of boxes, so while the visuals fall appart, the hitboxes dont.