Thanks! Im hoping I can get it finished in time. Haha. So much to do!
Gizmo199
Creator of
Recent community posts
I always just use Gizmo199, even for my private resume stuff. For me its more of a "branding" thing (and ive been using it forever). I treat it like an "artist" name. If you win / they need legal stuff you will need your real info but that is usually handled via email.
All that to say, personally I think its really just up to you and what you prefer. :)
Since there is no discord/forum (from what ive seen anyway) I figured it could be fun to see what everyone has working so far! How are your games coming along?
Let's see some screenshots and hear about your game! :)
May 14th, 2026
Alright, 3 coupons are in now! Fixed a number of bugs with the puzzle placement system, especially with weird shapes, but its all worked out now! Just need to make about 5 more coupons to have my initial "testing spread" and then I can begin implementing gameplay!
(the previous edits to this post will be available in a devlog when the game releases!)
Hello! I am Gizmo199! I help indie developers ship polished, feature-complete games
Github | Itch | Soundcloud
Portfolio
Tinkerlands Implemented netcode and steam integration for initial demo release.
Retromania Wrestling Implemented signature moves for licensed wrestler IPs
Mittens Descent Featured on Jacksepticeye's channel. All aspects of the game hand made by myself. Won 7th place in the jamsepticeye game jam.
Fauxton3D A 3D sprite stacking framework made specifically for Gamemaker Studio
Hooded Drifter 480+ downloads on itch.io showcasing sprite work and 8-directional character animation style and environments
Skills
- Shaders and GLSL
- Systems and architecture
- 3D systems and implementations in gamemaker
- Excellent communication and collaboration skills
- Great with tight deadlines and stretch goals
- 2D pixel art and sprite work (see hooded drifter for style reference)
- Deep technical audio production, composition, mixing and project implementation experience
Bonus Skills
I am also a highly skilled video editor, an example being the Strong Guy video essay for sticks & spoons.
Rate
$35/h but open to milestone based projects as well
Status
OPEN
Contact
discord @gizmo199
gamedev.gizmo199@gmail.com
Well, 1 programming the ai for a shared wheel was spotty at best, and with more complex items it made it even more difficult to balance. Also i think the game is at its most fun when its more of a "rube goldberg machine" of items interacting with each other, and having potential enemy slots complicates builds I think. For example, boomerang is a much more interesting item when all slots are yours since you know it will at least hit something beneficial. Basically just a way to reduce some of the RNG. There is already the "spinning the wheel" which is a major RNG focus, so ive just been trying to reduce the amount of randomness as much as possible. Also having enemies telegraph singular attacks/moves allows you to strategize what items you want on the wheel better. Haha.
Sorry for the novel, just my thinking. Haha. Basically think slay the spire, but instead cards you get items and the whole wheel to yourself instead.
Wow thanks for playing! Yeah it's technically a "wall hang/climb" (no jump-off push) but maybe I should have done that instead. Currently if you just press up/down it climbs the wall, but in hindsight that is really the only up/down feature outside of the "no damage from falling rocks" (which is also a kind of useless card too. haha) and UI stuff really so that was a dumb decision on my part. haha. Ah well, is what it is at this point. haha.
Thanks again for playing though!! :D