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Gwen C. Katz

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A member registered Nov 03, 2021 · View creator page →

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Oh I guess I did keep that one private for the moment so I guess 1, 2, and 5 are the ones that are available to play currently

I've been releasing some of them piecemeal for different jams, and some are private and only going to be released in the full game. Some others that got released on Itch:

Chapter 2:
https://gwenckatz.itch.io/deductopia-hill-and-dale

Chapter 3:
https://gwenckatz.itch.io/deductopia-chapter-3-train-station

A small but enthusiastic pack at MAGWest. Hoping to get a bigger pack together!

Hey there, this is an old jam game I made early on with tools I don't use anymore, so bugs and issues are not going to get resolved at this point. My recent projects are still getting bug fixes, though.

Thanks! Yeah, having a scratch area where you can freely place and arrange the names and pictures and add captions to them is something I'm working on but turned out to be more complicated than I expected. Definitely on my list for the future, though.

Thank you, what lovely kind words!

Thanks for the feedback! Which details did you think could use additional clues? (Feel free to Rot13 them)

Congratulations on finishing your first jam!

This seems fairly buggy. I was unable to interact with anything and I got stuck on some scenery.

Thanks--these are definitely things I've been going back and forth about.

You are missing one!

If you ever do a digital implementation of this, I'd enjoy playing it--I think the ruleset seems really great but I found it hard to do on paper because I wasn't sure if I had the movement rules correct or not.

Your lizard is cute and the idea of puzzles based around losing your tail is very funny, but trying to combine Unity physics with grid-based puzzling is an awkward fit--I ended up losing steam on this one because I felt like I was constantly fighting with the movement controller to make him go where I want him to go.

Tremendously impressive and very fun to play--it was extremely satisfying sorting out both what the rules are and how to use them to best advantage! I would be very excited to see more Blue Prince-likes.

Seems to have a bug? If you select a bee and then select a flower the bee moves as intended, but if you select a flower without selecting a bee, the bee will magically multiply.

I wasn't sure if this was running correctly for me or not.

The twist to the rules was really clever and intriguing.

Well hey, huge congratulations on completing your first jam!

Challenging and very pleasing--came up a few cards short on my first run and immediately thinking about how I could have improved my game. Very elegant mechanics. Plus the art is wonderful--glad to see some love for risography! I would enjoy seeing more of this game.

I think the concept is good here and you had some fun rules but I found the puzzles too easy.

I do wish you'd had time to create more puzzles for it but it's a nice relaxing mechanic and the octopus is cute.

A tremendously fun entry! Such a great silly premise, and the puzzles felt clever, with solutions that made good use of the mechanics.

Really wonderful entry. The mechanics felt interesting and well-used and the puzzles were very clean and elegant. But most of all I really enjoyed the atmosphere--it felt very tense and spooky!

I'm glad you enjoyed it! Since you were interested in seeing more of these, here's Deductopia Chapter 1:
https://store.steampowered.com/app/3515580/Deductopia_Chapter_1_Bring_Your_Pet_t...

I'm also working on a bigger deduction game called Surradia, which includes most of the QoL features you were asking for:
https://store.steampowered.com/app/2781420/Surradia_An_Art_Retrospective/

OH! That makes a ton of sense. It just wasn't visibly obvious that they were burned. I'll give it another try knowing that!

I like that you implemented achievements!

Cute and silly, I like the art and sound. I got all the way to the far end of the map but I feel like that was luck and not skill.

Wow, voice acting and everything! Really pretty and clearly made with care and love. I did find some bugs though:

-On subsequent days you can't pick up the potatoes that spawn on the map.

-Can't figure out how to enter the cave with the fertilizer?

The environments here are really friggin' impressive. There's not a huge amount to do currently but still, really friggin' impressive.

I read the instructions on the game page, I think they are clear!

What I mean is, when I take the potato out of the oven, I move it over to the prep station, and it looks like I should place it either on the cutting board or in the box. But it won't let me place it either location (or anywhere else). I can't put it down anywhere--I just have to let go of it and it stays in the oven.

I think the speed is fine!

What I mean is I want to be able to put a platform above a potato to bounce it down so I can aim it into the target if it's too high.

The song had me HOWLING. I can't believe you composed that just for this jam! Overall really great gameplay as well--intuitive loop and everything worked very smoothly. Could use some balance tweaks--blood felt like it was always the limiting factor--but that's typical of sim games; they just need a lot of iteration and it's hard to do enough in a jam. Terrific work overall.

Quite fast and challenging!

Would have been nice if you could rotate the camera.

Very zen and pretty. Art and music were both nice, and it felt very smooth. I got 47 and I would keep playing this. One suggestion would be that I didn't intuitively read the shapes correctly--I thought all the pointy ones would kill me and all the round ones would give me points.

I was really impressed by this. The gameplay felt very smooth and there's a lot going on, plus the art and sound were extremely well done (nice color palette). I made it 10 rounds!

Finding all the hidden stuff is fun and kind of tricky! I agree that it would have been fun if the stars were potatoes though.

Unity screen scaling will get you every time!