Oh I guess I did keep that one private for the moment so I guess 1, 2, and 5 are the ones that are available to play currently
Gwen C. Katz
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I've been releasing some of them piecemeal for different jams, and some are private and only going to be released in the full game. Some others that got released on Itch:
Chapter 2:
https://gwenckatz.itch.io/deductopia-hill-and-dale
Chapter 3:
https://gwenckatz.itch.io/deductopia-chapter-3-train-station
Your lizard is cute and the idea of puzzles based around losing your tail is very funny, but trying to combine Unity physics with grid-based puzzling is an awkward fit--I ended up losing steam on this one because I felt like I was constantly fighting with the movement controller to make him go where I want him to go.
I'm glad you enjoyed it! Since you were interested in seeing more of these, here's Deductopia Chapter 1:
https://store.steampowered.com/app/3515580/Deductopia_Chapter_1_Bring_Your_Pet_t...
I'm also working on a bigger deduction game called Surradia, which includes most of the QoL features you were asking for:
https://store.steampowered.com/app/2781420/Surradia_An_Art_Retrospective/
I read the instructions on the game page, I think they are clear!
What I mean is, when I take the potato out of the oven, I move it over to the prep station, and it looks like I should place it either on the cutting board or in the box. But it won't let me place it either location (or anywhere else). I can't put it down anywhere--I just have to let go of it and it stays in the oven.
The song had me HOWLING. I can't believe you composed that just for this jam! Overall really great gameplay as well--intuitive loop and everything worked very smoothly. Could use some balance tweaks--blood felt like it was always the limiting factor--but that's typical of sim games; they just need a lot of iteration and it's hard to do enough in a jam. Terrific work overall.