pretty neat and a lil depressing is exactly the vibe we were trying to hit! cheers for playing and enjoy your lie down!
douuggggg
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of course, sorry I wasn't more specific! the part i struggled with in the beginning was specifically the map - the tasks could be signposted clearer. also, i found that the only way to make the tasks on time was to continuously hold down sprint - so if that's the case, maybe just have sprint be the default movement speed? finally 30 secs for the first day is way too tight imo. the player is just getting their bearings with moving and figuring out what they're supposed to do, what kind of game this is - maybe a minute would be a bit more appropriate?
hope that helps!
cool exploration of the theme and other ideas! for me the platforming felt too 'soupy' and floaty, like i was constantly sliding on ice or floating in water. it lacked the control i felt like i needed to make it past some challenging puzzles - the spikes in particular felt placed in pretty difficult positions, like the ones in level b-1. i liked the pause mechanic though! and in general, i liked the map and the metroidvania style feel of it. well done!
i love the physicality of the loop! adds a lot. color palette is minimal and perfect, and great choice of typeface as well. i'd add some sort of clear incentive for looping multiple enemies at once, like a score multiplier or something. also played on both controller and keyboard and controller feels MUCH more intuitive. reminds me of pokemon ranger a lot. well done! max enjoyment from me! lovely, simple and arcadey!