Did you play on a 4k monitor? Because the game is intended to be played on 1920x1080 . I know I should make the game for other resolutions too, but this is my 1st Godot game and I did not know how to make the game adapt to different resolutions.
DevDolphin
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I like the art and sound of the game. It was intuitive and fun to play at first, but quickly became boring. Consider adding more enemy types, and different music for each wave (which is sth that I should have done for my game too XD ). Player Feedback (like Particles, Screenshake or more interesting decisions) can also drastically improve your game. Good work :)
I like the idea of this game, however, I think some aspects can still be improved:
- Make it possible to skip the wait time for a new wave. After I had built some buildings, I was forced to wait, which does not come in favor of players
- I encountered a camera bug: I think a cutscene was meant to play or sth like that, but the camera moved to another seemingly random location.
- I like the minimalistic UI, but a tutorial or some kind of introduction in how to build stuff and control villagers would be nice.
- Consider adding a battle theme and maybe a more relaxed tune when you aren't attacked.
All in all, It's a nice game with great potential. Keep working on it :)
Hi there, I wanted to rate your game for the GMTKGameJam 2025 but unfortunately, I didn't have the time to rate it during the rating period, so instead I want to share my feedback here
This game has amazing SFX and a nice look. The gameplay felt intuitive and I quickly understood the game. The idea of using dice rolls in combination with poker hands isn't something new, but once I discovered that the game has roguelike elements similar to those in WordPlay, I knew this game would be great.
As for aspects that can be improved on: I would like to see options that aren't just positive for the player, but offer a risk/reward situation. Example: +3 multiplier for Pairs, but Singles don't give points anymore. Another minor complaint I found was these Pop-ups with text like " Higher". They were so quick I was barely able to read them.
Overall a solid game worth 5 stars. I had a ton of fun playing it. :) (I updated my game by the way)
Not the most original idea, but the level design in this game is pretty good. The tutorial was also quite good. There was 1 aspect I didn't understand: When I walked against a door and later the recorded version of the player made my previous move, I expected the blue player to remain at the door, but actually, the blue player went straight through even though I previously couldn't.