That's great to hear!
DevloprGumba
Recent community posts
Came here from Flowerpot. I really like the artstyle but unfortunately this doesn't play very well. Take certain items being omitted, everything that pushes acting buggy (I'm honestly surprised I didn't get killed by Gotta Sweep), or the lack of Playtime's minigame or Principal's Detention for instance as things I wish were polished up a bit more. Also I feel like certain textures like the HUD elements or doors are way too crusty but again, I know it's a style choice.
Pretty cool too see a Baldi fangame in Godot though, I use that engine myself. If you plan on continuing development best of luck to you because again, I love this artstyle and all the silly models along with it.
I beat Krampus mode with no other crashes in a few tries (honestly a better fight than Stalk for its challenging attack patterns please don't nerf him). I have a theory that the crash might be save-related (maybe Phase 1 / Phase 2 buttons?) but obviously I have no way of proving this nor does that explain the massive delay between starting Phase 2 and the crash actually occurring.
Hey there, thank you for the response! The update sounds very promising so far, so take all the time you need to make it the best it can be. The idea of Sub-Levels sounds very interesting and I hope you're able to find a good balance with them, also is that why there's so many Keycard-? doors on the map? lol
UPDATE: I beat the game!! The hardest part for me was learning all the tablet locations (legit didn't know they could spawn in the Cleaning Room and with the Plushie), but clearing was very satisfying. If there was a Hard Mode with trickier subject material and character behavior I'd love to challenge it.
When I got recommended gameplay videos for this, I thought it would just be another generic AEwVS fangame, but after playing a bit myself I must say that this game is super enjoyable. I haven't been able to clear it yet, but so far I really like the gameplay and the uniqueness of everything. There's several new characters with original mechanics, the flashlight mechanic, Mr. Oswald himself behaves pretty interestingly whereas most fangames typically just copy Viktor or Marzia, and the school has great ambience. Having most of the environment be mostly grayscale was a great choice especially when the darkness kicks in, it's such a vibe that sets the game apart from other fanworks.
I do have a bit of feedback however. I feel like the map has way too many Coins and Stamina items whereas in AEwVS you only had a few Chocolate Bars and Chip Bags to work with, while Defensive items are comparatively scarce. The Dystopian Chains also maybe shouldn't be reusable even if they're very hard to collect (Edit: might've gotten a bit of misinformation about that because the chains seemed to disappear after trapping Mr. O). Finally, a suggestion for future updates, is to implement difficulty settings? I would at least like to have a Free-Run Mode to be able to learn the map.
And on the topic of updates, do you plan to add more levels to this game sometime in the future? I'd really like to see more in the world of Dystopian Education :)
I finally FINALLY was able to access and clear the secret mode!! Nothing much to say besides idk what the dude was saying and gameplay-wise it felt like an easier Purgatory Mode. Now I just got the Extras to finish. I beat Speedy Mode, which is not something I can say about Hai's corresponding challenge, and got close to beating Stealthy Mode and... yeah of course there's a Blabi Mode lmaolmao. But in all seriousness I think the mode needs work as MS Paint Swordy is way too slow to be a threat during the paper collection and the boss is just Null again. Having beaten the secret mode, all Fun Settings with S RANK SOMEHOW HELLO (which in my opinion is the hardest challenge in the game), and plenty of other Blabi Modes I don't see much point in challenging it. I mean not calling you out specifically but how many are there at this point...?
-Blabi Mode from YBBR
-Sma from Sam's Schoolhouse
-Glungus Cat or whatever from Vistavision
-Hio from HIS
-Waldi's Funhouse Birthday Bash
These are silly fangames at the end of the day so I'm not mad or anything, just think it's interesting how Nicec00lkidd basically started a trend in the Baldi Community.
so, uhh... What's the deal with Luke? Previously he was barely a threat, but now whenever he shows up it's basically an instant game over. I had two Apples when he caught me at 9/10 Assignments, and even with an Officer AND Shader teleport I still lost due to the slowness. I assume you're meant to move away from him while staring him down, but with his current speed and aggro timer it seems like evading him is entirely impossible.
More Game Over screens would be so cool. Mr. Mix and Tufty get their own game over screens, so why not some of the others with more specific killing methods? They wouldn't have to be drastically different from one another, at least they should show whoever killed you on them and a background from the appropriate level.
PSA: Save the Scroll!
I have a new strategy I'd like to share. Instead of using the Scroll (item which reveals a 3x3 area on the map centered on a random **UNDISCOVERD** Tile) immediately after discovering it, wait until you've run out of good moves to potentially save a dead game. This has helped me quite a bit with getting 13-heart Max Runs.
I finally beat Ultimate Mode! YAYA!! I'd say it's a very fitting challenge for the last stage, although I'm not sure if Ultimate Backrooms is possible to clear in one attempt. Either way most of my feedback about the other gamemodes applies here, with the biggest exception being about Ultimate Bunker; hunting down the keys with three Boofies patrolling the area without having to bring them back was great and fair fun, especially since audio attenuation was changed.
And one more thing. You can softlock yourself in the Ultimate Mode hub by crouching in the corner near Tips'n'Tricks Totem.
Now for my reviews on all the Elaine's Memoir modes since I was also able to beat all of them on Extreme.
The first trial is just alright. Once you get into a rhythm with the demon it all comes down to patience as getting the keys becomes RNG as they start floating around. Wish more was done with the Red Light/Green Light mechanic and the map.
The second trial has a steep learning curve, but becomes enjoyable once you start memorizing the maps. I used to hate it, and maybe Normal Mode should only have the obvious differences, but now I think the mode is a pretty tense challenge that has a lot of "Oh lord did I screw up?" moments. Nothing quite captures the feeling of hearing static, checking all three monitors and not registering a single anomaly. Then you hear static again and well, you get the point.
The third trial was my least favorite. There just isn't much to it in my eyes. You just pick a different spot and then doomscroll until the game gives you back control, then pray you're able to find the demon(s) in time. Then you do it again. Extreme mode had my hopes up that you'd have to find Lonky Lanky and hide at the same time, which would've been an interesting mechanic, but the 1v2 gimmick we see instead just doesn't really add much in my opinion.
The fourth trial is the best of them all imo. The atmosphere is great and the design of the demon works perfectly with it. The mode sort of works like Bunker, with you having to bring items back to the beginning in a set order, except their starting positions are the same every time and can't be changed. Maybe a tiny bit of randomness could've been warranted for the harder difficulties, but since the order is random every time and learning the map is already a challenge in itself I think it's fine. I say this though because I don't really notice many differences in the various difficulties. I was expecting Extreme to make me find every book in the Library with a super strict demon that would kill me any time I flashed the camera at nothing, but it honestly felt no different from Hard. I also don't understand why there seems to be a time limit in the library, and wish that it was communicated better to the player. But other than that, this trial was a very solid experience.
With all that being said, I'm very excited for the future of the Boofie's Bunker series. I'd say there aren't many loose ends besides the ending of Ultimate Mode, so whether our journey takes us back to the Chaos Realm or the Waking Realm, I look forward to seeing the story's conclusion. Best of luck to you with development!