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Ethan's Byproducts

597
Posts
13
Topics
130
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A member registered Apr 01, 2016 · View creator page →

Creator of

Recent community posts

I promise you, even the most amateurish placeholder-looking MS paint doodles will be looked upon far more favorably than anything AI makes for you. Plus, you'll improve your art skills by making your own assets! 

Thanks so much!

(1 edit)

Thanks! I'll probably add sound effects and more of a tutorial, but not sure if I'll take it beyond that

Really nice presentation! The animations especially are super impressive for a jam!

Ah thanks, got it!

Hey, would love some feedback on my entry, thanks! 

Hey thanks! Glad you liked it!

As the title says, I was wondering if there's a minimum rating threshold for eligibility in prize consideration. Not sure if the jam admin is playing all submissions, or just those with a certain number of ratings? Thanks!

Really love the aesthetics, but couldn't progress past the intro for some reason. Once the character approached the sign, he disappeared and I couldn't interact with anything.

Neat take on the papers, please formula! Appreciated the chill cafe vibes as well.

Atmosphere here is really stellar!

Really nice vibes, and love the art style. It's giving me big Keita Takahashi energy.

Really nice work, especially loved how characterful the animation is!

Interesting take on an idle game!

Nice interpretation of the theme!

Wow thanks!

Glad to hear you liked the mystery-solving aspect of the cryptic symbols! Was definitely a gamble for a jam game haha

yeah I definitely could've tutorialized better, you need exactly 4 coins to clear the cracks, and you can only do it while you're creating a new rule

Glad you liked it!

Thank you, TheSmetter. It's always a good day when I know I've appeased you

Thanks!

Haha, it ends when you lose!

Adjacent does not include diagonals, furthest away means the farthest living non-cat target

I appreciate that, thank you! Any time I'm having trouble coming up with ideas, I find the best strategy is not to force it. The more you force it, the more pressure you'll feel, and you'll become even less motivated. Just try doing things you enjoy and the inspiration will return

Thanks! Always proud to appease the smetter!

Thanks for the kind words! Definitely could've reworked the marking system haha

Thanks, glad you liked it!

Thanks so much! Glad you enjoyed the ambiance, definitely was something I was striving to achieve

Super charming visual style, and I really adore all the little UI touches. I think that sort of thing is integral to a game like this and you nailed it!

Really crisp and evocative pixel art, and the minimal soundscape provide a wonderful atmosphere

This was a super impactful and wonderfully written story, and I love how self-contained and complete it feel. Great job!

Fantastic game! A really polished experience all around for a jam, and a genuinely fun little roguelike in its own right. I especially loved the sound and visual effects on all the different spells. Great work!

I really like the sense of exploration! Nice work!

Really fantastic atmosphere in this game, achieved through minimal but evocative visuals. The combat system is interesting as well!

Thanks for the detailed feedback! I agree with everything you said, especially the necessity of grid-snapping.

Very interesting idea! I think the smartest design decision on display here is the auto-movement of the player, placing the mechanical focus of the game on manipulating the size of the pillars. I think the inclusion of a "freeze time" feature would grant players the time they need to think about the solutions to these puzzles, as right now it can be difficult to think while also accounting for the main character's changing position. Great work overall!

Super cool core mechanic! I think with a bit more refinement of the controls and collision, this could make for something really interesting. Great work!

Great idea for a turn-based mechanic! I'd like to see a version without a time limit, as I think this would encourage more strategic thinking and less frantic cube-combining. Nice job!

Really interesting way to re-contextualize jumping in a platformer! Nice work!

In hindsight, Vampire Survivors + Katamari seems like an obvious match made in heaven, and I thank you for finally making that match. This game is great, and really incredibly capitalizes on the inherent satisfaction of watching your character grow as you consume larger and larger prey. Great work!