Thanks for taking the time to send this idea, however becoming a realistic job simulator wasn't really what I had in mind for this.
Fuzz Force
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Thanks for playing and giving your thoughts. Opening the store is basically what happens in the late game. You hire some people who do the work for you and upgrade how quickly they do it down to 2s per action. This includes giving tapes from the inventory to the customer.
I honestly didn't think people would play more than once to even put in a skip cutscene functionality! The steam demo will save your data though, so at least you'll skip it if you reload your save
As someone else said, it'd be good if unused cards went back into your deck. Or if only the cards that the enemy killed were binned off, as it seems you'll hit a point where you dont have enough cards left to kill an enemy.
Interesting idea, just needs to say what the upcoming enemy's health will be so you can plan for it.