God bless.
The Grimace
Recent community posts
I have so much respect for Caribdis and his games, Once in a Lifetime and Eternum. I've been proudly supporting his Patreon since about version 0.6 of Once in a Lifetime and the narratives are unforgettable. I would love to see more mainstream possibilities for these games, which probably isn't likely due to the Honey Select2 engine being in use. There are also myriad references to other media. The fact that these games aren't afraid to reference mainstream franchises without fear of copyright retaliation is one of the things that makes them great- it makes them feel true to life and untainted by corporate shenanigans.
Caribdis, you're worth gold and I want you to know that. I'd love for you to receive more income by releasing games on wider platforms like Steam- but I also don't want you to stifle your creativity by adhering to any kind of pressure. However you go forward, know that you're bringing lots of laughs and lots of heartfelt emotions along with you. I treasure your stories and am always thrilled with each new installment.
Thanks.
Loving my time with the game so far. The modeling is done in Koikatsu, right? The images are placed exceptionally well, and the story is enthralling. There are expressive characters and a tremendous theme of camaraderie. Each scene has so many variables that it baffles my mind to think about how much time must have been spent forming each image, and adjusting the camera to take every perspective picture.
My sole criticism is that I am ruffled by the word "fag" being used twice in my ~3 hours of time spent with the game so far, by sympathetic characters. It comes off highly insensitive when the characters are otherwise so perceptive to the feelings of others.
I'm only at Chapter 8, but I intend to keep reading. There's so much soul and heart in the story and I'm looking forward to seeing how things develop. Thank you!
Stawer, don't work yourself to death here. We love the content, and we absolutely appreciate your updates and your work ethic, but if you're working 14+ hours a day, you've gotta sit back a bit. The last thing we want is for you to keel over from exhaustion and/or burnout. Promise us that you'll take some time for yourself and not overdo it, okay? Maybe I'm over-reacting a bit, but yeah- just please take it easy sometimes.
Rock on.
I'd like to apologize to the creator of this game. Over half a year ago, I unknowingly met him in a Discord and told them I didn't like the protagonist of the game after only playing it for about five minutes.
I have played the game much longer now and he has grown on me much. Beyond that, the game itself has been very good so far, and I'm enjoying the story.
Please know that a foolish but appreciative person on the internet has acknowledged their mistake and appreciates the game you make. Thank you.
I've been playing the game since roughly October of last year and have been enjoying it exponentially since I began.
I want to get the bad out of the way quickly: every so often, there's some strange vernacular and/or grammar with the English translation of the game. That's literally the only problem I have.
The characters in this game are wonderful, the story is interesting with its parallel world concept, and the general direction of the game is just wonderful. The music choice is also very relaxing and the game just radiates a "chill" atmosphere. Stawer really puts his everything into this game, and it shows.
As if this weren't enough, he went ahead and overhauled the game to flow easier at the beginning. Heck, the new UI he put into place is also fantastic. Every update adds a ton of great content and makes Argleton come alive even more. This game's top quality and I have to recommend people try it.
I'm into the game quite a bit now and highly enjoying it. The characters are a lot of fun and the saturated colors in the artwork really give the game a different feeling compared with many other Eroge- and the character designs for all of the characters are also extremely well done. Great work!
If I have one request, it's that I think there should be a main "overhead" map for the entire town. Navigating between the cafe, the office, Jennifer's house, Eleanor's Apartment, etc... would be much easier with a single static map of the entire town, making things much simpler to parse. It may take away from the game's overall aesthetic, but I think the added simplicity will help the game in the long run. Getting lost in menus is a turn-off, and I think the game's strong point is its characters over its locales. Don't get me wrong, though- the background designs have been very well done so far!