Maybe in the future, but, for now, the tool only supports the standard kernel
haroldo-ok
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Thanks for the review!
The game still has various problems performance-wise, which is why it slows down when there's more than one enemy on screen.
The player blinks when hit by an enemy, but has infinite health.
The boss is very much unfinished, which is why it glitches.
The power-up system is heavily inspired by Gunstar Heroes, meaning that you can have up to two weapons at the same time, and can press a button to alternate between using just one of them, either the primary or the secondary, or you can use both at the same time, which results in a weapons that combines both of them.
I just made an experiment where I mashed-up "Pocket Platformer" with my own "SMS-Puzzle-Maker" using Claude.
After a bit of pushing it towards the right path, the results are surprisingly playable!
Page on itch.io: https://haroldo-ok.itch.io/pocket-platformer-sms
Github repo: https://github.com/haroldo-ok/pocket-platformer-sms
Menu option:
The editor:
The exported Sega Master System ROM running on an emulator:
Yes, they will be implemented, eventually:
That would be really strange.. could you please try a small modification to the code to use the fire button of the second joystick?
It should be mapped to "A" on the emulator
https://github.com/ppeccin/javatari/blob/master/Instructions.txt
You're welcome! What you describe kinda sounds like Batari Basic's Title Screen Kernel, but more dynamic:
https://forums.atariage.com/topic/169819-the-titlescreen-kernel/
That would be cool to have, and the hardware supports it, but, unfortunately, the standard kernel does not support that functionality..
One way to go around it would be to implement an initial prototype using vcs-game-maker and then export the generated Batari Basic code and, from it, prceed to the next step by iplementing a custom kernel with the required features.
This one seems to work alright:
https://github.com/user-attachments/files/24906042/VCS.Game.Maker.-.player.fires...