The feedback form doesn't work. It keeps giving me error code 0. Also, check scavenge results copies the tooltip of whatever action was moused over previously.
igmkjp
Recent community posts
What algorithm does the game use to check lines of spires? Specifically, would a line with gradient 3 be a valid line, if there was room to make one? Also, I need help with Spire X4 (see below the cut)
Actually, another thing. I think circle pylons should light up when activated.
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The solution to each of the Spire abyss levels has a "backbone" of two intersecting lines of gradient 2 or 1/2. However, I've experimented a bit in Spire 22, and it seems like only 4 of the possible backbones can be fleshed out into a solution. Am I doing something wrong, or is the solution to Spire X4 not formed this way? I don't want you to tell me the solution, just answer that one question.
As soon as I unlocked magic, there was an action called "Gain magic from work" or something similar. I assume it's meant to be related to ergomancy, so it shouldn't show up so early. I didn't say the bank wasn't working, I said it shows the wrong message in the textbox. It shows the same message as going to the fancy shop. As for the export, I was playing in incognito if that helps.
Visiting the bank shows the wrong message.
I can't export my save - neither the Copy To Clipboard button nor ctrl+c works.
Needs a fullscreen button.
Why is the mage tower no longer immediately visitable?
I should maybe be able to sell mirrors and crystals.
Gain magic from work seems to show up earlier than it should.
I turned on auto-decimate and it seems to be triggering even before I've unlocked crushing margin.
The super secret gun is cool, but takes too long to charge up.
Perception got the short end of the stick; none of the forms are based around it and there are no abilities that use it.
EDIT: Seriously what does the last form even DO? I'm having more trouble beating the final boss with it than any other form. You couldn't even give it an ability that makes AM increase your stats?
Text corrections:
cryo sleep pod -> cryo-sleep or cryosleep
dense fog which obscures your memories -> THAT obscures your memories
should have opened when you wake up -> WOKE up
maybe get some clue -> get some CLUES
Also, the notes aren't appearing in the PDA properly; it flashes and displays an asterisk, but doesn't actually add a note.
Despite what the tutorial says, Astra attacks reset the chain.
I used comet storm as the last move of a turn and it got countered by a revenge dummy. Somehow this made the chain counter display wrong for the next turn.
I exited out of the companion menu and my companion's face was still on screen, on top of everything else. Entering and exiting the companion menu again fixed it. I couldn't replicate it and I forgot to take a screenshot.
The incomprehensibility of the map is counteracted by the fact that you can barely see any of it.
The music doesn't loop.
As another commenter said, if you reset the room in the algebraic complex that has a 6 you can't get rid of, you'll be teleported to the room where you get 0.
I don't know what the hell this time is meant to be.
Cool game, but needs some fixes.
The indicator for time gained or lost doesn't work properly with the messages for gaining oxygen.
When starting the game, it's in Russian for a moment, and the button to loop the last action in the queue is always in Russian.
It doesn't make sense that the flashlight increases agility and not perception.
If the empty injector is reminding the protagonist of past loops, maybe it should increase intelligence instead of endurance.
The game should have an export function.
My save glitched out.