I like that speedrun oriented design! The sensations are great, even when discovering the levels.
Itooh
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Woah, congratulation for getting this far in the game! :D You’re actually the first player I’ve heard of who solved the advanced puzzles. This means a lot, thank you very much for sticking with the game.^^
V’z abg fher nobhg jung lbh pnyy “fubegphgf”? Vf vg gur gbby lbh haybpx yngr va gur tnzr gb znxr guvatf snfgre? V urfvgngrq vagebqhpvat vg rneyvre, ohg riraghnyyl V pubfr gb xrrb vg uvqqra gb snibevfr n orggre zhfvpny rkcrevrapr.
Nf sbe gur WF cneg bs gur tnzr, vaqrrq vg’f abg npprffvoyr gb rirelbar. Guvf ynlre bs frperg vf zrnag gb or ernyyl uvqqra, fb V qrfvtarq vg gb or bofpher naq cbgragvnyyl erdhvevat qvfphffvbaf orgjrra cynlref. Ohg V fgvyy jnagrq vg gb or fbyinoyr nybar. Gur snpg gung lbh tbg gb gung raq rira jvgubhg orvat snzvyvne jvgu WF vf dhvgr na npuvrirzrag!
The animations are fantastic! Everything feels so juicy, and there’s adorable details everywhere. Procedural animations always create so cool and expressive results.
My brain isn’t yet correctly aligned for these controls though. Somehow I kinda manage verticals movements, but lateral ones are very laborious, and balancing diagonally just won’t go. x) It’s like inverted controls (despite the movements making perfect sense). I was able to jump and swing around though that was very satisfying! But as soon as there is a sense of emergency and few spots to grab, it’s like my fingers don’t obey me anymore.^^’
Neat twist at the end! I’m surprised I didn’t see it coming, it makes so much sense. The puzzle rules are satisfying to discover. I like how the hints get more and more opaque, forcing you to learn by experimenting.
I can confirm that the game work with Proton! Although Godot Linux export is usually reliable. I didn’t try it with a Launchpad though.
What an fascinating concept! I was hooked from beginning to end. It’s a really cool exercise both in puzzle and game-design.
Gur frpgvba gung tnir zr gur zbfg gebhoyr jnf checyr. Orvat pbybeoyvaq, V fnj vg gur fnzr nf oyhr, naq gubhtug gung vg hfrq gur fnzr ehyr. Gur snpg gung V nyfb jebatyl vagrecergrq oyhr hagvy gur irel raq qvqa’g uryc rvgure.^^’ Sbeghangryl gur uvag flfgrz vf cerggl jryy pbafgehpgrq naq qbrfa’g erzbir gbb zhpu bs gur fngvfsnpgvba!
Nygubhtu V qba’g guvax V jbhyq unir fhfcrpgrq gur rkvfgrapr bs gur 8gu urneg jvgubhg gur pbzzragf. V jnf cerggl pbashfrq nobhg gur cbvag bs Rkbobgnavpny. Ohg whfg xabjvat gung gurer jnf n uvqqra urneg jnf gur zvffvat cvrprf gung nyybjrq zr gb znxr frafr bs rirelguvat.
This was an truly unique experience. And a delightful brain-teaser!
Super travail sur l’ambiance ! Le rendu visuel est vraiment beau, la musique et le son collent parfaitement, et les textes arrivent bien à dégager une aura de conte de fée lugubre. Le jeu dépeint un incroyable décor !
Niveau mécaniques on sent qu’il y a eu peu de temps.^^’ J’ai mis du temps à comprendre qu’on peut glisser-déposer les cartes (qui sont assez dures à lire même en plein écran). Mais une fois que j’avais ça, je me suis contenté de donner des trucs au pif à tout le monde jusqu’à atteindre la fin. Ce qui fait que je n’étais pas très impliqué dans l’histoire. Mais bon, j’imagine que le gros du taff a été sur le moteur et les éclairages, et là-dessus c’est réussi !
Bug étrange que j’ai eu : au premier lancement, j’ai eu un “Loading” qui se contentait de compter les secondes, que je pouvais reset au clic. x) Il a fallu que j’utilise Esc pour démarrer le jeu (sur l’écran de pause). Bizarre, mais heureusement pas bloquant !
Took me a while but I eventually beat it! ^^’ Combats are kinda laborious, and very punishing. Having to begin from the start is pretty frustrating. I think there’s a lack of feedback and animations, but it’s still a work in progress after all.
Outside fighting, the level-design works well. The dungeon is satisfying to mp out, and learning the air-jump mechanic is gratifying (although I had to learn it by myself because I used the key on the room before the boss instead of the one supposed to teach me how to get the other one).
Good luck on the completion of this game!
This is so cute! The game is simple and very satisfying. The art is especially neat, with lots of pleasant details. I love that you can click on the ducks! It’s a lovely small vignette.
I had an odd bug on my first try where all the building were invisible (I was confused what was going on). Somehow I managed to win anyway. x) Hopefully everything worked the second time I launched the game!
There’s a lot of actions and informations on the screen, I found it difficult to keep track of everything.^^’ The concept is interesting, and managing space in a creates interesting challenges (in a way, it reminds me a bit of Wilmo Warehouse). But the game rarely let the player breathe, so it’s difficult to do anything but panicking. x) There’s also something that feels weird about the items movement. Maybe the fact they feel always stuck, or only move in tiles, or pile up very quickly in a critical area. It’s part of the challenge, but moving objects being the main interaction with the game, that basic action being difficult or blocked 80% of the time make it feel tedious. I think there’s a clever concept here, and to be honest the game is pretty rich with a loop, cohesive mechanics, music, assets… It just has a lot of frictions here and there. Maybe it could be more “chill” at the beginning, to let the player organize its bag and understand the basics, before increasing the difficulty progressively.