Just found about this when looking for the original after all these years, after rebinding some keys and enabling the double hook ui markers, it feels perfect like the original.
JR 01 Games
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A member registered Sep 22, 2019 · View creator page →
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Doing your best to get to an important meeting on time!
Action
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Dungeon platformer created using free itch assets
Platformer
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A Demo for making a game out of 1 game object
Adventure
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Recent community posts
Summer Flowjam 2025: Win a Steam Deck! community · Created a new topic Reminder to not judge games until after Submissions are closed.
Stacking the pillars all the way to the ceiling soft locks it, and sometimes you can place invalid cogs when moving around when placing cogs. As well sometimes they feel like they should connect but don't. Also syncing the animation between all the cogs would be really nice.
But also for anyone who placed an out of reach pillar, you can remove pillars above large cogs if you move back far enough.
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