Hi,
I checked out the game. It’s cool - I liked it. The map and logo especially give off a bit of an Adventure Time vibe.
I liked the map generation. Carry on.
Element Castle is a compact, mobile-first match-3 tower defense game. Every tower starts as a puzzle move: match elemental gems, create mages, place them along the path, then decide when to stack, merge, or spend their limited charges.
Merge two single-element mages to unlock hybrid spell kits. Lava burns and slows. Storm puddles shock enemies inside a zone. Plague stacks poison and dark damage. Frozen pools lock down lanes. With 21 hybrid recipes, each run is about turning your puzzle board into the right defense before the next wave reaches the castle.
Try Element Castle prototype on itch.io
Thank you so much for playing and for the kind feedback! I really tried my best to make a solid and enjoyable rhythm game, so I’m very happy to hear that.
I totally agree about the restart button - that’s a great point and definitely something I should add.
Originally, I was planning to make 3,…,5 levels for each animal, but after considering the time and scope, I decided to leave that idea for the future.
Thanks again for the feedback and support!
Hi, all Art was generated with Gemini (sprite sheets, backgrounds, light mask), except for the shadows - the shadow image was downloaded from the internet. This is my first experience generating assets, and it turned out to be very useful. I’m not good at making art, and AI turned out to be a very helpful tool for me in this.
P.S. all images for game page theme generated by Gemini too. Background for spriteshits was removed by https://app.photoroom.com/, because Gemini generated it with gray cells ;)