I'm having the same problem for our game: https://lampewick.itch.io/operation-blackbird
It's not showing up as an option to submit, please help if you can as we don't want to miss out.
My Discord name is hey_its_lampy with underscores.
I'm having the same problem for our game: https://lampewick.itch.io/operation-blackbird
It's not showing up as an option to submit, please help if you can as we don't want to miss out.
My Discord name is hey_its_lampy with underscores.
I'm pretty sure I collected all of the treasures. The atmosphere and design of this game was very well crafted. I may have missed one, and it wouldn't surprised me, because I didn't get any apparent "ending" and some of the ones that I did find were really well hidden and in some very creative ways. Definitely one of my favourites from this jam.
You can really see the artistic drive behind this game. The character is really well designed and the cutscene panels set everything up beautifully. I think this is a great starting point if it's the first game you and your friend have made, it doesn't take too long to refine these programming techniques and get gameplay feeling solid. I did experience a few bugs, like the text not properly continuing in dialogue (probably the old coroutine still running) and landing on top of an enemy causing the player physics to freak out a bit, but overall it's great for two weeks!
Great asset. Was modified and used here.
https://lampewick.itch.io/spoopy-garden
Generating the tiles, the fog of war, and the AI for movement... It's something I haven't learned yet, so I'm always impressed when I see something like this done in a short amount of time.
The main problem that I have with the game is that water is very sparse, and it's only created from asteroid impacts, however, asteroid impacts have a chance of creating Asteroid Rocks so even then, it's not guaranteed that you're going to get water from it. I think there needs to be some sort of guarantee that even in the worst case scenario, you're going to have just enough water to complete the game. Another event such as one that is guaranteed to provide water, or a few ice chunks that are already generated when the game begins.
However, once you've gotten lucky with the first few asteroids, it's not long before the balance heavily shifts in the other direction. I can't really give advice on this, since I don't really play these kinds of games, but I had more facilities mining ore than there were chunks on the maps. My trucks were moving towards the ore in a little snake line every time one appeared, and I built my laser far ahead of time and it was just a waiting game for the timer to tick down with nothing to do.
Notes
The controls are very slippery. It is difficult to precisely land a jump. It would be nice if the lava didn't flow until you started moving. The spacebar is the jumping standard, though some games do use W. Some controls on screen would be helpful. You can use an OR operator to check for KeyCode.W or KeyCode.Spacebar to get both of them to register a jump if that's something you would consider compatible to your design. The controls were my main issue though. Keep it up, I'll follow the project and try again after some updates.