Thank you for your comments! Everyone should have a shark as their spirit animal 🦈\o/
Lestavol
Creator of
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Hey indeed I am! Thank you for playing the game and leaving your thoughts.
I originally planned to include a simple deck building mechanics as well where after each encounter you can choose to swap out a card in your deck but I scrapped the mechanic in the end for several reasons.
Similar to your game I also included unlockable sharks. If you play as the Basking shark for example, as it is a filter-feeding species that eat by swimming through swaths of plankton (similar behaviors to baleen whales), it actually doesn’t contains any Bite card in its deck haha. I thought it would communicate unique aspect of each shark species but it probably didn’t communicate well to players.
Either way thank you again for playing!
Seems confusing at first but I got the hang of it after a some time. Though it could use some more initial explanation of the mechanics. For example, I don’t know how many nodes I would be playing once I click end turn (I still don’t know since I never stopped to count while playing).
The gameplay itself is not too hard. There’s some interesting combo to do, but otherwise seems basic.
The game lacks audio so that’s a shame.
Cute characters and graphics. The animations are very fun.
Very simple and chill game. Personally I could see it uses a bit of difficulty like monsters doing damage to your crew in some ways.
The soundtrack is nice. Although I wonder why it seems to only play from the left channel? I enjoy the sound effects though.
I think it was an interesting concept. Unfortunately I think the game also seems too complex and requires too much reading to learn the rules. Normally I would be a bit more patient, but since it’s very hard to read, especially with the resolution restriction and the specific font that you used, it’s too big a barrier to fully enjoy the game.
The graphics is done well. I also like the palette swap and the (kinda) interactive main menu. The audio is ok.
After playing it for a while, there’s a lot of elements in the game I haven’t understood yet, like the purpose of the paint (which seems like an integral part of the mechanics). I mean there seems to be not much than cover the ground as much as you can. I unlocked the second color but I don’t know how it works. Like I said, it’s probably explained in the game but it’s way too hard to read, so maybe if nothing else you could add a tutorial in the game page for players.
Very fun game.
I’m still kinda bad at it though since I haven’t been able to unlock any new rides yet haha.
The graphics is really well done.
Gameplay-wise, I found it intuitive to pick up. It’s easy to tell the direction of the road even with the limited resolution. I found the handling a bit frustrating though. Not sure if it’s just because of the starting ride, but I found that the bike not turning a lot more when you slow down is in contrast to many other racing games so I haven’t been able to get used to it yet.
The music is quite fun. I would have liked to have the attacking sounds more heavy and “meaty” to sell the impact better. The sound effects in the menu is also too quiet compared to the music.
For me it’s kinda hard to play it continuously for a long stretch of time though, there’s a lot of fast moving pixels, but very fun game otherwise ☺️
Hey thanks for trying out the game! I wasn’t sure what you meant by the controls not working though. Maybe you meant that sometimes it seems he runs backwards? If so, that’s my fault for not both explaining clearly and have a graphical bug. What happens it’s that after successfully scoring, he has to run back to the center court position before he will run towards the hoop again.
Impressive amount of content. Although the game is pretty easy in this build so it feels a bit boring after a while because it lacks a challenge.
Personally I also find the mix of strategic card game but the actual input is like a clicker game is kinda a weird one and not sure if I like it.
Great arts as always. Not just the assets but the visual effects are also great. I especially enjoy the shine effect when you hover over a card.
Audio is pretty nice as well.
Overall maybe not my thing, but great job nonetheless!
Interesting concept, but I admit I wasn’t able to get past the first few rounds. I feel like the time mechanics is pretty shoed-in for the jam theme and it hurts the gameplay experience. The spinning animations is way too long for a time-limited game like this.
The shop seems to be buggy as well, it doesn’t always unlock things that I can buy, and soft-lock my progress. The timer doesn’t always update even though the countdown is still happening.
Overall a pretty substantial concept, but perhaps too ambitious for such a short jam and it’s not well polished.
I was able to figure out the rules of the game after a bit of trial and error, but for a puzzle game I would have liked to see the instructions and rule explained better.
The puzzles themselves are not very hard, I enjoyed it.
The music resetting every time you finished or failed a level is a little annoying though.
It would be much better for the game to stay on the puzzle once you complete a level so you can see thee results of the final puzzle state, which helped with understanding the game, instead of immediately show a results screen.
Thank you so much for playing! We just updated the game with a small Easter Egg as thanks to all our players. There’s even more stuffs coming soon, so consider adding the game to your collection to get notified of the news!
Thank you so much for playing! We just updated the game with a small Easter Egg as thanks to all our players. There’s even more stuffs coming soon, so consider adding the game to your collection to get notified of the news!
Hello everyone!
Ever since our launch of this small jam game for the GameDev.tv 2026 game jam, we have received greatly positive feedback from players from both the jam and the general itch audience. Our passionate team are beyond grateful to have been able to share this game with you and read your kind comments.
A cozy detective experience
For those who hasn’t played the game yet, here’s a quick overview: As the new building manager of the 0818 Petrichor Lane apartments, you need to get to know your residents well. Learn about their lives from the clues in the scene and fill in their info sheet. A different kind of detective game, where no grim murders took place, but just a cozy, low-stress deduction experience, perfect for reminiscing a chill rainy afternoon on a hot summer day. Play now on your browser!
Long overdue feature
A suuuper important update for the game is that it now comes with a small Easter Egg for you find and interact. It was originally planned to be included in the jam build, but better late than never and we are pleased to have finally implemented now ☺️
Here’s a tiny hint:
Even more news coming at ya
Another piece of news (if you can even call it that🤣) is that there is some very exciting announcements for the game we want to let everyone know of very soon. But right now we cannot say more than that. If you enjoy 0818 Petrichor Lane, consider adding it to your collection or follow us on itch so you can be notified when we drop the news 😉
Until then! Much love from our team to you ❤️
I really like the summer camp theme, and the arts is superb. The dialogue writing is also very good. The audio is nice, but it lacks some crucial sounds like walking or collecting evidence.
Like many other players, I was also unable to came to the correct solution for the game. I think it makes sense for the story to have them think up a fantastical story about the disappearance of Uncle Barney, but I think it’s too much of a leap as a logic puzzle for the average players. The game also didn’t explain how to actually input the solution, I didn’t realize you had to put an evidence into a slot. There’s also a bug where you can stack items in the same slot.
Overall, stayed and played through to the end, but had to resort to cheats haha.
As somebody else had said, horror ASMR is the new genre haha.
I kinda expected a bit more in the visuals department after seeing the cover arts and the start screen. It’s just a bit too bland right now and doesn’t feel atmospheric for the vibe you were going for.
Some more sounds and polishes should go a long way too.
As far as the theme goes, I don’t see much of it outside of the opening line. Limitation is on point of course.
Overall, feels incomplete but has rooms to grow!
Thanks for playing!
Yeah I agree with the assessment of too much waiting around in the game at the moment. I rebalanced the game last minute to keep some of the abilities to only appear later in the game due to early feedback about complexity, but I think it ended up making the game having fewer decisions every day. It’s something I need to go back and redesign for sure.
Really good visuals. I enjoy this art style a lot. The animations are great too.
It seems a bit too simple as a game, probably as you said due to the time limit. There’s a consistent bug I have found the first few times I play the game, which is that under certain conditions like if you skip the text too fast, the game softlocks and you can’t move. I had to reload the page a few times. The dialogue mechanics itself could also use some more polish. It should be able to skip to end of the current line, but not immediately go to the next line.
The music is great. The sound effects that are there are good, but it’s missing some sound like text, or when you open and close dialogue.
Overall I can see the care that’s put into crafting the visuals of this project, but it’s lacking a few crucial things to be a proper game. Hope to see it updated!
Very fun game. I think if this has controller support it would be fantastic. Because tbh I don’t see the keyboard and mouse as a very good game controller, much less for a platformer game like this haha.
But the player controller itself is really good. There’s one thing that trips me up though, which is the fact that air acceleration feels weird. It’s not very intuitive that you can gain a lot of horizontal distance when you’re already up in the air.
The music is cute, but I think it may feel a bit repetitive after some time. Sounds are fun, but a few are missing. I also think the audio mixing having the music a bit too loud and drowns out the sound effects make them less impactful. Should have an options menu.
Visuals are great, very GameCube aesthetics. There’s also a good amount of content considering the jam duration. Good job!
Thank you so much for enjoying the game! It means a lot to me since you seem the type to give pretty honest feedback.
I agree with the text thing, will need to give everything a pass at some point.
I chose to show the info on hover to make it faster to go through the interns and quickly check their stats, but there could be other ways too. I’ll look into it.
And every game should have a cat in them :)
Ah right. I guess I didn’t notice if there was a way to open the settings menu in-game.
If there’s a pretty niche feedback I can add, is that if you’re planning to continue publishing web games on itch, you may want to consider not binding any function of the game to the ESC key. Because if the players elect to play your game in full-screen on web, ESC will turn of the full screen mode before it does any function in the game. Just a very minor itch gotcha thing, but could probably help with player immersion.
Thanks a lot for playing! The tutorial could still be better tbh haha. I ran out of time and didn’t figure out all the proper ways to pause the game until an event happen like in the first few steps haha. If I expand on this game later, I’ll think of more ways to add mechanics into the game for sure, including expanding the layout in some ways. We’ll see 😉 Thanks again for playing!
YES I LOVE ENVIRONMENTALLY DESTRUCTIVE FISHING. Very cozy <3 <3
Jokes aside, this game is good idle fun haha. I struggle in the first few minutes at what to do but afterwards there’s a lot of fishes quick. If anything, my left fingers are a little bit tired after holding down the movement keys for so long lol
I agree with another commenter that the music could be more energetic, it feels way too tame for all the bombing happening. The bomb sound actually sounds a bit too muted as well, but that may be to compensate for when there’s a lot of it going on. Maybe it would be nice if there’s rolling sounds as well?
Art is really fun. I wish there were different kinds of weapons XD
Interesting mechanics. There’s a lot of combos that could be made for the flowers. It does feel satisfying to get a big number.
However, I think it’s missing a lot of the polishes that would truly make this game feels good to play. First of all, with such a information dense game, the UI and text is too small and hard to read. Secondly, I think it would be much more fun for the player if they can see at a glance what abilities trigger what to make it easier to plan around. Thirdly, I think currently there’s just too much clicking around the UI to get to the next thing. Not sure why the customer order couldn’t just automatically show up or the bouquet can just be sold immediately after assembly.
The build grid function is great for hardcore player who really wants to optimize their strategy, but I think for a more streamline and casual experience, it could be omitted and automatically upgrades as the levels go up or at certain money threshold.
Art is ok. Music is fun, could use better sounds as well. I don’t really see the theme and the limitation interpretation though.
Great art direction. I really like the water buoyancy physics.
Shame it’s unfinished, but everything that’s there feels pretty good to play. Player controller feels responsive for a 3D platformer. If anything I need a mouse sensitivity settings because it’s way too sensitive right now for my mouse and the camera bouncing too much when I jump gives me a headache.
I just jump around the island collecting the coconuts and the one sandwich because it’s very clearly marked differently. It’s implied to have some story significance but no one on the island seem to give out any quest or anything (most likely an unimplemented feature).
I really like the dance song. It’s really energizing for sure.
Chill game. I like helping the other people. Wish there was a bit of stories that come with it after you help them out.
Could use some music, sounds are fun. I also like it that you can bounce the beach ball XD I wish there were some sort of ending when you got the final item.
The art are fine, but assets seem kinda mismatched. It would have also been nice if the dig minigame doesn’t appear abruptly but there’s a quick transition. Another QoL feature is the ability to fast forward the dialogue text or skip it.
The drawing minigame (if you can even call it that) is actually pretty impressive, haha. Well done.
Super (cringe) funny writing and text effects. Sometimes you just gotta play something dumb and silly like this (in a good way!).
I’m a bit split on audio. On one hand I know it’s somewhat intended for the comedic effects, but it’s still pretty loud on default and no way to adjust. It’s generally considered bad form to do that (some might even call it hostile design). I enjoy the different text scrawling sounds. No music seems actually fine, but maybe could use a chill track as well.
Polish is actually very good, for all the different text effects everywhere, but maybe could use a custom font? Idk if it’s actually funnier with the default font like this haha.
Anyway, enjoyed this one! Good job!