Really fun, I like the artstyle and the sound for hitting imps was satisfying, music is great too. would love more feedback for taking damage. The floating islands in the background add a lot to the atmosphere. Well done!
littlepuly
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Short beautiful looking and relaxing game, the take on the theme is very clever. I would love if I could see my character walking down the path when I draw it, also some sounds could add a lot. The atmosphere and environment are looking great, and I like the cute characters and car driving animation. Well done!
The game instantly grabbed me with its funny thumbnail, I like the feel of the donkey jumping, the sound is very satisfying. After a while the game became too easy- you scale exponentially(getting coins gives you items which give you more coins which give more items etc..) so at some point I just started buying all the items in the shop, because I could. There are two ways to solve it. one is to lean into it and making it like an idle game which could be fun, the other is to separate the score and the money into different numbers, kinda like balatro, which will slow down the scaling curve. Fun little game, nice job.
Wonderful packed experience, Love the character designs and tiny animations(The talking wizard animation is so cute!). The concept is a clever twist on a really fun formula, well done!
I like how some of the weapons synergize with each other and with the loop time, like how the ball lights on fire (so you want to put it near the start of a loop and then a bunch of fire after it)
This game could really be expanded upon-things like adding more sounds except the shooting sounds, for example when picking up gems and getting hit etc.
Would also love to see more weapons and build variety.
Very good work.
Tiny touches, like how the dashing enemies turn around to face you after attacking, the dashing cooldown particles that smoothly go back to you, the screen shake and how the player character reacts to shooting really made this game pop. I found myself going for more and more runs trying to beat my score.
I loved the art style a lot, the brush you used is wonderful- really evokes this ancient feel, and everything is really well drawn. I really like how the ink stroke looks. the concept is simple to understand and has a really high skill ceiling. Completing papers feels good. The take on the theme is fun and creative. would love to see more UI animation and sounds- buttons growing and interacting with the mouse for example. Very good well made game, great work.
I love the aesthetic - things like how the space background changes between levels really go a long way.
It quickly became very challenging for me, and I was not able to finish it.
I love how the simple idea explains itself instantly, the mechanics are easy to grasp even without a tutorial.
would love some drastically easier first levels to get used to the mechanics.
Very well made. The art style works very well, I like the color choices. It gets really hectic very fast. trying t stop disaster from inevitably happening is fun, and when disaster does happen it feels funny and natural and not frustrating. I love the tiny smiley faces on top of the cars, they add a lot of personality to the game and serve s a reminder to help stuck cars. Wonderful work.
Fun! I love the art and the idea is really good. The music fits the vibe well.
The main action the player performs in the game is clicking on buttons, so its worth to consider adding more feedback to the buttons (hover and click sounds, screen shake).
I encountered a bug where both my arms broke but the enemy as supposed to bleed to death in time. The enemy health reached 0 but he kept attacking until lost.
I like the look and names of the enemies. they have lot of charm and personality to them. Well done.