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littlepuly

430
Posts
2
Topics
42
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7
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A member registered Apr 02, 2021 · View creator page →

Creator of

Recent community posts

Really fun, I like the artstyle and the sound for hitting imps was satisfying, music is great too. would love more feedback for taking damage. The floating islands in the background add a lot to the atmosphere. Well done!

Got it, cool!

Really wonderful and imaginative presentation. The controls feel nice. Not sure how the theme is incorporated. Feels very polished and well executed, Great game!

Amazing looking art and clever puzzles. Had fun! would love more impact when eating- particles and such. Really cool idea and good execution, well done.

Cool! Ilike the minimalist art and the music is fun. Would love to have sound effects for shooting etc. The effects for hitting and winning are sweet. Well done!

Fun! The sounds are really charming and I like the art of the animals. The upgrades are cool and there are a lot of ways to add and expand upon them

Awesome game, the controls feel responsive, fast and satisfying- really well executed. Was a bit hard for me,  especially the following bullets. Love the feedback when tanks explode and the minimalist luftrauser-like palette works well. Neat work!

Best game

The environment art is really evocative and well drawn, I also loved how the totem looks. Would like shorter levels.The main mechanics work great. The music adds a lot to the atmosphere. well done.

Short beautiful looking and relaxing game, the take on the theme is very clever. I would love if I could see my character walking down the path when I draw it, also some sounds could add a lot. The atmosphere and environment are  looking great, and I like the cute characters and car driving animation. Well done!

The game instantly grabbed me with its funny thumbnail, I like the feel of the donkey jumping, the sound is very satisfying. After a while the game became too easy- you scale exponentially(getting coins gives you items which give you more coins which give more items etc..)  so at some point I just started buying all the items in the shop, because I could. There are two ways to solve it. one is to lean into it and making it like an idle game which could be fun, the other is to separate the score and the money into different numbers, kinda like balatro, which will slow down the scaling curve. Fun little game, nice job.

Wonderful packed experience, Love the character designs and tiny animations(The talking wizard animation is so cute!). The concept is a clever twist on a really fun formula, well done!
I like how some of the weapons synergize with each other and with the loop time, like how the ball lights on fire (so you want to put it near the start of a loop and then a bunch of fire after it)
This game could really be expanded  upon-things like adding more sounds except the shooting sounds, for example when picking up gems and getting hit etc.
Would also love to see more weapons and build variety.
Very good work. 

Tiny touches, like how the dashing enemies turn around to face you after attacking, the dashing cooldown particles that smoothly go back to you, the screen shake and how the player character reacts to shooting really made this game pop. I found myself going for more and more runs trying to beat my score.

I loved the art style a lot, the brush you used is wonderful- really evokes this ancient feel, and everything is really well drawn. I really like how the ink stroke looks.  the concept is simple to understand and has a really high skill ceiling.  Completing papers feels good. The take on the theme is fun and creative. would love to see more UI animation and sounds- buttons growing and interacting with the mouse for example. Very good well made game, great work.

Wonderful experience. The controls feel smooth and fun.  love that the is no punishment for failure, I could experiment and jump around and if I made a mistake I just instantly spawned back in. Lovely.

Silly premise and fun execution, I really enjoyed it. Had Some really funny moments when my ball launched into the sky. The UI feels clean and polished.

I love the aesthetic - things like how the space background changes between levels really go a long way.
It quickly became very challenging for me, and I was not able to finish it.
I love how the simple idea explains itself instantly, the mechanics are easy to grasp even without a tutorial. 
would love some drastically easier first levels to get used to the mechanics.

Neat. Iiked the voiceover and the take on the theme is really creative. Made me smile.

Loved the animations, the enemies jump and attack feel smooth. Struggled a little with the controls (roll on ctrl for example made me press keyboard shortcuts accidentally when dodging out of a sprint ). Well made game.

I wrote the story in the shower at 1 am and it shows: 

https://littlepuly.itch.io/a-house-for-mrs-spiegel

The dark setting and atmosphere really immersed me in the game. Well done. 

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Neat game! I thought nothing is going to go wrong and its just a chill fun cute slime game then. BAM. Really cool

Neat. Love the fast paced action, never  a dull moment. Well done

Super funny! The art is cute and the concept is very creative. I like the cute font and the voice acting is a nice touch. Wonderful work. 

Holy! Funny and really stressful. extremely well made. Great job.

Neat! really hard. The upgrades definitely helped. I like the vibe. Well done.

S tier story. Relatable. Had fun! the boss fight was great. Very cool.

Neat really well made. beautiful pixel art, I like the font choice. Would love more sfx - Especially for clicking buttons and navigating  UI. The setting is really interesting. saying the right thing in the right time feels good. Well done.

Neat! I like the art style. The dialogue is cute. Should probably reduce the amount of text at the start - teach the player how to play gradually without giving them a block f text to read.  enjoyed balancing the different aspects of my frog kingdom. well done.

Nice! Very hectic. I like the voice acting a lot. Art is cool as well. Good work.

Very nice, I laughed out loud a couple times. Look into polishing the players movement a little. Cool idea, keep it up!

Neat. cleaning feels satisfyingly and I like the artstyle a lot. The UI feels a little messy. May be worth to touch it up a bit. Overall really nice idea and great job! 

Very well made. The art style works very well, I like the color choices. It gets really hectic very fast. trying t stop disaster from inevitably happening is fun, and when disaster does happen it feels funny and natural and not frustrating. I love the tiny smiley faces on top of the cars, they add a lot of personality to the game and serve s a reminder to help stuck cars. Wonderful work.

Getting lost on the subway sparks a deep strange fear in me. In combination with the weird funny but unsettling music it creates a very special feeling.

I enjoy these types of games a lot! The cue story in the beginning is funny-I love the empty panels that simulate the awkward silence. The upgrades are fun. Nice!

Fun game and cute art! would love to have more sfx(like for filling up the throwing bar, picking up items etc). 
Really mechanically complex for a jam with the building and inventory mechanics which is very impressive, Good work.

Fun game! Love the artstyle, Would love more explanation on how to play and what to do, It was hard figuring it out by myself.

Neat! I liked figuring out the best strategies t mitigate risk and reach the end. Made some really interesting decisions. Art is really charming as well. Well done.

Really nice. The art and story are cute. I like the little touches like the dialog button sounding like a leaking sink. Very fun and well made.

Fun! I love the art and the idea is really good. The music fits the vibe well.
The main action the player performs in the game is clicking on buttons, so its worth to consider adding more feedback to the buttons (hover and click sounds, screen shake).
I encountered a bug where both my arms broke but the enemy as supposed to bleed to death in time. The enemy health reached 0 but he kept attacking until  lost.
I like the look and names of the enemies. they have  lot of charm and personality to them. Well done.