Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Limoka

332
Posts
10
Followers
A member registered Jul 31, 2020 · View creator page →

Creator of

Recent community posts

(1 edit)

Thanks for playing. Stacking timers is absolutely intended.


As for pushing and moving objects, this is an unfortunate oversight on my part. The game started with purely grid based movement, for both the player and boxes. Then as I was developing the game, I realized it doesn't really fit what I wanted, so I reworked player controller, but for some reason decided to keep cube logic as is, which leads to these issues. 


I must've gotten so used to grid movement that I failed to see that moving objects was a pain. You can even see in my playthrough video, how I move almost as if I'm on a grid 

Very interesting game. I had some fun playing it. Only nitpick is sometimes levers would glitch out. Also apparently I can waste an action by clicking on the same position multiple times, not very intuitive

Very interesting game. Never thought about downgrading the enemies. But this game needs a tutorial. I initially didn't understand what that yellow orb at the bottom was and didn't know I could delevel the enemy at all

(1 edit)

Great game and narrative, but I was hoping the ending would be happier

Really interesting and fun game. Though not sure why, the customers always leave bad ratings. The rating system doesn't feel intuitive or logical at all.
Also at the end the game shown the leaderboard, but for some reason it's completely empty with only one name (Which wasn't mine)

Extremely fun and chaotic game. Though on my first attempt I bought a bunch of upgrades for the armory and didn't understand why I can't do anything. I think a tutorial would be really nice. On the second attempt I did manage to figure out how to get resources.

Also a small nitpick, text on building description is really small and a bit hard to read

Interesting game. Took a bit to understand what the combos were, but otherwise great. Though I kept falling of the edges of tiles. Odd however is that it seems there's no penalty for that.

What an amazing game. It looks and feels great. Though I guess I suck at it

What an amazing game, and reaaaly relatable. Also love your spell system, feels like Magica. Only thing I didn't like is how punishing the game is, I cleaned out pretty much everything, and yet I still lost. Don't really like all or nothing scoring system

Great game, and really ambitious. I only had time for one day, nonetheless I had plenty of fun, and even found someone who's evil. But I do feel like there are so many facts to keep in mind, it would be nice if there was some place at least most important ones would be recorded

(2 edits)

Thanks for playing. I plan to do so, as I didn't have time for that during the jam

PS. Already did 😁

Maybe if there was a bit more time or less zeros required, would be nice

You're onto something 😉

Really cool and fun game. I had a great time playing it

Really interesting game and nice story. Though the idea of dating a world destroying monster is creepy

(2 edits)

Thanks for your feedback. Yeah, I guess physics is one of weakest spots of the game. Specifically I initially made the game with push only physics, but then decided to add dragging too, but didn't bother polishing, as I was expecting it to be an exit hatch, not the primary way to move things

Regarding ordering, I just reordered some puzzles if I felt they were too similar. 

Also those doors in 6A are a bit visually confusing, I probably should have realized that, but anyway. They let you pass, only once the moving bit has moved completely. This was done intentionally to force the player to learn a behavior of swap gun

Really fun game. Maybe a bit chaotic. 

Great game, I enjoyed my time playing it. Especially love your aesthetic 

Really interesting story. The game itself is nice, simple and fun. Don't know what else to say

Really interesting and fun game. Love your animations

Really cool game and concept. But the drone rope physics is really annoying and glitchy. Many times boxes got stuck on walls or even under the level. Also I'm not sure why, but sometimes when I think I can pass under a box, I can't

Really fun game. It was fun, but unfortunately got stuck on "zero is infinite" (I did get what I need to do, but after 10 attempts got tired trying)

Yeah, I've heard this from many people. Admitedly I designed the game with push mechanic first, then added dragging as a fail-safe, and because of that its a bit undercooked.
Thanks for feedback.

Really fun game. Driving around the city is really cool. Though I often felt that the game is too easy. I never got past half of the time allotted and often was met with "we've got no orders", at which point I was left waiting, having nothing to do

Which puzzle are we talking about? (every chamber has a number (plus sometimes a letter) in it)

(2 edits)

Thanks for playing. Level 6A isn't bugged. That's actually intended. They look a bit glitchy because they won't let you pass unless completely open. I probably can improve that.

Slow doors are meant to indicate you must press the button for a longer period of time, which makes you use your swap tool in an intesting way

(2 edits)

Interesting concept. However upon pressing enter I'm met with a screen where I can't really do much. Just a boring timer. Also dragging icons sometimes doesn't work, sometimes stops mid drag.
It's cool you made your own engine, but unfortunately there's no game here :(

Great storytelling and an intersting concept. Though a bit hard.

I had a blast. Really fun game. I did find controlling my rotation a bit hard, so maybe a nice addition would be some rotational thrusters

Interesting concept. However I quickly found myself frustratedly brute forcing until a solution found itself, because there are no hints or suggestions as to what's wrong

I definitely agree regarding the storage bay. I was thinking of essentially teaching the ship upgrade mechanics before allowing player to collect resources, but that obviously backfired and made the game even more confusing.

Cool game. The controls do feel weird as you can't move without changing size.

Really fun game. It does kinda get boring quickly, but for 3-5 minutes this was super fun.

Cool game. Impressive art for 96 hours.

The only complaint is the object holding mechanic. So it's really painful. And it is because I have to keep holding the button AND looking at the thing. What you should have done is lock the holding state and make the button toggle. This way you can't accidentally release an object.

I got softlocked in one area because I lost the sphere due to how holding mechanic works.

That definitely sounds like you have spoiled yourself, personally for me Subnautica did feel very much like "I don't know what I'm going to discover"

Yeah, in my 10th night I wasn't even able to see WHERE the enemies were. I only really saw the number ticking down.

Really fun game. Now I do have to say, the balance issue here is rather clear. In the first few nigths I have built miners non stop, and on day 3-4 I easily have max upgrades and turrets everywhere. If this ain't success, I don't know what is.
I'm pretty sure this colony can survive infinity nights.

You're describing Subnautica. To be fair now thinking, this has a lot of things that are really reminiscent of it. Thanks for playing.

Love the concept, especially the visual style. But yeah gameplay is a bit rough. Especially wall jumps, these are just painful, as needing to press needed direction key, while also pressing the opposite to actually be on the wall.

Interesting idea. Now first thing that wasn't obvious/bugged me was how the item selection buttons REALLY seem to blend into the world, and at first I was trying to understand why they did nothing.

Second issue, is you can place things, when clicking on tool buttons and play button. Also when I pick a splitter, I can only place one, after which the selection seems to reset, which is annoying.

Lastly, but not least, I got stuck on level 2. I think I built what the game wants, but it just doesn't want to accept it. I think you really need is some kind of visual verification screen like there is in many Zachtronics games.