Thanks for trying!
I’m too used to the boosted jumps myself so I really underestimated how hard they are for new players with the jittering…T ^ T
Sorry about the jittering and thanks for the clip!
All platforms in the game actually have a fixed speed, and they try to follow the mouse along a hidden path horizontally or vertically. So the idea in 1-4 is not sliding the platforms fast enough but to make use of their path lengths! Maybe I should have made the paths visible than hidden…
Thanks for beating the game and the detailed comment!
I tried to extend the mechanic by doing a boosted jump similar to Celeste in 1-5 and 2-5, but it ended pretty painful for most players to learn (and I was too used to the trick myself XD), so it’s my lesson on weird moving platforms this time.
Nonetheless, glad that you liked the overall gameplay and vibe! This is my first time doing 1-bit thing and it’s actually just greyscale art with a dithering shader on top of it :3
Another GOATED Game Boy Game!!
ദ്ദി^ᴗ ̫ ᴗ^₎
Printer itch page looks really cool and also the dream visuals🌈! Gameplay concept is pushing 🐑 and it feels pretty slow to progress because the 🐑 keeps moving randomly. I made it to level 3 but got softlocked >:(
Bugs I found:
Thanks for beating the game! (≧▽≦)
I kinda left the bugs “to be solved tomorrow” so I ended up having no time to actually fix them…The platforms are made with Path2D and they simply try to move in the mouse direction in each frame, it’s pretty tricky to get the corner movements right because how Godot define curves.
Some hints if you’re stuck ᗜ⩊ᗜ