The game's great. I recognized quite a few references too haha. Though I wished I was able to use a keyboard for the career portion.
mkuiii
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Super cool game! The art and audio were great. I liked how the audio sped up as you progressed through the night. Sometimes it was a bit difficult in clicking the sentient ingredients so they ended up in the fire. The different fleeing patterns added variety and made it more interesting to go through a night. When the night picked up, I focused on maintaining the stew and clicked accept on all incoming dialogue (so I didn't get a chance to read the whole dialogue). Based on the dialogue I've read during slower parts, it was humorous and had continuity. Like the sickness storyline with the maybe plague. Anyways, it was pretty fun and I enjoyed playing it.
The graphics are pretty nice and it matches pretty well with your concept. The chicken animations were cute and I liked how the timer was spinning on the chicken.
Gameplay wise, I feel like the collisions could be improved a bit. When landing on a corner, it adds a small bounce to the player which prevented me from doing the second jump I was planning on doing. The corner also stopped me from jumping if I was standing on it. In the third room, it looked like I landed on the platform in the sea of spikes/wire but I still died, I had avoid landing on the corners which made it feel frustrating because I kept dying on the platform. However, I did like how I had to drop down into a wall jump as it felt nice to figure that out.
Aside from the corners, It was fun to play and I mastered up to the first half of the third room. I also made it to the end and got the buzz weapon. Overall, it is a cool concept and had nice art. Great work!
Neat concept, I like the idea of creating the loop yourself for the doughnut. And the presentation was pretty neat and had its own charm. I do wish the controls were communicated better since I didn't know I needed to click the frosting on the side and got confused when both left and right click removed the tiles. I'm not sure why I'm was only able to place tiles in the downloadable. I also got a bit confused on the win condition, I didn't know how to "boop" Bernie, sorry. I tried crashing into Bernie from behind and going back to the start area, but I'm not sure what to do :( Overall, I thought the idea and graphics were pretty nice.
The levels were pretty neat! I got to the end. I liked your different applications of the objects, like making the bridge across. It was also fun using the objects to knock things around. I experienced a bit of lag at the first electric wire room when I got close to it with the 2 boxes. Cute graphics also. I like how your logo is shaped like an hourglass/almost loop shape. Great work!!
Pretty cool concept. It made me think more about which blocks I wanted to use per loop, especially in the levels with a higher number of loops and the ones with layers (ie. multiple "floors"). I found some of the later stages a bit easier than their earlier ones so their order could be tweaked a bit. In one of the later levels, there was a platform you jumped up to from the loop door. I had to be careful not to walk back a loop trying to get onto that platform. Overall, it was an enjoyable experience. Great work!
The visuals are super appealing! I liked the cardboards cutout styles and the bright environment. It was quite charming. There were some times where I wanted to go to the center lane but ended up at the front lane instead. Maybe the colour of the tile indicator can change when you hover over it.
The card varieties were nice, I liked the laser one since I can get multiple slugs. It allowed for more strategy to figure out ways to get ahead of the others or slow them down. I did find it a bit hard to catch up to the other slugs but I'm also not the best at strategy. I ended up a few tiles behind first so I think I'd eventually get a win with a couple more races.
A super minor thing was when you had a larger hand, the right most card's text would be partially hidden by the end turn button. It was a super minor issue and didn't affect my gameplay much.
Overall, super well done! Great job!! On a side note, your itch page looks super pretty! I liked the moving elements :D
Super cool game! I liked the various minigames you sprinkled throughout and the humorous bits. Why didn't the skeleton show up to the party .o. I liked the bouncy animations and how he was less so when he was a sad manager. The mini details that changed per loop also added to the experience, like the sad portrait that showed up in some scenes. Very fun.
I had a lot of fun solving the puzzles! The difficulty ramp felt good and there wasn't any particular spots that felt frustrating. The puzzles were though out well. The art is super nice and the animations were unexpected. They added a lot of charm to the game. I'm curious to the significance of the window at the end. Great game!!
first of all, the art is amazing. I liked the different expressions of the cat and how we are "building" the song track. The cat was a bit difficult to control, I ended up relying on standing on one of the controllable platforms to bring myself across the level. I think I had trouble estimating where the cat would end up when I would jump/loop. However, the concept is interesting and I liked the idea of creating your own level/solution in a way.
wowow super cute art! I really liked your art style! Gameplay wise, it was pretty fun. I tended to try to go fast. The ending where it calculated your sweater was cute and charming. I liked how you had middling lengths included. I did super short and super duper ultra long and played it again to see the middle length texts.
The visuals and audio are really good. It took a while to learn how to fly using the currents. I wasn't sure how to increase my speed as I always slowed close to a stop near the end(? where the ground ended). I do wish the restart was a bit faster though. Overall, it was quite nice after figuring things out.