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mkuiii

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A member registered Dec 11, 2024 · View creator page →

Creator of

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The game's great. I recognized quite a few references too haha. Though I wished I was able to use a keyboard for the career portion.

Super fun game! I loved your concept. It's unique, it's fun, it's polished. The art, audio, and gameplay were all really good! I've got 1081 so far. The audio added a lot of charm and I really enjoyed the tempo aspect of it. Amazing game!!

Really fun game! The powerups changed each loop and made it feel different each iteration.

Nice graphics. I liked the use of obstacles to sometimes help you proceed. I got stuck on the sprites sometimes, but otherwise it was pretty nice.

Super cool game! The art and audio were great. I liked how the audio sped up as you progressed through the night. Sometimes it was a bit difficult in clicking the sentient ingredients so they ended up in the fire. The different fleeing patterns added variety and made it more interesting to go through a night. When the night picked up, I focused on maintaining the stew and clicked accept on all incoming dialogue (so I didn't get a chance to read the whole dialogue). Based on the dialogue I've read during slower parts, it was humorous and had continuity. Like the sickness storyline with the maybe plague. Anyways, it was pretty fun and I enjoyed playing it.

Really nice concept! The animations were quite charming, I really liked the hands countdown. I had a hard time timing the double jump but other than that, the gameplay felt pretty nice to play. Great work!

The graphics are pretty nice and it matches pretty well with your concept. The chicken animations were cute and I liked how the timer was spinning on the chicken.

Gameplay wise, I feel like the collisions could be improved a bit. When landing on a corner, it adds a small bounce to the player which prevented me from doing the second jump I was planning on doing. The corner also stopped me from jumping if I was standing on it. In the third room, it looked like I landed on the platform in the sea of spikes/wire but I still died, I had avoid landing on the corners which made it feel frustrating because I kept dying on the platform. However, I did like how I had to drop down into a wall jump as it felt nice to figure that out.

Aside from the corners, It was fun to play and I mastered up to the first half of the third room. I also made it to the end and got the buzz weapon. Overall, it is a cool concept and had nice art. Great work!

Neat concept, I like the idea of creating the loop yourself for the doughnut. And the presentation was pretty neat and had its own charm. I do wish the controls were communicated better since I didn't know I needed to click the frosting on the side and got confused when both left and right click removed the tiles. I'm not sure why I'm was only able to place tiles in the downloadable. I also got a bit confused on the win condition, I didn't know how to "boop" Bernie, sorry. I tried crashing into Bernie from behind and going back to the start area, but I'm not sure what to do :(  Overall, I thought the idea and graphics were pretty nice.

The visuals were pretty nice and the music fit nicely. I'm not sure if it was a problem on my end but I wasn't able to full screen / parts of the screen was cut off even after refreshing after the page. Aside from that, I liked how you can time your kicks to go faster using the whirlpools. 

Super cute graphics! The environment and characters were lovely and charming. I thought the 10 seconds left sound effect a bit too much compared to the rest of the game. Anyways, it was a enjoyable experience. Great work!

The levels were pretty neat! I got to the end. I liked your different applications of the objects, like making the bridge across. It was also fun using the objects to knock things around. I experienced a bit of lag at the first electric wire room when I got close to it with the 2 boxes. Cute graphics also. I like how your logo is shaped like an hourglass/almost loop shape. Great work!!

The puzzles were well thought out. You had to think about what the lil robot would do when their instructions loop again. I appreciated the level select since I did get stuck sometimes. The visuals and audio were quite nice. Really nice game!

Pretty cool concept. It made me think more about which blocks I wanted to use per loop, especially in the levels with a higher number of loops and the ones with layers (ie. multiple "floors"). I found some of the later stages a bit easier than their earlier ones so their order could be tweaked a bit. In one of the later levels, there was a platform you jumped up to from the loop door. I had to be careful not to walk back a loop trying to get onto that platform.  Overall, it was an enjoyable experience. Great work!

Thank you for playing and kind words! For the many keys level, the jump pad would be placed later than expected. So you would jump off the platform, do a jump or two, then the spring would be placed within a tile or under the high keys. We really appreciate the feedback.

Glad you enjoyed. Thank you for playing!

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The visuals are super appealing! I liked the cardboards cutout styles and the bright environment.  It was quite charming. There were some times where I wanted to go to the center lane but ended up at the front lane instead. Maybe the colour of the tile indicator can change when you hover over it. 

The card varieties were nice, I liked the laser one since I can get multiple slugs. It allowed for more strategy to figure out ways to get ahead of the others or slow them down. I did find it a bit hard to catch up to the other slugs but I'm also not the best at strategy.  I ended up a few tiles behind first so I think I'd eventually get a win with a couple more races.

A super minor thing was when you had a larger hand, the right most card's text would be partially hidden by the end turn button.  It was a super minor issue and didn't affect my gameplay much. 

Overall, super well done! Great job!! On a side note, your itch page looks super pretty! I liked the moving elements :D 

Super cool game! I liked the various minigames you sprinkled throughout and the humorous bits. Why didn't the skeleton show up to the party .o. I liked the bouncy animations and how he was less so when he was a sad manager. The mini details that changed per loop also added to the experience, like the sad portrait that showed up in some scenes. Very fun.

Super cute! The art and sound design is great. There were some times that I was unable to move the cat icons after playing the sheet music but other than that, great game!

The level design is great, had to think over things carefully. Great work!

Thank you for such a detailed comment!! Appreciate the kind words and feedback :D

The replay button would be a good idea.  Thanks for the feedback!

Yeah, that’s fair. Thank you for the feedback. ^^

Thank you for playing! We probably should’ve changed the record button instead of having any key pressed, as a few others mentioned. We really appreciate the feedback :D

 I had a lot of fun solving the puzzles! The difficulty ramp felt good and there wasn't any particular spots that felt frustrating. The puzzles were though out well. The art is super nice and the animations were unexpected. They added a lot of charm to the game. I'm curious to the significance of the window at the end. Great game!!

first of all, the art is amazing. I liked the different expressions of the cat and how we are "building" the song track. The cat was a bit difficult to control, I ended up relying on standing on one of the controllable platforms to bring myself across the level. I think I had trouble estimating where the cat would end up when I would jump/loop. However, the concept is interesting and I liked the idea of creating your own level/solution in a way.

wowow super cute art! I really liked your art style! Gameplay wise, it was pretty fun. I tended to try to go fast. The ending where it calculated your sweater was cute and charming. I liked how you had middling lengths included. I did super short and super duper ultra long and played it again to see the middle length texts.

Love your art, its cute! I liked the pastel. It took a lil while to figure out each tenant and I appreciated the colour indicator per furniture piece. Saved on guessing colours for that one tenant. 

Thank you for playing! Appreciate the feedback :D

Really great game! I enjoyed the stylized ending screens and the narrator. It's humorous and fun. I collected most of the endings except for 2. It felt nice when you start improving your own skill at controlling the character. I had a lot of fun!

A fun lil murder mystery. I liked how bouncy the protagonist's animations were. An issue that happened was the text cutting off when inspecting things on the edge even if I zoomed all the way out. A minor issue since the required clues weren't cut off. Overall, great game!

Cute game! The ending was great haha. I liked how the cat swatted the items when you fished up the wrong one.

Love your game! It's super chill and I love the text exchanges. I got surprised when I realized I could change the themes, they're all super nice. It was super satisfying when you have a the right die to make a really good combo. 

Loved the minigames and the narrative. I liked how the alarm clocked jumped around the room before it finally shut off. I wish the pace of the weightlifting minigame was a bit faster (when you put in the pattern part), but it's a minor thing. Nice game!

Super cool mechanics! I really liked the direction you took your game in. The post it note idea is really creative and how you can cover up existing obstacles. Great game, it was fun playing!

Short and sweet. It was pretty satisfying to see the boulder zoom after building enough momentum. 

The visuals and audio are really good. It took a  while to learn how to fly using the currents. I wasn't sure how to increase my speed as I always slowed close to a stop near the end(? where the ground ended). I do wish the restart was a bit faster though. Overall, it was quite nice after figuring things out.

Glad you enjoyed it! We noticed this problem when testing it, but it rarely happened so we let it be for submission. Thanks for playing and the feedback.

Thank you for your feedback. We appreciate it!

I really liked your art! The minigames were short and sweet, and the music fit the game well. Fun game!

I liked how the drink colour tied to the key you had to press and how their heads shakes when they're starting to get impatient. Sometimes it took some adjusting to serve a customer a drink with keyboard. Great game, I enjoyed it!