What a day! Let it be known that all these sounds are made with SFXR!
MVLN
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Hey! Thanks for asking so politely! While I have thought about it, I realize I never really replied to you. In its current state, I'm afraid I'll decline, but if I ever get around to upgrading it or the likes, I'll likely agree! Then, if you don't mind, I may send you a message some time in the future, should you still be interested.
Ah man, that's such a lovely comment. Imagine my happy face when I got your notification!
Thank you so much!! The launching part is definitely unnecessarily hard to pull off, and some of the levels are too tedious to work through, so don't beat yourself up over it. I'm glad (and relieved that) you enjoyed it either way! Honestly makes me want to open the project back up and make a sequel or something...
(Also, did ya find the secret upgrade? Hehe)
Glad to hear it was enjoyable once you got the handle on it! Totally agree with your points on improvements too. For the sake of explaination, I added the hull and "shield" a few hours before release, and the turret's code is too simple, hence their lacking nature. Thanks a lot for the feedback, and thanks for playing!
There are a couple of possibilities for why this is happening: (1) The game engine has some strange limit on how many and which keys are being held at the same time, rendering additional inputs as, well, not input. I imagine the result of this is not being able to shoot when aiming diagonally up-right. I am not well versed in why or when this happens, but it could be what's causing you problems. Alternatively, maybe it is (2) a hardware issue. If you are able to test your keyboard in another setting then maybe you'll find an answer. The newest version does not change how the diagonal shot works. Finally, I suppose there is (3) a small time window after pressing the shoot button, to aim, albeit it's very short. Optionally, you should be able to hold the direction in advance and then press shoot to shoot in said direction, although I doubt timing was the issue.
I did some quick testing, and I couldn't recreate the bug you experience, but I hope one of the points are of help.
Wow, thanks for this! I got lots of insight. There's the room at 12:13, which certainly is a heart breaker. 18:22? -- I'm so sorry... I should go back and polish this jumping mechanic. Moving on: 23:12 -- MLG move right here. By the way, you got the casket near the very end in a neat way; I didn't realize you could use the secret upgrade for this! And 30:20 -- definitely an illegal chess move but I'll let it slide.
I'll go ahead update the time it takes to beat the game! Thanks again!