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MVLN

179
Posts
157
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A member registered Apr 11, 2019 · View creator page →

Creator of

Recent community posts

What a day! Let it be known that all these sounds are made with SFXR!

Hoping to see some outstanding moves! Thanks a lotto!

Woww. This lore makes up for the lack of narrative in this game. You've made such a powerful comment; I am stunned. Thank you deeply! Truly!

Thank you!! I gotta tell you, I haven't heard about Dragonsweeper before, but I am most certainly intrigued. Having something happen when you get 15 F's is a great idea by the way! I mean-

You're doing me a big favor! Thanks again!

Freaking nice! I too like to think that there's strategy, yet I see number and I press!!

There's gotta be!

Just how we like it: dopamine surge! Interesting insight on early and late game action by the way. I'll take note of that. Thank you for your feedback!

Yeah baby! That's what I've been waiting for -- that's what it's all about!

I hear a tutorial would have done this game wonders. Next time...! Thank you for playing, and thank you for the positivity!

Finally someone who's confused! To be honest, I didn't really understand it either while making it, not until some hours before the jam ended, but it felt good to click around. All my skill points went into fruit pressing. Nice to hear that you had a good time though!

Now that's an aesthetic I'd die for. I'm stoked that you'd think so!

We take it! Happy to hear it!

Wonderful suggestions, and very insightful! There's definitely some problematic readability that needs fixing, so I appreciate that you've listed some. I ought to get to it once rating season ends. Thank you very much!

Just how I wanted it! Thank you!

Simple is where it's at! And I'm positively shook that you found it easy to understand. My guy's a 10/10 gamer.

Fantastic! Thanks a lot!!

Thank you for playing; I'm happy that you liked it! Now go view the games!

Wonderful! Job well done!

Oh lawd, what have I created

(Thank you though)

Thanks man! I definitely see the resemblance too! And whaddayaknow, I tried playing it on phone and it works for some reason or another.

Hahah, now that's a high bar to clear. Thank you very much!

Glad you enjoyed clicking! Very cool to hear that it was easy to dive into.

Woo! Thanks!

Thank you for the compliments! A quick tutorial would have been wonderful to include; I'd love to add one. Making the canvas smaller is also a good idea. Thanks for the insight!

That's great! Thanks again!

Yo what the heck, thanks so much! Were you able to make sense of it?

Oh! Well so be it. I didn't know it worked like that. In that case, have a thumbs up from me! Thank you for the explaination.

Hey! Thanks for asking so politely! While I have thought about it, I realize I never really replied to you. In its current state, I'm afraid I'll decline, but if I ever get around to upgrading it or the likes, I'll likely agree! Then, if you don't mind, I may send you a message some time in the future, should you still be interested.

Ah man, that's such a lovely comment. Imagine my happy face when I got your notification!


Thank you so much!! The launching part is definitely unnecessarily hard to pull off, and some of the levels are too tedious to work through, so don't beat yourself up over it. I'm glad (and relieved that) you enjoyed it either way! Honestly makes me want to open the project back up and make a sequel or something...


(Also, did ya find the secret upgrade? Hehe)

Wonderful! Thanks!

Glad to hear it was enjoyable once you got the handle on it! Totally agree with your points on improvements too. For the sake of explaination, I added the hull and "shield" a few hours before release, and the turret's code is too simple, hence their lacking nature. Thanks a lot for the feedback, and thanks for playing!

Thanks! I'll have to see if I can clarify some things.

Noted! I'll need to add more clarity to how you play in the future. Hope it wasn't too frustrating! Thanks for the feedback!

Wah, what a shame!

Put this on a CRT monitor and it'd be platinum, because it's already golden!

There are a couple of possibilities for why this is happening: (1) The game engine has some strange limit on how many and which keys are being held at the same time, rendering additional inputs as, well, not input. I imagine the result of this is not being able to shoot when aiming diagonally up-right. I am not well versed in why or when this happens, but it could be what's causing you problems. Alternatively, maybe it is (2) a hardware issue. If you are able to test your keyboard in another setting then maybe you'll find an answer. The newest version does not change how the diagonal shot works. Finally, I suppose there is (3) a small time window after pressing the shoot button, to aim, albeit it's very short. Optionally, you should be able to hold the direction in advance and then press shoot to shoot in said direction, although I doubt timing was the issue.

I did some quick testing, and I couldn't recreate the bug you experience, but I hope one of the points are of help.

Yes -- me!

Wow, thanks for this! I got lots of insight. There's the room at 12:13, which certainly is a heart breaker. 18:22? -- I'm so sorry... I should go back and polish this jumping mechanic. Moving on: 23:12 -- MLG move right here. By the way, you got the casket near the very end in a neat way; I didn't realize you could use the secret upgrade for this! And 30:20 -- definitely an illegal chess move but I'll let it slide.

I'll go ahead update the time it takes to beat the game! Thanks again!