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Not Jam

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A member registered Jun 12, 2020 · View creator page →

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Had a long day at work and this was exactly what I needed at the end! Looks absolutely gorgeous with the palette, and the physics are so so satisfying - love seeing the hoop bounce and the net pull and stretch as the ball passes through

Running at a fairly steady 140fps on my slightly knackered old laptop in Firefox :)

Would love to see more gestures!

It's definitely dangerous yeah - always good advice to remain careful, properly research anything you want to try and communicate clearly with any partner beforehand so you both understand what to expect and when to stop :)

What makes it even more confusing to me is that it doesn't even work - I remember when I was a kid that as soon as one person at school figured out how to bypass safety controls we'd all know, and this is trivial with a VPN or just a well-worded web search.

Censorship just isn't a solution, we need open discussion around sensitive topics and resources for how to approach them safely (and, of course, warnings when it's not possible to be completely safe so people can make up their own minds on what risks they're comfortable with). 

Thanks for the support! 

Absolutely 100% agree - thank you! 

Thank you! Glad you picked up on that point, for me it's one of the main reasons prohibition/censorship of any kind never works - I find it absurd that the government's still trying it honestly

Thank you! Honestly the game's a little glib too, all good - really appreciate the kind words :)

Thanks so much! Just watched the trailer and this looks fantastic, so juicy :)

I'd prefer to be credited as Not Jam - really appreciate it!

Thank you! Glad you had a good time :)

Thank you! Hope the music is useful for you :)

Thank you for sharing! The game's great - I've left a comment over there :)

Fantastic puzzle game - I found each room challenging, but with a nice build in difficulty over time so that I never got stuck. I love the atmosphere especially: between the unsettling music, creepy enemies and almost collage-like aesthetic it makes for a really tense experience. Really enjoyed this :)

Thank you! So many memories of my Dad checking football scores on Ceefax as a kid, always really liked the aesthetic and thought it'd be a really fun fit here :)

Thank you :)

Fantastic score, going to be hard for me to claim the top spot back after that!

Over on Bluesky I promised to badly draw a Wasp Ray congratulating the first person to beat my score, so this is for you :)


Thank you so much! Devil Daggers was a huge inspiration with this one with the centipedes a direct homage :)

Thank you! I've had more than a few moments like that whilst playtesting lol :)

Thank you! You are welcome to include me in the credits, yes - thank you for attribution :)

Thank you :)

Thank you! I've not decided yet if I'm going to release a follow up with more tracks etc, but I am considering it :)

Absolutely adorable! The art, especially the gorgeous 3d environments, is just incredible and a delight to spend time with, and the music nails the uptempo cheerful tone with so much charm. I love the animation for the various creatures, there's so much attention paid to little details like the way the dog's tongue bounces as it runs :)

Gameplay is intuitive and fun, with a nice range of minigames and a fun sense of speed as the loops increase

Special shoutout to the game's page here - it's perfect for the tone of the game and looks wonderful :)

Great implementation of a really strong concept, with some lovely touches - the preview for past lives' paths is great and really useful, and I love the huge range of different options to configure your own game mode. 

Art is simple but adorable, between the eyes and the path preview the snakes ended up reminding me of worm on a string toys :)

Very difficult, but feels fantastic once you really start to get to grips with the controls and finally manage a lap without collisions :)

Art is wonderful, I love the clean, vibrant colours, the dithering, the speed shader - everything just works so well together! The shape of the track itself is fantastic too, it feels like one giant knot and the ultra-high banking turns look wonderful.

Highly stressful in the best possible way, I love it! Managing the roundabouts is challenging in and of itself, but the added time pressure to avoid traffic jams really adds to the intensity and makes for such a fun experience :)

Art is lovely, with the simple shapes and gorgeous palette making for a really striking look. There's a lot of polish that really adds to the feel, from the birds flying overhead to the tyre marks as the cars drive, and I love the movement of the menus when interacting.

Fun, polished and inventive - the per-lap upgrade system was a really cool concept, and speccing the car as you go felt great. The difficulty is balanced just right, taking me up until the last couple of laps to get into first place keeping the tension high, but with the ability to overlap the lower positions meaning you still get the fun of trying to overtake whilst trying to catch up.

Drifting felt particularly great :)

Challenging but good fun, always enjoy seeing tank controls :) flying fast was difficult with the momentum, but definitely the most fun way to play - I'd love to see time-limited powerups or score boost items that incentivise risky play 

Great take on pachinko, with the peg upgrades and quests working really well to create a core loop that cries out for "just one more run!". The little scenes that you get for quests are adorable too :)

Took me until the middle of era 4 :)

Incredibly strong concept that's been executed to perfection. The eras work so well, with keeping track of your progress through each one really adding an extra layer to consdider, where I'd have to think if I could increase the likelihood of starting a new era with particular buildings on the map or push for more resources. The range of units is fantastic, I loved the little rush of excitement when unlocking a new one, and particularly liked the options that would reward careful planning of the layout of my settlement.

Art is excellent, with buildings each immediately distinct at a glance. I love the amount of subtle movement that's constantly taking place onscreen with lighting, text and squash/stretch on buttons - it's never distracting, but gives an additional layer of visual interest that could otherwise have been absent from a game about buildings.

The music is perfect, with a bounce to it and an immediate appeal that really helped me settle into the game. I really liked the second run through of the A section - the soft piano chords that lead into it, the change to the harmonic structure beneath the guitar melody - it's just a lovely variation that keeps the piece feeling fresh.

I am throwing out all of my cacti how could they betray me like this?

Fantastic game, with an excellent range of enemies (god I hate the snakes lol) and a perfectly designed set of stages that really ramp up in difficulty as the game progresses. The loop drawing mechanic is incredibly well thought out - the mix of time pressure with the need to draw accurate circles to get maximum damage is very stressful, and doubly so once the need to prioritise different enemy types is factored in.

Art is charming (the cowboy's lasso whilst the mouse is active is a lovely touch), and extremely clear to read at a glance which is essential with so much going on.

Also, I really love the NES-like cover art :)

Excellent pinball game, with a huge and impressive map that had a surprising diversity in terms of feel - I particularly loved the section where you use the bumpers to block off sections of tunnels, and the tall stage just to the left where I knew messing up would send me all the way back to the bottom.

Music and sfx fit very nicely, helping to give it a fun, bouncy feel, and little touches like the trail on the ball help visual clarity and just feel good to look at :)

Thank you so much! That beats my time by a very comfortable margin, honestly I didn't know it was even possible!

Absolutely fantastic, adored it from the opening cutscene onward. The art is such a perfect fit for the concept and endlessly fun to look at, with incredible style and so many wonderful details to pick out - my personal favourites were the multiple clocks spinning contrasted with the sundial, and that beautiful little slide animation when you quickly change direction.

Music pairs so, so well with the art, and just adds so much to the playful feeling.

Discovering new weapon types was always a joy, and planning out timeslots to attempt to optimise my day forced me to use them all which added a lot to each cycle :)

Love this one!

Simple concept that ends up being really fun to play, particularly as it starts to get faster, and kept me coming back to try for a higher score.

Music is excellent, and once you really get into the zone it helps you relax into the game and focus. Love it. SFX are spot on too, from the gradually rising pitch as you increase your combo to the jarring glass breaking sound when you make a mistake.

Sprites are clear and distinct, and I really appreciate the use of both colours and symbols to differentiate them rather than relying on just colour.

My highscore was 11515 with a streak of 32, but I'm sure I could do better with just one more run...

Thank you for sharing Marko and Pipolo - my French is terrible, mais l'inspecteur est incroyable, j'adore le jazz aussi! The art and animation is beautiful, dialogue is a little too fast for me to follow properly but I'll practice and come back - good incentive for me to learn a little more :)

(Crash Bash music at the start gave me a massive rush of nostalgia too!)

But mum I just want to keep playing in the lazy river :(

Adorable game, especially the mum's slightly confused comments when you get a negative lap! The art has such a playful feel to it, and the 6-directional sprites are such a nice touch and give it so much more of a tactile feel than 4-directional :)

Thank you! Hope you had fun floating around too :)

An excellent detective game with a genuinely compelling mystery - I managed to make the connection with the birthday and the lottery ticket, but was too nervous to make an accusation based on just that! There's enough information that cross-checking testimonies and trying to work out motives and lies is really fun :)

Also, having quickly scrolled through your replies to some other comments in here, I absolutely love the "you are Bob" theory and wholeheartedly subscribe to it!

Thank you for playing! :)

Visuals are stunning, with highly distinct enemy designs, a gorgeous palette and a really tastefully executed minimalist aesthetic. I absolutely love the typography for the enemy names too!

Music is perfect, with an intensity to the battle themes that gives them a real  sense of urgency.

I love the tradeoff with enemy weapons - I often wanted to keep certain weapons for myself, but would have to connsider if it was worth the risk of letting the enemy use it if it wasn't destroyed.

The sensation of speed here is phenomenal, between the speed lines, the screen shake, flame effect and boost noise it just feels so insanely fast that I couldn't get enough :)