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sammyserket

9
Posts
3
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A member registered Mar 06, 2018

Recent community posts

man oh man am i glad i stumbled upon this! i expected something a little like slay the spire (which i love) but i got something more unique and fresh! the mechanics felt very clear and immediately drew me in with having to balance hunger and health and stress. it wasnt so many things as to overload me, instead i found myself tunnel visioning on not dying that when the knight groaned in hunger i would go "oh shit" and pray that i had food on hand. also the tutorial was the perfect length for me. "here's how to attack. here's how to use items. if you starve you die. go gettem champ." 


aditionally i was delighted by how even without any sort of dialogue or set story, the mechanics lead me to make a narrative out of my runs. my first run i saw lots of weapons early on but prioritized food and ended up surround by enemies with a broken weapon and starving. on a vampire run i didnt take food cards and so ended up with a lot more gold and also i would literally hunt around the board looking for small enemies to eat, just like a vampire! (though, i kept getting food cards in room rewards and in the shop and when i ate them they worked normally, is that whats supposed to happen?) ive played dnd for most of my life and playing through these emergent narratives gave me a similar sense of exploration and joy. 


i like the variety of items and effects, though some i wasnt sure exactly what they did. oh and did i mention the art direction?? i love the art style, its very fitting for a classic crawl through a dungeon and the background music fits just right. all the text was large and easy to read which i greatly appreciate due to my eyesight and the colors made each card clearly distinct in its purpose. 

did i pause this comment to play another run? yes i did. did i die at floor 25? also yes. but it wasnt frustrating, it was fun cause i got farther than before and i managed my items as well as i could. all in all i really love what you've done here already and i cant wait to see what you do next. :]

(though im especially excited to see new characters)

played this at 3am after being unable to shleep, very cute and satisfying. i love these kinda games and it actually helped me get to sleep funnily enough 

hi not sure if this will get a response but i am getting this weird glitch where as soon as i click the game crashes? once i click through the credits and the gun appears if i fire it, the game crashes. im playing on Mac OS 10.13.6 (very old i know) and i would love know if the game's just not built for my old computer or if it's something fixable because i would love to play this game :] 

was reminded of this game and remembered that an update was coming, so i came back to check it out! i like the creativity in the new levels and the skip button was a nice for me to see more of the game without frustrating my tired brain at this time of night. this update was just what i was hoping for with this game :]

also, i like that each level is named! both because theyre funny/cute and theyre helpful hits for how to approach each level, which is always much appreciated

i'm a person who generally avoids puzzle games because i can get frustrated easily but this game was a nice treat to play! simple mechanics, charming music, fun little concept, not super hard but enough to make me think. would love to see more of it!

just got done playing this with my partner and ohhhh my godddd it was incredible! the system was near tailor made for our tastes and it was so fun. the system is beautifully written and is honestly a moving work on its own, but when played it leads so naturally to heartfelt storytelling. there are moments in which you have to pause and read the instructions, but those moments of dead air are baked into the heart of the game and so never feel like theyre awkward or hurting the story. 

i played the operator (Senior Communications Officer Tenzin Lau)and set up a little control panel with a piece of paper and some sticky notes and it really added to the atmosphere (pun intended). We used an online walkie talkie website with push to talk and it really had impeccable vibe. It took us 30 minutes to complete and it felt neither rushed nor drawn out, the system let us take just as much time as we needed.

I would *highly* recommend this system for those that love storytelling that has just such a *vibe* and who want that lovely feeling of learning about another character in a ttrpg but in a short amount of time. For a single dollar, this is a *steal*. I'm already thinking about replaying it. 

i have no clue what the podcast Campaign: Skyjacks is about, but if its anything like this game, i'll probably love it. this is such a cool game and i love being able to chose my pronouns and all that! trans rights baby! I'm really excited to see where you go with this (don't feel pressured to update though!)

okay i love this to bits omg! the pacing is really good and i love the story itself! also the last little ending bit was very funny. wonderful work!!

god i wanna give sid a hug :(( ngl your other usher foundation games are scary and spooky (i really liked the eye one!) but this one hit close to home. i don't worry about it much anymore, but i still sometimes wonder if ill just wake up and think "oh I'm a girl lmao". and the feeling of being worried about my friend's parents being, if not accepting, at least non aggressive, is one i can relate to. wowch i kinda got a little personal there, but yeah! good game, just like your others!