I'll add some now.
Sasquatch Games
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I can understand Dice Value (DV) being confusing. Agility +1 and +1 Agility are interchangeable i.e. they mean the same thing. A DV modification would be clearly stated, such as Agility DV+1.
So, the Blade of the Wyrm (Fight DV+1, Fight +1, Harm 4) would modify the Fight DV by +1 and a +1 bonus to Fight rolls.
Crump's Hammer (Fight +3, -1 Agility, 3 Harm) would give +3 to all Fight rolls, -1 to Agility rolls, and deals 3 Harm. There are no modification to DV.
Iron Knuckles (Deal 1 Harm on failed attacks) deals a guaranteed 1 Harm to the target when your character misses.
I'm actually working on an update for TROVES, making it simpler for players, and addressing issues like DV and modifiers. I'm aiming to have the new version out by the end of this week.
I'm very glad to hear you are enjoying the game. I really wanted to extend the "creepiness factor" with it, and am always happy to hear others feel like it actually worked!
As for the tables; I believe that these are errors on my part. The actual requirement are there, but the lord behind it is wrong. I'll get that updated ASAP. Appreciate your eyes on this!
Thank you for the review. I'm happy to hear UNIT worked for you!
Advantage and Disadvantage are is on page 18 of the core rules with the other "How To Play" rules. It's doesn't come up a lot as the player/GM determines it by their current standing i.e. are they prepared for what they are doing and/or do they have the tools to do it.
More ZONES content is cooking!
Happy to hear you are enjoying the game.
1. The 4 Stamina is your starting Stamina for the custom character. When choosing Starting Abilities, look at the Stamina cost to use each. Then, you pick up to your total starting Stamina worth of abilities for your custom character. So, a "tier 4" character would have 4 Stamina point to "use" for picking Starting Abilities from the existing characters. In most cases, you will get 4 Abilities as most only cost 1 Stamina from the Starting Abilities cost 1 Stamina to use.
2. An Unlockable refers to Abilities that you only unlock with the main characters during gameplay. You can see them on the bottom of each character under "Unlockable Abilities." With a "tier 4" character you pick abilities from these lists up to the 4 Stamina cost total. Choose what you want, calculate the total Stamina to use them, and then adjust (same as above). You unlock these the same way as the base characters, i.e. you need to do Training and spend coins.
3. When you are rewarded "Equipment" pick either table to roll on. It is split this way to make it easier to get things you want as some Delves require items from specific lists.
Let me know if you have any additional questions.
Finds are found on page 51. You "find" something depending on the Encounter type. If it is an Encounter with no enemy, roll on the "Humanoid and Encounters" column.
Combat encounters are just that, nothing more. This was an oversight on my end, where I didn't make it clear that you don't need to roll for a "Test Type" for the combat result. Just roll an enemy at that point.
Grab the preview (108 pages) here: https://sasquatchgames.itch.io/glide-part2-preview
Enjoy!