username: Spiralhalo
it just occurred to me that this smug ball is now a tamagotchi.
will you feed him?
Thanks for your answer! I think that puts a relief for my worries. I can think of a more troublesome case like if the player can export the design in a format openable in other programs (like PNG) but I guess I'll ask again if I actually make a game that does that 😅
And this might be a little out there but I do think clarity in the legal language is important in case someone inherited your business. Anyway, best of luck!
Hello, I want to clarify something about the license. I see that you're explicitly allowing for bundling the fonts within games in other comments, so I'll spare asking about that.
About the not allowing your application (in this case a game) to replicate the fonts' function, does it restrict plain text input such as characters' name?
How about a more complicated usage, such as making a book like in Minecraft, or making t-shirt/"decal" design like in Animal Crossing? (Assume you can put custom text on those decals, regardless of how wise that'd be). Does it matter if my game ships with an EULA governing the usage of user generated content? (Except for the plain text input, I don't think I want to write an EULA for just that.)
I'm just afraid of limiting my own creativity. Thanks for your time!
thanks for posting the demo!
I agree with Pandan3d's comment about the camera.
I had mixed feeling about hold to double jump. it feels like it could be a regular double jump. it might have some merit in certain situation involving high momentum, but on the slow section where it's introduced it kinda got in the way.
some grapple section are very easy to miss by going too fast or jumping too high, though correcting your course with mid air boost is pretty fun.
overall, I'm happy to see a speedy 3d platformer and would keep an eye on its development!