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poltergasm

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A member registered Oct 01, 2018 · View creator page →

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Whatever you feel like supporting, but at a MINIMUM I would include an executable for windows. Personally I usually release .exe and AppImage (linux). I could care less about Mac.

anyone else see the perfect symmetry of itch and scratch?

Preview link is broken

Appreciate the reply. The "Show content marked as adult in search & browse" option was already disabled. Your suggestion to add a bookmark is a good idea, so I'll roll with that for now. Thanks.

I've brought this up before, but nothing ever came of it. I let it go, but as AI content is flooding the platform right now I feel like it's important as ever to make No AI a default filter.
I forgot to turn the filter on the other day in "New & Popular" assets, and was greeted with anime feet packs and a waifu having a*al s*x as clear as day. Further down was 20+ low-effort uploads all from one user - all gen AI content. I'm sorry, but it's getting absurd.
For people's safety, the No AI filter should be enabled by default, because they are releasing some extremely graphic content.

Many thanks,
Polter

Yeah I'm pretty sure you're breaking rules with both coolmath and itch by doing that. If you agree to enter, your submission becomes their property, so you're more than likely violating certain laws by restricting their access or remotely controlling the game.
You think you're being smart, but you're really not.

I know you're capable of real art, which is why it pains me to see you resorting to AI lately. That's an unfollow from me.

This was answered by the host in another thread. Their reply was: "The no AI-generated content is to prevent any AI-generated assets within the game including art, writing, sound, and code.". So yes, it absolutely applies to code generated by LLMs/AI.

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Let's be real for a second, if you're using AI you're a curator, not a developer. Also, they've answered this in another post:
"The no AI-generated content is to prevent any AI-generated assets within the game including art, writing, sound, and code."

Thanks! That's very flattering coming from a fan of hollow knight :D

See, this is where it gets confusing. The jam host also said this, and I quote: "All entrants in the team must be US residents. If a team is selected as a winner, they will have to sign an affidavit and tax documentation, which is why the contest is for US residents only."

I'd accept 10 $1k amazon gift cards if that's easier ( ͡° ͜ʖ ͡°)

Naw I don't sorry. But I always use the LÖVE framework. They have a super helpful discord and nice community if you wanted to check it out!

Absolutely! I need to get into a habit of adding a license, but you're totally free to use these commercially and non-commercially. Credit isn't necessary but always welcome.

Hey no problem. How's that preview going?

Hi there. I noticed you have a lot of audio assets but no previews. Do you have an online portfolio or some demos so people know what they are buying? Thanks!

Thanks! I'm glad it could bring back some fond memories!

Glad to hear it. I'm fabulous ty!

Thank you! Hope you're doing well :)

It's really difficult to find good quality foley sounds, especially ones without super restrictive or cryptic licenses that would make even a lawyer sweat and/or an absurd price tag. TomMusic to the rescue! Thanks for these simply incredible sounds, seriously.
If you're looking to update it in the future (fingers crossed), some pick up sound effects for collecting items like weapons, armor, keys, and a simple generic one, which could be used for any item, would go a long way. It is possible to use the inventory open sound, but that classic "pick up item" sound with the backpack opening? chefs kiss.
Anyway, thanks again and excellent work!

Unfortunately you need to expect negative comments, because while we can filter No-AI when looking for assets, we can't stop them from being pushed into the home page feed, which sucks. I completely understand people want to use AI, and that's fine, but I only want to see human made creations on the home page, not slop pushed out of an AI pipeline. This isn't your fault, but these kind of comments are going to happen until itch changes things (unless there's already an option to hide AI content completely that I'm not aware of).

Nonograms? More like yesyesgrams. This is a really solid GB implementation. Nice work, and thank you!

hello

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Of course, no prob! No need to credit either, just feel free to use it. Just checked it out by the way - looks great! You did an excellent job lining things up with the music. Best of luck with the game!

I love OGMO. It's intuitive and just does what I need it to do - nothing more. Having said that, electron is terrible. I understand the convenience of electron, but when it sucks the life out of your laptop it's just not worth it. Is using something like Tauri an option?

Thanks for letting me know! I totally missed that. This was still exactly what I was looking for, so no complaints!

How the heck did this fly under the radar. Unbelievable. Thank you for sharing!

Decided to splurge and actually invest in a game I'm working on. Totally worth it. Every sound has a deep impact of high quality which drastically improves the game itself. Would have been nice if it included card sound effects without all the magical stuff as a bonus, so you could build a regular card game out of it and get more value out of the pack, but considering it's "Magical Card Game Sound Effects" you get exactly what you pay for.
Honestly, if you've got some extra change lying around and want to breathe some life into your fantasy card game, you can't go wrong with this pack.

Sorry to hear that! What some people have done in previous years is upload the web build to a different page and then edit the main page with a link to that one if they wish to play it on the web.

No. As Tim suggests, you're welcome to upload it separately, but that means on a completely different project page and not attached to your GBJAM submission at all. People may mistake the colored version for your submission and vote based on that (not everyone reads descriptions).

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Sorry, originally I thought it was okay, but I've been informed this is actually against the rules. Anything that gives the illusion of a fifth color is not allowed. While people did achieve this on the gameboy, it's not something you can simply replicate on modern hardware with accuracy, so it's best to just avoid it.

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Journal Entry #256
The date is 11th September, 2025 and I'm still trying to return my mug to the kitchen
Despite that, I had a blast with this game.

This game is seriously addictive. Played it for an hour without even realizing (no walkthrough). Text on the notepad was a little small and tough to read, but the documents seemed fine, which is the main part you need to read anyway so it worked out. Hope you continue with this concept. You were definitely cooking the chef with this one, josh.

WHAT IS THIS SORCERY. The sound effects coupled with the polygon graphics gives me massive Oni vibes, so thank you for the ride down nostalgia lane. This is so good. Would be great if you could pick up a flare after placing it on the ground so you could potentially always have one in reserve.
It seems really well optimized too. Ran like a dream on my ancient laptop. Excellent submission.

Sure thing. As long as they fit the primary gameboy restrictions, ie: color, input, resolution, you're welcome to experiment with 3D!

Hi there, try this one: https://discord.gg/mQVnEWSy

The gameboy wasn't capable of rendering true 3D, but there were some games like Faceball 2000 that really pushed the limits for a pseudo 3D look. You could make it in 3D, but give it that more pseudo look so it feels like it could be on the gameboy