I'm amazed at the art! And actually everything else too. Sad that there is no sound, it could have elevated it to an even more amazing game!
PaleNovaDev
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I played through your game! The characters being sceptical about the means to an end suits the horror vibes! And like others said, the art is amazing! One thing, I got a litle impatient as the animations and screen transitions are on the slower end. Could have been a bit more fast-paced, but I got through it!
I just got back from your game! I love the dynamic aesthetic and voice acting, although the teleporting was a bit disorienting.
Quick tip: I'm playing on another keyboard layout (azerty, I know, we're weird ;) ), so the WASD movement was fiddly for me (but honestly I'm used to it by now, didn't take away from the experience). Anyway, I know Godot has positional key bindings so the layout doesn't matter, UE might have that too?
Thanks for playing and enjoy my review!
Hi all,
I've been pretty busy after the jam, but now that things have calmed down, it's time to get my ratings up! Of course, I’ll return the favor!
I've already received some endorsing feedback, especially about the creativity of the project. Overall, I'm really proud of what I managed to achieve as a solo dev on my second-ever game jam!
Since I'm not a huge fan of horror, I interpreted the jam's name ("SCREAM") as the theme, trading the horror aspect for something less intense. Go check it out!
Play as someone trying to lift their curse by casting spells - implemented as minigames - with the help of the local Soundweaver!
Rate Soundweaver by PaleNovaRV for SCREAM JAM 2025 - itch.io
Thanks for the feedback, I reckoned that the weaving minigame should have gotton more polish. I planned on having multiple solutions possible as well, but as i only had time to make four characters, it was hard to make it make sense (otherwise there was less of a puzzle element to it). I checked out your game in return!
Thank you, it was actually the first time making pixel art for me! I noticed the hit boxes being a bit inconsistent, wanted to improve clarity, but wasn't my top priority sadly... One can only do so much in 7 days. As I generally try to avoid horror games, I was on the tip on my chair when playing your game. Couldn't find Luis though :(
Your game is exactly what a game jam entry should be, fun and frantic! And the quality is amazing, I see this being built into a full game.
I would love for you to check out my first ever game jam entry (and basically my first finished game in general)! It's a puzzler, interpreting the theme in an original way! Be sure to read the how to play quickly, I got some feedback it's a bit hard to figure out how to start :). Thanks!
Rate Druid's Garden by PaleNovaRV for Jamsepticeye - itch.io
HOW TO PLAY
- Plants grow when days go by
- When fully grown, they produce seeds that you can drag around with the mouse (hold left click)
- When plants die, they fertilize soil (the dirt patch becomes brown)
- Seeds that are on fertile soil when a day goes by will start a new plant, completing the loop
- Hint: no watering is needed
- Hint: start with passing the day a couple of times, see what happens!
I checked out your game (and rated it)! Normally, I don't like time constraints, but because it's short, it fits really well. I got it on the third try!
Be sure to check out the "How to play" section I added to my initial post before you play mine, it can jumpstart your understanding so you can enjoy it better :)
Thank you all for playing and commenting! I realize now that the game is not straight forward in how you actually are supposed to play it and hope none were too frustrated. As i don't know if editing the description of the page would disqualify me, i'll end this comment with a short "how to play".
HOW TO PLAY
- Plants grow when days go by
- When fully grown, they produce seeds that you can drag around with the mouse (hold left click)
- When plants die, they fertilize soil (the dirt patch becomes brown)
- Seeds that are on fertile soil when a day goes by will start a new plant, completing the loop
- Hint: no watering is needed