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rufkasoda

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A member registered Mar 12, 2024 · View creator page →

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Very beautiful! Your style works so well for visual novels, I loved the setting and verbiage. The art direction and story beats felt very unique, I enjoyed it a lot. The amount of effort this must have taken is a lot, it comes across very well... Still playing through it, but it's a very gripping story......You have a knack for presenting your stories in very interesting ways!

I have no clue what the issue is, unless you're playing on a Mac, which the game does not support. Terribly sorry for the problems, I can only think of using the .EXE. Thank you for your time, regardless.

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I'm not sure what the problem is, it seems to be working for me and my playtesters. What are you playing on?
Thank you as well!)

OOHH YEAH. This was truly our Volatile Memory. Putting the Memory in Volatile Memory. The art was extremely well done and atmospheric; the dithering and greyscale work perfectly with your art style and shading technique. Everything felt so haunting and isolated when it needed to, or bright and approaching when things were good. The use of negative space and values is incredible; I love the fact that some things are left to the imagination, or just barely out of reach... AND THE WRITING... The writing felt so real?! These felt like conversations that actual people could have; the little bits of Maia knowing she had messed up by saying something to Artemis, since she had told it to Hero before and gotten a bad answer, were depressing, to say the least. The parallels in frames and dialogue are sad, they feel so haunting knowing what happens to the person prior or the person after... I feel so bad for all of them... Maia and Artemis' relationship is so saddening..... 10/10, would get a haircut again

In the best way possible, I genuinely could not say I expected any of what happened in this game to happen. I was shocked by the reveals and twists of this game, especially when we discovered the connections that had been hinted at throughout the previous games... The reveals of the final act had me stunned; there was so much that was answered, and so much that remains to be pondered??!? I could not have guessed where any of it was going from the beginning scenes. The art was very nice, I loved the final cutscene image and the colors... The reveal of the photograph teaser was not what I was expecting either. I'm so excited for the final game, and thank you for all of your work with this one! The story is so captivating...

Absolutely incredible game once more; I admire how unique and intricate each of your worlds is. The atmosphere in unmatched and I felt incredibly immersed in every part of the game. Niche but hits the spot just right, I adore every aspect of this. From the art to the story, everything feels just right; the music enhances the experience so well. l can't say much more without spoiling any specific things, but I need to replay in order to appreciate every aspect and think again about each bit that I read. Amazing! :)

Amazing as always; your writing is so easy to get lost in and absorbed by. There's just the right amount of timing and imagery that makes it feel so engaging... A Silo, Burning is such a perfect series/collection that demonstrates this, there's a glimpse into a world that the reader only knows so much about but feels so interested in. This one is probably my favorite of the series so far, it's so good! These shorter, but intense works are hard for me to enjoy with some mediums, but you hit the target every time. Good work as always!!

Akani jailbreak part 57658 (GONE WRONG) (GUARDS WERE KILLED)

THANK YOU SO MUCH.... I'm happy to hear you liked the music and lighting..... I was worried on how much I could rely on my skill to make kind of tolerable music...

I write this review as a FAN of the HIT GAME MINISERIES AND BIGSERIES VOLATILE MEMORY. This is genuinely one of the most atmospheric and fun RPGmaker games that I have ever played.  I seriously cannot believe that this entire thing was only the work of one person; it's so incredibly polished in every aspect, I would only expect this from a group...

The attention to detail on every map is insane, first of all. I do not know how you had the patience to make everything so neat and so orderly?!? I spent so much time looking at the maps and just seeing what was around in order to gather what was going on at TITAN, and it did not fail in any way. It was really immersive and it genuinely felt like everything that WOULD go into a facility like this. Secondly, the cutscenes were so amazing; that opening one set up the tone for the rest of the game so well, it captured the feeling of 281219's inexperience and subordination incredibly well. There wasn't a moment where anything felt out of place, and I have no idea how you did that. The little gags or bits of dialogue spread around the map felt so natural, including the interactions between the other workers. Everyone felt incredibly real in this game.

The horror and paranoia was AMAZING in this as well. There was not a moment where I didn't feel a little bit unsettled. Everything seems too clinical and too orderly at first sight, but as you go further, it just becomes frightening. I loved the reveals in the end and all of the lore from this was just spectacular.... Chucks a coin at you... It's so hard to write a review because this game is so AWESOME

Your postmortems are always a delight to read. I loved hearing about your process and thoughts are really interesting!! The music was also very lovely for how short of a time you had to make it. Best of luck to you on your next game and art!

One of the best games that I've ever played. Something about this is so striking and so eerie that I can't compare it to anything. I felt nothing but interested in what was going on, despite how little this game says in it's narrative, it allows for a lot of introspection. The lore an atmosphere set up in the world is wholly unique, yet so perfectly done.

I played this one a bit ago, but forgot to comment. I absolutely adored the art direction in this, the music adding beautifully onto the feelings of unsettling yet almost familiar paranoia. The game says so much with so little, and I commend you for being able to portray such a thing. I felt very immersed and interested in what was going on. For such a short game, it does a very good job at being memorable!

The atmosphere in this game was haunting and ominous, which made it amazing. The dialogue of the NPC's and art direction really added onto it, making for a very fun time to think of the ways the world got to such a point. Everything made this very fun and interesting, overall.

This game was charming and well-done. I love the effort put into the sprites, plus the art looks very nice; your style is very cute. The themes and tone in this game were nice too, the way you presented them was enjoyable. Again, I really liked the art!

This was another very beautiful game, your visuals and sound are always so elevating to the experience. Your writing feels so real, and I love how much you can insert yourself into the place of the characters.  The little reveal in the middle before going back to the rest was so immersive, I loved it. Another very hauntingly beautiful game from you! :)

The game should be downloadable, but I have no idea if it is broken in any way. Let me know if you have any issues; the browser version plays the same if there are any issues.

The atmosphere you build in your games is always amazing, I don't know how you do it... The tension and paranoia feel throughout the game made things really fun, I loved the more horror and darker focus that this game had! This was super awesome and I love all of the little bits and pieces that go into making it all come together! :)

This means a ton to me, thank you so much, you have no idea!  Thank you for your kind words... :,)

THANK YOU SO MUCH :__; It really means a lot to me that you thought any of this... I'm glad you got the feelings of the cold without any cold

Really unique and interesting storytelling! I haven't played anything with this well-captured atmosphere and perspective. The presentation was very interesting on top of the formatting itself. I really like what you're going for with this and wish you luck on it!

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This is such a kind comment, thank you for taking the time to write this :__;! I'm very happy that you enjoyed the art and story, it really means a lot that you've been following for a while. 

The centipede is a reference to something that bothered her in her life growing up and still seems to be a bit of an issue. She never liked centipedes due to it. 

I'm glad you picked up on those details, I wasn't sure if they were too missable. She's not very well liked at all, for many reasons... Some just, most not.

I'm not sure if this would help, but I have a bit more information up on my website or on my spare Tumblr. I'm always open to answering what I can. 

Thank you so much! I do have more games planned to release when I get the chance.

Where do I even start.... The art for this was so professionally done, I seriously would have never guessed it was your first time making a game??! I don't know how you were able to get it so good so easily... The colors were really gorgeous and elevated the scenario times a million, they felt so eerie with the music. The sprites for the characters being so shapely helped with the eerieness too, a sense of distance was always between everyone. The way that you write dialogue is also really amazing, the timing of some of them genuinely made me laugh or made me A Wee bit afraid. I love how you convey everyone's personality/apperances in it, such as Artemis' exhasperation with Reid and his clinginess, or her mentioning Hermes in a kind way... Her attitude towards the machines was fun for any True Volatile Memory LOREHEADS. The atmosphere was so perfect for the characters and really settled you into the world with ease, especially the little flavor text around small items and the out-of-the-way interactions. I won't spoil, but the ending wrapped around to the start so amazingly and genuinely shocked me a bit. The contrast between Reid's personality/text and his actions were horribly eerie, Laelaps not liking him on top of it all... Scary.. Please Make More Games Or I Will Riot, First Name Vague Last Name Galaxy

As always, this one was really awesome. I absolutely love the way that you present the various themes throughout it, every little bit of atmosphere and character dialogue really adds to the experience. All of the characters you use and the ways they're presented are so charming!!! Another great game :)

CREEEPE Thank you :___;... This comment is seriously so nice to hear, you're too kind..... I'll reread this 20 more times now, thanks... .

Thank you so much! It means a lot that you thought it was polished and enjoyed the game. 

I always forget to comment, but this game and the rest in its series are genuinely some of the most interesting and captivating games I've played in a long while... I absolutely love your way of storytelling through dialogue and smaller interactions with things that could go unnoticed. The spritework is also gorgeous, the colors in them (and in the general areas) are very pleasing to look at... All of these characters are really interesting, plus the snippits of lore leave me wanting more... I can't wait to see what comes next!!

I forgot to comment on this one when I played it, but it was such a good time. It's a bit oddly specific, but I always thought that the nuclear waste spike setting was underutilized. I also really loved the main character here, the way they spoke about the other people felt very humanized? The descriptions of the world and what happened to it versus what was coming after this glimpse of it were beautiful as well; the soundtrack felt very elevating to that experience. Overall a very melancholy but satisfying story

Very captivating and gorgeous. I love the 3d greyscale combined with the noise, it really makes use of the medium it's using to tell the story. The way that you interact with each element in order to figure out what's going on was also really interesting, the usage of the 8 minute timer just forcefully shutting off the game rather than taking you to the menu was cool. Another great story :)

(Sorry for the spam, I got some time to sit down and play all of the games)

This one was another beautiful one. I will never get over how good you are at backgrounds, the color variations (especially at the ending scene) are so good at setting the mood. I also really love how the character speaks about themself and their life; it sets up a good narrative that tells you enough without needing to overexplain itself!!

Like all of your other games, this one was so well-described even if this one was short... I absolutely love the themes of desolation and apocalypse that you use in your works. The line of "You see the dust first, then their horses, and then their men." was so descriptive and setting to the tone, it was such a good elevation to the plot you're thrown into.

Also a little unrelated, but do you think you'll ever release the soundtracks for your games onto bandcamp or anything like that? They're all so nice to listen to

 Genuinely a gorgeous atmosphere and game. The art you made for it amplifies the feelings so much, it greatly accompanies what you've made. The coloring and texture of it all really captures the hectic and dismay that you put into the stories!!


I seriously loved every moment of the game. The way you portrayed the different characters and themes that led into one convergent point or theme was amazing. The different stories (such as the cult with the pigs or Rye's wish to leave) contrasted really well and gave an exceptional glimpse into the world. It was really cool to see how it all connected and meshed towards the end. I can't state enough how much the art and writing go together, they 100% capture the feelings of one another. I wish I could write more, but I seriously enjoyed the game!!! I can't wait to play your other game or see what else you have in store.