That’s an unexpected bug, definitely not something I planned, haha. Thanks for catching it, and also for being thoughtful about other players! I’ll fix it once the jam is over.
rumblingsheep
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That 3D perspective for blackjack is a really cool innovation. It adds a huge amount of immersion, actually feels like I’m sitting at a real poker table, anxiously waiting for my opponent’s hand. However, the text on the cards is pretty small, and it’s not always clear if you’ve won, so maybe adding some visual or audio cues to indicate the results would be better.
I love the way the block arrangements change each time you start a new game , it keeps things fresh. The game does feel a little slow-paced, maybe adding more chances you can use per level, or shrinking the gaps between the blocks would make it a bit easier. But overall, the game mechanics and the theme design are very clever. The idea of bribing the groves with cupcakes is just adorable!
As you mentioned, I didn’t make the role of upgrades very clear, and many of the commands ended up confusing and overcomplicated. That turned out to be the biggest flaw of this project, and it’s definitely an area I’ll focus on improving.
For grabbing and throwing, the controls require aiming with the mouse before pressing space, which feels a bit clunky and can easily come across as buggy. As for camera rotation, I personally get motion sickness from 3D spins, so I avoided it here. Still, I’ll keep your suggestion in mind and think of better alternatives in future games. Thanks a lot for such a detailed review, it really helps me know how to improve next time!
The mechanics in this game is so unique and creative. I love that you designed various starting tokens for each class, make the gameplay feels rich. I chose the old man at first and didn't really understand how to play, but after I replay it and switch to rogue, things became clear and fun. Maybe I'm just not ready to become a cool old man :(
I forgot to explain clearly. After collecting the biscuits, you have to wait for the Biscuit God to make a request before you can throw them into the altar… Sorry for the confusion. As for your second run (and thank you for playing twice!), the reason no one wanted to work is because if villagers eat too many biscuits, they become unhappy and refuse to work. In my own tests, I rarely had the whole village go on strike at once, but you happened to encounter it… I’ll improve this part, also I'll redesign the quest to make it more manageable. Thanks a lot for your feedback!
Thank you so much for playing! My original idea was that if the village didn’t have a villager with that name, the player would need to recruit a new one. But maybe this design isn’t very player-friendly, so I’ll think more carefully about it.
As for winning: the goal is to collect 200 biscuits and then wait for the Biscuit God to make a request—but I didn’t make that clear in the game, so I’m sorry it caused confusion. Thanks a lot for your feedback, I’ll definitely take it into consideration!
Actually, it didn’t take me that much time. I even went out to hang with friends in between, haha. The code was actually done in about two days, but the art took almost four days. You might have noticed, the player and villager animations are identical, which is why I was able to save a lot of work. I think I didn’t make the game instructions clear enough, so the gameplay feels confusing for players :( But thank you for playing and giving your feedback!