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t3snake

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A member registered Aug 12, 2024 · View creator page →

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(1 edit)

Really interesting puzzles
The first few were forgiving with lot of boxes, I felt those could be more difficult.

The later puzzles there was a lot going on, some I did not like initially but felt satisfied after finishing.

The last credits screen, I did not get to read much before it turned black.

Congrats on creating an engaging  experience!

I liked this game a lot

It feels really good to play, really good stuff.

The power scaling also feels good. 

I actually bought all 3 items in the first level, so gold after that was not of much use.

Congrats on releasing a really cool game!

Nice Work!

The cone on shoot led me to believe everything in that line would be targeted, but it is just the first one. Maybe that idea could be explored but then the game would have to be balanced differently.

The  only gripe I had with the game was I did not understand the accuracy, sometimes I would target something adjacent, maybe a crosshair would help?

The premise is an interesting one, would be nice to see what all could be done in the future.

Thanks for playing!
I thought I replied but it seems I forgot.
Music seems hit or miss on browser, sometimes it completely stops when I sleep other times it plays.
The release dopamine mechanic can be used to slow down time by pressing right click or q or l1/l2/lb/lt on controllers.
I had a few more powers I wanted with the bar but this is all I could ship in time.

Thanks for playing! Glad you enjoyed it.

the music cutting out is because I sleep the thread for 20 to 40 ms when bullet hits the enemy or you get hit, helps with the feedback loop a bit but the issue is that the music sleeps too.

Thanks for playing and your inputs! 

I tried lot of tricks to make them spawn away from the head but if you go directly toward where they spawn you can still catch it. I debated not colliding with them would be a solution but it could suddenly make them enemies a lot more deadly

I put engine level sleep for 20 ms (or impact) and that could to be what stops the music from playing, but sometimes it keeps playing. I have not figured out what causes the issue in web builds.

Really cool implementation of UI.

The place feels really good

There are a lot of improvements possible in the UI but it is really great and mostly intuitive already. I did not need much reading to figure it out.

The final boxing I did once but after that the parts in the boxes went missing not sure if bug or skill issue.

Congrats on releasing a cool game!

Thanks for playing :)

I was debating doing it with mouse but the feel was good enough and I did not allow shooting while moving so I didnt add it. But it would definitely make it smoother.

I cant take credit for the pixel art, sounds or music, almost all assets were taken off the internet (except bullets and impact which I made in aseprite :) )

Thanks for playing and glad you enjoyed it!

There were supposed to be more mini games (task/minigame switching) made by others which unfortunately could not make it due to last minute adjustments not making it into the build. Spent the last few hours descoping the game into this one and adding some polish.

Could definitely do a lot more but me and others were definitely not good at time management.

Congrats on releasing a pretty comprehensive and fleshed out game.

The options expand a slight bit in, I reached the night and it was just a black screen, not sure if it was unfinished or a bug.

One bug I could find was a color tag with hex code going across a few dialogs in between.

AI art seems mostly consistent so congrats on making good use of that to save time, doing the same with normal art would be a lot more work.

I think I will have to also try this on my PC and monitor to better experience this game.

In my macbook 14 inch on safari:

- The mouse icon is very inaccurate (the hover doesnt look like a pointer so I was confused initially that I could not click)

- The mouse icon is too big and the rest of the game is too small (the menu size is perfect though)

- I could not hear any music (I could see the icon on my browser so could be an issue with my browser)

Some of them could also be a problem of fullscreen not behaving properly (top left logo was cut out in game)


For the good parts:

The art looks really cool and beautiful

The vibe is chill and cozy

There seem to be tons of options (I will admit I did not play far enough)


Congrats on releasing a beautiful game!

I am curious which engine did you use (or is it your own)

Few criticisms:

- The embed is too large for my laptop screen

- Full screen stops showing all the hud elements and options also doesnt show up in full screen so the experience was not optimal for me

I liked the switching part, would be nice to have the info also in the description (since it doesnt show up in fullscreen).

Congrats on releasing a game!

Very high attention to detail! and a lot of Dr K references.

I enjoyed the persona style time management.

Actually the first time I have seen renpy game in a Jam, there are saves too

Great work!

Really fun auto clicker on adderall type game.

I am surprised at he economy of how fun it was with less features.

Great work!

2 things I wish for:

- How to get started with seeds (there was a comment forttunately)

- I can drag the map around took a long time to figure that one out.

I think a better description would help a ton.

Very interesting free flow game.

I enjoyed the controls and syncing speeds with the falling boxes.

There were some glitching boxes and initially shadow that casted from within the character that made a spooky shadow. Other than these bugs I encountered, I had a lot of fun.

Congrats on releasing a really cool game.

I think its the realtime shadows, which I configured poorly and they turned out really expensive for the web build.

Thanks for playing!

Thanks for playing!

I am aware of the camera default position, but I could not fix that in time for submission, I still dont know why it is messed up when I rotate.

Thanks for playing and your feedback.

I am aware of the camera default position, but I could not fix that in time for submission, I still dont know why it is messed up when I rotate.

I wanted to add music, probably will choose free assets at the minimum if my friend cannot contribute in the future.

I think adding a star system/ clear checkbox would add some incentive, but I think the levels have to be interesting and challenging for more people to engage

(1 edit)

Thanks for playing!

I have no idea of the root cause of lag, I assumed the game to be light weight and it works good even on my 8gb macbook m1 (maybe this is also not low end) other than my gaming pc.

But it seems a decent amount of people have lag(I also saw it on a vod), while others report smooth performance.

Mind telling me whats your spec? I want to know what causes the lag (my only guess is unoptimized colliders)

Thanks for playing!

Really polished game and a genre I have never tried.

It was really fun, I got a score of 12k in my best run.

The sounds were a bit loud, sometimes the tutorial would be superimposed on the screen.

There were a lot of mechanics which were a nice addition.


Congrats on a really polished release!

Wow what a cool game!

The doom like mouse with modern aesthetics, and the lighting work on the mouse.

I really like the dark atmosphere, the sounds, and the main menu aesthetics.

The only issue I had was depth perception, which is usually an issue with 3d platformers
I would suggest adding shadow to perceive where I am going to land.

Congrats on a really cool game in a single week.

The first level was the hardest since the bar is very less and I have very less time

I found other levels slightly easier, but it was still hard to beat, I could get some cookies there but not enough to beat, the second one was the only one I could beat
I also tried flinging the cookies to the end from the start above the level, which worked I think twice but I could not do it reliably

Kafi badhiya physics

Congrats on a really cool and unique game!

Really addictive game.

I feel the 405+ is a bit harsh and too luck based (which might be the point)

I think eating the cookie can feed to a larger gambling loop.

The UI and tutorial is really well done.

One feedback on the tutorial is to specifically have maybe even a darker overlay just on the text because it was a bit hard to read, you could also make the tutorial overlay darker but then it would make UI elements hard to see.

Congrats on creating a really addictive loop, I think this one is a good candidate that could release soon.

I did put some thought on the tutorial and took some notes from Mario videos by GMTK where they dont have text tutorials.

Unfortunately I got stuck on what could be more entertaining so there was not much after implementing the mechanics and the tutorial.

Thanks for playing! (you are the only one who noticed the subtle tutorial)

All 3D models are free assets made by Kenney (kenney.nl) so I cant take credit there.

My only contribution (on the art side) was the skybox and mostly default lighting. 

Thanks for playing!

The jump variation was basically like 3D Mario but a different control scheme. I also was planning to add double jump but did not do that because I was struggling with level design, I think I needed more mechanics/enemies to further the level design and add more levels.

I did not have a time problem, It was some kind of block with what to do next.

I did watch a ton of game design videos and have some Idea of what to do in the future.

Thanks for playing!

I initially wanted to do time trial as a level variation but felt the fail condition might be cheap so I went the kirby (recent one) route that had time suggestions.

I do wish I could add more mechanics and challenges but I did not know how to entertain the player without repeating the same things.

I was stuck thinking, I think I should have just randomly done things and experiment to get better results.

Thanks for playing!

Yeah hearing the death sound is funny the first time but not great other times, I watched a vod of someone and it was slightly annoying for sure.

Maybe a better mic and few takes would help there.

Thanks for playing and glad that people notice the polish because that is where I spent most of my time (since i got equivalent of writers block with game design)

Really cool mechanics for something that was done in 2 weeks.

Congrats on an amazing release!

A simple 3d platformer

https://t3snake.itch.io/lightspeed-bob

Really cool game! Beautiful art!

Congrats on amazing production

The first GDevelop game I saw this jam.

Firefox was completely bugged and unplayable for me, Safari was better but might have been clipped a bit.

I got the game but could not figure out the movement at all even after reading the description, so how I played was basically somehow letting the auto movement get me into the position.

I cant always tell whether my attack landed unless I look at the score, so improving that feedback would be the first suggestion.

The second would be an interactive tutorial, that would convey the movement mechanics maybe, because that I could not get at all.

But the reverse fisheye effect and the game in general is pretty cool and innovative.

Congrats on releasing a cool game!

https://itch.io/jam/brackeys-14/rate/3850105

Short 3D Platformer

Very nice and smooth.

The startup animation was pretty cool.

The difficulty ramps up very nicely.

Congrats on creating a polished game

https://itch.io/jam/brackeys-14/rate/3850105

A short 3D Platformer

A short 3d Platformer
https://itch.io/jam/brackeys-14/rate/3850105

I played and  rated yours, here is mine:

https://itch.io/jam/brackeys-14/rate/3850105

The game is cool.

I just had a game breaking bug because it kept taking huge amount of memory, one instance it was 22gb.

So my tab kept restarting.

I did not get to play further unfortunately, I dont see others mentioning it so maybe it is a Safari specific issue in mac.

Congrats on releasing this in a week.

I put the last level in the last 2 hours. The idea I had in mind was to let player go fast AF. The timer I put was the challenge, to do it in 5 seconds.

Thanks for playing :)