There wasn't any plugin used for it! It's all using built-in Godot nodes. I'm happy to share how I've set this up if you're curious to include this in your own projects.
tbleazy
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The levels got quite tricky, but I appreciated the difficulty ramp—this gave me strong Hotline Miami meets stealth vibes (maybe the exact opposite of cozy), but it was super fun. It'd be great to see a little more polish given to the environment design and interactions. For example, traps felt like they took a long time to arm, and there was no indicator or audio cues to help me understand if they were arming or not. Really fun and interesting game though so thanks for making and sharing it!
Ah, this is a fun concept but a little more polish would go a long way here! I think you matched the autumn quite well, but I'd have liked to see how your game would play differently if there were more cozy elements involved. Thanks for making and sharing. I also missed my highest score for the round I was able to play the longest for, but I had fun playing nonetheless.
This was so well put together! I think y'all did a fantastic job and I had a ton of fun playing. I had to stop after the eighth day (stress levels too high lol), but I loved how your different systems came together in a way that was both easy to understand and execute on. The writing was pretty good too and I had quite a few laughs along the way. Thanks for making and sharing your game—this is another one of my favorites!
Really excellent job by the team here. Visually stunning, interesting, and checks the cozy box with ease. I did have a little bit of trouble getting started due to the default resolution seemingly not working with my display and causing all of the UI to be shifted off-center, but after figuring out how to get into the settings and tweak things it got better.
Very cool art style, though the controls gave me some grief and the music loop was a little too short or repetitive for me. After initially picking up the hoe, I somehow lost it on my first play through and I wasn't able to progress, too. After I restarted, I was able to get my planting going and eventually finished the game! I think you've got some cool systems here, and I'd love to see y'all fully flesh them out and build towards something bigger. Thanks for making and sharing your game!
I really liked the aesthetic you went with for the game! I agree with Barnabe Wild that the simplicity really works for it, but more audible or visual clues would be helpful. Also, the UI is super small on a high resolution display which made it a little difficult to interact with, but I still managed to start the game and find some kitties. I'm curious to know if you used an engine to make this? It looks like a Java-based application from the files in the zip. Thanks for making and submitting your game!
Absolutely beautiful cutscene and art but I seemed to have soft locked on the first screen after interacting with something (is this the lantern mentioned elsewhere?). I really wanna check this one out though, so hopefully you'll be able to patch the bugs and let folks know when it's time for a replay. Thanks for making and submitting your game—it's just oozing with so much potential!
Stunning visuals and execution on all levels. My only nitpicks here are that the controls felt a little sluggish (could be a "just me" kind of issue) and that it's got a high difficulty level. I found myself wishing for game pad support on this one and a gentler difficulty ramp. Beautiful art and animation here. Thanks for making and sharing your game. I'd love to come back and revisit it if y'all decide to make further tweaks.
Ahh! I missed that the tea needed multiple steeps before I could do anything else with it. Stronger reinforcement of what went wrong for a drink when the NPC is giving feedback would've gone a long way towards helping me out here, but I'm back in the shop and serving it up hot (or iced upon request) now. Thanks again!
Now you know 😉
I’m always aiming for pixel perfection and unfortunately what you saw was an artifact of Godot’s camera and the smoothing I’ve applied to it while following the player. I thought I’d gotten that resolved but in the build that shipped for the jam I noticed the vibrating pixels were back.
Ah, thanks for playing! The timers are all a bit of misdirection because you can't actually lose the game. I'd encourage you to seek out all of the notes that the crows leave behind (there's 7 of them in total—just follow the sound of their caws) and fully explore the play area after discovering each note if you want to find out what really happened the night before the game begins.
Cool little adventure! I really liked the leaf monster design and the chase sequences, though I found I couldn't seem to beat him on the third chase that was top-down (following the Leave sign instead of Leafs). Great visuals and if I had to nitpick, it'd be that the volume got really loud during that last chase sequence where the monster was wrecking havoc all over the place. Thanks for making and sharing your game! This was really fun!
This is a really fun experience you've put together here! I loved that each of the interactions had consequences and how some of the interactions tied into the larger story. Good pacing and cutscenes, too. The only thing missing for me here would have been music to go along with the rest of the game! Thanks for making and sharing your game.
Awesome art, audio, and cozy vibes here. I think you've got a really interesting concept here, but the controls and lack of feedback (visible or audible) felt like it really held me back from truly understanding how to master the mechanics needed to succeed in the game. I think the lung meter was trying to help me out here, but I couldn't quite nail it. Thanks for making and sharing your game though—it was fun to give it a shot!
I love games with holes. Have you played Donut County before? This is a simple, cozy and super chill game that you've made here—I really liked it! Visuals and music were both strong during the game, but I found myself wanting more SFX. On the gameplay side, I'd welcome more mechanics that get introduced for each round and I noticed that sometimes the hole or leaves would spawn directly over each other. It might be worth doing some simple collision checks before spawning to make sure both holes/leaves spawn some minimum distance away to ensure a more consistent challenge across stages. Thanks for making and sharing your game.
Visuals are great and I think you've got a good gameplay loop. As others mentioned too I was a little surprised when I'd end up with extra seeds after making a purchase in the shop, but I'm not sure whether to call it a bug or a feature as I was happy to plant 'em either way. I loved the mini game addition here, too! Thanks for making and sharing your game!
Incredible aesthetics here, but the frame hurts for sure! I got stuck on the second puzzle after completing the fence and getting the leaf bot started. I couldn't figure out where to go or what to do next. Looking forward to giving this one another play in the future, and I'm really curious to learn more about your performance optimization journey as you embark on that. Thanks for making and sharing your game!
This is a great concept for a cozy jam. More variety and gameplay elements would definitely go a long way towards leveling up your submission, but I thought that what you have now all ties in really well together. I'd be curious how your game would play differently if you waited until the art elements in the foreground were fully off screen before despawning them; the sudden popping of trees out of the foreground as it scrolled left was a little distracting and took away some of the coziness here. Nice submission!
Thanks for the feedback! I thought about doing that exact style of mini game that you suggested, but it was too close in concept to a jam game I made earlier this year: https://tbleazy.itch.io/cut-it-out
I learned from that experience that those kinds of games are not easy to pull off well XD
Great aesthetic and lovely audio choices here! I loved your opening cutscene that gave both a preview of the gameplay areas as well as a solid introduction to the game. Very cozy. That said, I wished that each of the gameplay areas were a little more differentiated from each other to make them easier to identify and navigate across the world—more landmarks dotted across your landscape would really go a long way towards making the space easier to navigate. Also, more audible/visual feedback would be good, too. For example, when I was covering the burrows it wasn't immediately clear to me if I was doing the right thing until after I got enough leaves on the spot. Gimme some feedback sooner so it reinforces that I'm doing the right thing. Thanks for making your game—I'm glad you got your technical kinks worked out here!
Cool little experience, though not being able to freely move in all directions made my exploration a little more difficult than I'd have hoped. It looks like you might be checking for one key down at a time to move the player? I liked the train the most out of everything in the village. Thanks for making and sharing your cozy game.