Really cool concept! I only really have one major gripe with it.
Avoiding Cobb when he has all 3 detection types is incredibly inconsistent. Usually, if he spots you, you're just dead. Sometimes though, he seemingly gets confused and stops. It doesn't feel satisfying to escape, it just feels like you got lucky.
Other than that though, fun!
TheStrangestLad
Recent community posts
I have thoughts.
The main campaign is very fun! I like the roguelike aspects in theory, and the 3 required halls are entertaining without being ridiculously difficult. However, I'm really not a fan of the 100%ing experience.
Endless mode has a lot of solutions that, especially later on, feel unintuitive. The amount of runs that I had to do just praying that the RNG would allow me to anvil the remaining combinations I needed... Way too many. Specifically, it took me FIVE RUNS of grabbing nothing but dead ends and eyes just to get those two combined. I haven't gotten all of the colors, because that would just be more grinding.
TLDR: Good for the main story, and endless mode is fine early on, but unfun the longer you go. Overall though, a fun puzzle game!
I played this game before the most recent update, and I found it incredibly frustrating. I couldn't manage to win a singular run, partially due to actual losses, and partially due to the game crashing in my browser. It didn't feel *hard*, just unbalanced. From what I can see in this newest demo, that problem still seems to be around. I won my FIRST RUN of this update, with the help of some of the newly added cards. That made me feel like I wasn't really the one who'd won... it was simply that the cards got stronger, so the game got easier. That's not a good feeling.
I will say that the crashing seems to be fixed, which is great. However, I hope the balance is adjusted in the future.
I've played this game quite a bit now, and I definitely have a few complaints, but overall I think it's pretty good. Reminds me of the prime days of Super Auto Pets before it was filled with microtransactions.
In terms of issues, some strategies are so much blatantly stronger than others that it feels necessary to win. Specifically, you NEED to have at least one super-high-attack unit for the king at the end, which I usually use the sword skeleton that doubles its attack for. Summoning is incredibly strong, just like in Super Auto Pets, though I think it's countered well enough. Sniper builds (aka the archer, kobold, and stones) feel very underpowered, being immediately countered by the drunk human and later by the shielded knights. The kobold does solve this problem with its incredibly powerful level 3, but since it's a tier 4, you pretty much are never going to get that.
TLDR; Buff some builds, maybe nerf king health scaling to make sword skeleton not required. Otherwise, great game.