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TimKore

83
Posts
6
Followers
6
Following
A member registered Jan 26, 2024 · View creator page →

Creator of

Recent community posts

nice BIG RIGS reference

(3 edits)

Beautiful cat with heterochromia 🩷💛🩵

It would be funny if the cat exploded after falling (like a CERTAIN other cat)

(1 edit)

PulleyBun's parabox

토르래의 모순상자

처음에 박스가 꼬이지 않게 하는 것도 전략이라고 생각하는데 처음에 꼬이면 빠른 재시도가 있는 것도 좋을 것 같아요

I think preventing the boxes from being messy early is a strategy, I recommend an early restart button in case the player fails the early game.

4/20 nice

Thank you 베리 감사

Impressive voice acting cutscenes

The boss seems to have too much health compared to its attack patterns

The next 3 levels spawn kill what the prick

(+ Added a message to prevent levels from spawn killing)

(1 edit)

CatBox was here

(Added level design of dotted walls and precise falling)

Very cute brainstorming game

Hell yeah no hit

Maybe I was too oversensitive, or maybe there are too much death messages in a game where you are expected to die a lot.

The messages might distract me from focusing the game, due to my low self-esteem. I should probably not take messages too seriously.

Maybe things like "Cringe" or "Lmao" would hurt, because they are making fun of me?

I don't think that much content warning is needed, just a short message like "this game gets cheeky when you die" would help.

(I wasn't expecting those messages, that's why I got even more shocked by those messages)

I'm sorry if I took your antics too far. Thanks for your friendly reply, hope you have a great game dev time.

All coins clear.

As a mentally unstable person, why are you bullying me every time I die?

This genuinely hurts my feelings.

Hmmm...

It is great that you made something!

I think the player's movement should be responsive. The movement is too slippery.

I think you should give information that you can jump in the air.

With that in mind, I hope you understand those aspects and get better, the more you learn, the more you get better.

Yeah All Coins!!!!!

Hell Yeah!!!

Who designed the irreversible "double jump collect" section?

If I accidentally fall through the hole I have to do the whole section again!

Pretty accurate, I guess

Grid Crafting Genius!

thaanmks

holy blast the mechanic foreshadowing level design is so good

(5 edits)

What is the max score?

I think I found an infinite score glitch in devtools.

Is 13 the biggest number you can find purely in-game?

Please CONfirm this.

Secret level found after ctrl Q ing the WAAHrio party screen

WAAHrio party

1st 2nd 3rd 4th

4*    2*    2*    1*

34c 42c 11c 21c

WHO is the programmer that complained about the office?

(3 edits)

I had to wait until the impossible level got fixed

space car

Sorry for the rude comment in cellmount

EAT EAT EAT!!!

Excellent! Took half an hour with 112 deaths.
My only nitpick is that breaking platforms look similar to regular platforms.

Other than that, solid work!

The jumping fire is introduced in a safe spot before being presented in gameplay to avoid unfair deaths!

HELL YEAH game design

Sorry?                                                               TIM IS ME

OR -> ?

HEMPULI cross LINE AND MAKE TIM suffer MORE than usual 

IS

YOU should EAT a whole california reaper :)

Very clever cheese block adaptation CBA CBA CBA

This comment comments about how shocking this game that it can stop someone's comment

Spooky CBA

(1 edit)

HalloWIN!

Banger

Finally


Hempuli returning to covemount is dramatic like a movi E

CHESS BATTLE ADVANCED

By StrShPlyr

W