I like combine the mental health take with a more traditional rpg and how the story, even in so brief a time, grows your character and their ability to cope.
unmagical_magician
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Definitely challenging. I got most of the levels, but ultimately gave up. I loved the premise and the design though. I think the only thing I would recommend is adding a brief delay between clicking the retry button and tilting the platter, as quit often it would tilt immediately and immediately fail again.
Thanks for the feedback! I did think about adding a water layer, but didn't get around to it unfortunately. All of the blocks are in the same level, and the double piece moves you to the tile you are facing 2 tiles away unless there is an obstacle between or on it.
In "Hip Hop" and a few others the dash is essential to jump gaps, but it can only clear a single space between otherwise your character will just skip that tile.
Decent idea and reasonable mechanics. I think the map may bit a bit too large for the level, and I kept randomly flying around instead of walking (it would resolve itself after a repair though. I think some interact prompts on the respective elements could help clarify how you're suppose to play, but overall a decent package.