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unmagical_magician

248
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8
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1
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A member registered Feb 09, 2022 · View creator page →

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I like combine the mental health take with a more traditional rpg and how the story, even in so brief a time, grows your character and their ability to cope.

Definitely not for me.  I might just be old now, but I really don't have time to dedicate to memorizing every invisible gotcha across a whole map or game.  That doesn't mean it's not for somebody though, and whomever that is, I hope they find it.

The ball did control well and the graphics are decent.

Would have loved to have access to the notepad while clients were talking, but overall a really straightforward and easy to understand concept.  Good Job.

That got chaotic fast, but I did get a couple of days in.

Simple to pick up and straight forward to play.

Very cute, but with a lot of different combinations it easily becomes hard to keep track of what is going on.

Quick way to incorporate a variety of different mechanics in a short time, and a decently paced story.

Great concept and good execution.  Loved it!

Very enjoyable simple casual game.  It was a decent amount of fun, GJ!

Very nice, well put together game, good job!

Gambling is fun with no down sides.

Definitely challenging.  I got most of the levels, but ultimately gave up.  I loved the premise and the design though.  I think the only thing I would recommend is adding a brief delay between clicking the retry button and tilting the platter, as quit often it would tilt immediately and immediately fail again.

Thanks for the feedback! I did think about adding a water layer, but didn't get around to it unfortunately. All of the blocks are in the same level, and the double piece moves you to the tile you are facing 2 tiles away unless there is an obstacle between or on it. 

In "Hip Hop" and a few others the dash is essential to jump gaps, but it can only clear a single space between otherwise your character will just skip that tile.

Super cute, with nice animations and controls.  I do wish I could skip the dialog though.

Love the panda and the tight controls.  Good Job!

Decent game, that wasn't too difficult to pick up and finish.  Good Job.

Took me a bit to figure out how to change what I was making, and after that it got pretty hectic.  I think with a longer tutorial it would help on board users a lot better.

Loved your take on the theme, very creative.

Loved the toon graphics, and clever concept.  Good Job!

Nice voice acting and upgrade choices.  I would have liked to be able to aim with the mouse, but once I figured out the controls it was pretty straight forward.

Terrific game!  Great visuals and nice sounds.  There was a slight learning curve, but overall struck a nice balance of pacing and stress.  Good Job!

Very smooth gameplay and good design, good job!

Good exploration and shooting.  Having some kind of map would have been really helpful though.

Very bright and shimmery, and with a decent variety of sidequest solving styles.  It got very fast paced very quickly.

Decent idea and reasonable mechanics.  I think the map may bit a bit too large for the level, and I kept randomly flying around instead of walking (it would resolve itself after a repair though.  I think some interact prompts on the respective elements could help clarify how you're suppose to play, but overall a decent package.

Good visuals and okay controls.  Gameplay is straightforward with a couple of unique obstacles.

Very pretty, and decently executed controls, but I think spacing the obstacles out just a hair more would benefit this a lot.  Good Job!

The controls are a bit confusing, but a decent game nontheless.

Cute game with reasonable controls.  Good Job.

Beautiful graphics and decent swordplay.

Nice graphics and amazing to have full voice acting in a jam game.  Good Job.

The graphics are simple and effective and the gameplay itself is smooth.

Cute game with a decent puzzle.  The camera snapping sometimes made it difficult to stay in a new room though.

Great game overall and an excellent tie in with the theme.

An interesting concept, but it was very hard to actually hit anything.  It seems like I have to stand completely still and lead my attack by at least a second, but it was very unpredictable and wouldn't always fire.

I think it would have benefited from triggering waves on a timer and allowing you to move the camera around a bit to get to the parts of the land.  Otherwise, an interesting concept of using the fish as currency for builds.  Maybe have the option to upgrade too?

Very fun, easy to understand and play.  Good Job.

There is a lot to take in and understand all upfront and with the set resolution it can be hard to read the text at times.

I think a little more time would help the game flow better, but I liked the concept and the actual execution.

Very cute dinos, but I had trouble sorting out what I was supposed to be doing.