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VVVoidCake

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A member registered Sep 28, 2024 · View creator page →

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Very innovative concept! It's so cool to leave messages in the sky by plane! It also gives me a sense of being able to connect with other players. good job!

Thank you very much for your in depth review! Yes,  refining the interaction and feedback experience of the game does indeed consume the energy needed to deeply explore the  game mechanics,  especially when completing the jam task alone. This indeed requires a good balance. Perhaps if less effort could be  spent on the early conception stage and the guiding production, its gameplay mechanics would be more interesting!

Thanx! Yes, it is indeed very suitable for mobile devices and this is in the planning stage

yeah, it's indeed a cozy casual game, and it might be more like the style of 2048.Thank you for your liking

thank you for your review!  The loop ability is indeed not prominent enough at present. Or, the entire skill system should be more diverse. In other words, there is still much room for improvement.

An outstanding meta concept! ! At first, I just thought I wasn't going to touch the yellow ball (I mistakenly believed that touching it would kill me and I would have to start over), which caused me to be stuck for a long time. Then later on, I gradually discovered a new world! However, I think if the replay after death were smoother and more seamless, and the accuracy of the damage box was further improved, the gaming experience would be even smoother. By the way, I think the sound effect is completely worthy of a full score!The narrative concept is also very good!

The circular map of the game is rather unique,  the switching between level battles and the pace of level-ups is also smooth. However, the control and combat feel still need more refinement. But the cat is very cool, and i hoped that the design of the circular map can continue to expand!

Good atmosphere shaping and narrative concept.Always interested in the theme of time circulation! But it's a pity that the work wasn't truly completed

Yes, there is a lot of expansion work to do! And completing it in four days (actually two and a half days) is indeed a considerable challenge!

Im sorry for that.The tutorial right now really isn't that great.. If you get stuck, you can find a detailed gameplay introduction in the game description. I hope this can be of help to you!

 Glad you're enjoying it!

Glad you pushed through the initial learning curve! It means a lot hearing it became your jam favorite puzzle.

Thanks. In fact, the idea of making a well-polished game to practice with actually came earlier than the design concept of this game mechanism. I'm very glad both work well!

Nice to hear it's cute! Thanks for trying it out

Thank you! I'm trying to develop the mobile version!

A SUPER COOOOOOL game! i love it. The game concept is excellent, the art style is great, the feedback is polished quite perfectly, and it combines well with the theme. However, its difficulty is indeed challenging. I got stuck at the fifth level. To come up with a solution and successfully control it to pass does require a strong understanding of the game.But in any case, it's a really Amazing game!

Long time no play to a driving game. . I remember the last time I made a driving game, the control feel was simply terrible. But your game has achieved good control within 4 days! And I like the feeling that it can compete on the same stage with my past self. There is just one thing: the appearance of the big pendulum and the super narrow passage in a racing game feels a bit strange.

Nice, interesting core mechanic! It unifies attack and strategic movement and limits the launch by only firing one boomerang. I'm glad you made a complete guide level (but I did get stuck on the invincible Dash section, which forced me to quit and re-enter to play the endless level). Besides, I'm curious about what would happen if the player's WASD movement were removed and the boomerang or the player's own movement ability were enhanced. All in all, well done!

😎 Thx for playing!

Appreciate the kind words!  I will keep refining!

Glad you like it!

Thanks!

Thank you for your generous praise! I have indeed spent a lot of effort on aesthetics recently, and I am very happy with it works. By the way, the blocks do come in an orange color scheme now, but I casually set it to a size that's almost impossible to achieve lol.

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A REALLY REALLY COOOOOOL GAME! I love it very much! It will be my favorite game in this jam so far! It's hard to imagine that you all accomplished such an outstanding job in one jam! It reminds me of the witnesses, as well as extremely outstanding indie games like Outerwilds and Tunic where puzzles blend into the environment. The environmental art is just right, and the sound effects are also excellent! Although I spent half an hour only passing the 7/11 puzzles, some of the puzzles were indeed a bit difficult and I didn't quite understand why they still couldn't be aligned with E. I sincerely hope that you can continue to develop this idea!

Interesting concepts and rich content! Although it took a little time to understand the game content. In fact, I had also considered making a ring-shaped game. And if you are interested you can also try my game, I would appreciate it!

Although gameplay did not work well and it was difficult to move forward; But I do like the art and music on the cover!

good job! I also had this similar idea at the beginning of jam! However, its interaction is indeed a bit difficult and inaccurate. I hope it can be improved!

A cozy and interesting concept! In fact, I like this style of game and the Easter eggs in it! Of course, if there were more interactive feedback in the game, it would make the experience smoother.

Thank you! A simple mechanism with elegant strategic depth is exactly what I want!

Thank you for your review! In fact, there is no penalty for incorrect clicks (nor should there be, as this does not align with the game's goal experience). In the game, feedback is provided to let players know that this is not the correct block and to encourage them to find the correct one. But as one player mentioned, I can prompt which blocks can be triggered after the player has not input for a period of time. And this would be an interesting improvement.

it just look like this

The concept of spiders catching prey is interesting! The visual presentation is also  good. At first, I didn't have a good understanding of the manipulation, but when I tried for the second time, I was finally able to score relatively smoothly, although it was only at a level of a little over 1,000 points.

In fact, I have never played an escape room game. Although I was confused for half a minute at the beginning, I still guessed the intention of the puzzle and passed it. It felt good when you guessed the meaning of the symbol, but it was indeed too short and too simple. I hope you can continue to develop this Idea!

An interesting concept! I do hope there could be more levels! However, there is a problem that webgl seems to have display issues. I can't see the entire game screen.

Thank you for your visit and suggestions! Regarding the size of the chessboard, I just intuitively set it to 5*5 and did not attempt to make it larger or smaller. But as you said, downsizing to 4*4 is indeed a way to speed up the pace (of course, this also requires more playtests); Shaking those activable tiles after a certain period of time is indeed very useful and I will add it to my to-do list.

THANK YOU! 388 is a really good score for a first attempt! Hope you have fun playing and i will polishing it.

Thank you for your like! A lot of fun to make this game!

It's really great to feel that the carefully crafted color schemes and dynamic effects have been affirmed! Thank you!

Thanks for spending time with my game!

Very interesting concept! I like the way this game combines narrative and gameplay, and it integrates very well with the theme of the loop! If fast-forward dialogue and the ability to mark map grids are added, the experience will be even more elevated!