OK, I've updated the tutorial sign to the second version.
The game is now published with your translation as a development snapshot, and it will be included in the next stable release once that's ready.
Thank you for your contribution!
yancharkin
Creator of
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Thanks! I've added your translation to the game. It may be a while before a stable release is ready, as there are several other tasks to complete beyond this translation. However, a test version is available here.
A few more things to check:
1. I used Google Translate for these. Could you confirm they're correct? Also, is it accurate that Brazilian Portuguese is simply called "ΠΟΡΤΟΓΑΛΙΚΉ" in Greek?
"el": {
"ar": "ΑΡΑΒΙΚΉ",
"de": "ΓΕΡΜΑΝΙΚΉ",
"el": "ΕΛΛΗΝΙΚΆ",
"en": "ΑΓΓΛΙΚΉ",
"eo": "ΕΣΠΕΡΆΝΤΟ",
"es": "ΙΣΠΑΝΙΚΉ",
"fr": "ΓΑΛΛΙΚΉ",
"pt_br": "ΠΟΡΤΟΓΑΛΙΚΉ",
"ru": "ΡΩΣΙΚΉ",
"uk": "ΟΥΚΡΑΝΙΚΉ"
}
2. Some in‑game text is graphical and needs to be redrawn. Images are here. I can handle the redrawing, but I need your translations for these words: level, new, quit, reset, score, start, tutorial, help.
3. I'd like to include you in the game's credits. Please let me know what details I should add - nickname, real name, contact info?
That file wasn't intended for in‑game use - it was only a sample. It may have been compressed or altered at some point. Here is an archive containing all the necessary files. Unpack it into the game directory, overwriting existing files, and then place your translated text.json file into [GAME_DIRECTORY]/locale/locale/el/.
Basically, you have to draw the characters yourself in almost any image editing software. For Greek, you can save time by copying most characters from other alphabets like Latin and Cyrillic (Russian, Ukrainian) and only draw the missing ones, likely these: Δ Θ Ξ Σ Ψ Ω. If for some reason you can't or don't want to do it, I can do it - just let me know.
Thanks for the report. I was able to reproduce the bug. I have an idea what may be causing it, but I'm not sure it will be easy to fix. I may try to address it someday, but it's not a priority for an immediate fix. While annoying, this bug is easy to work around. I've added a warning to the game's description. The game is also available here and here, and these versions are not affected by this bug (AFAIK).
На устройствах с тачем, читы включаются нажатием на невидимую кнопку в верхней средней части экрана . Скорее всего это и произошло .
Ещё на клавиатуре (если она вдруг подключена), F8 включает читы . Если нет клавиатуры, но есть геймпад , в теории может быть , что какая-то кнопка на нём срабатывает как F8, можно попробовать перенастроить его.
Информация по читам. Других неочевидных кнопок или сочетаний нет .
Thanks for the report.
There's still one thing I would love to see improved, dunno if that's possible or you want to improve it at all: control scheme settings.
Gamepad button names aren't consistent across different devices and OSes, so this feature won't work most of the time and will do more harm than good for most devices. In fact, a similar feature was previously implemented for Xbox controllers but worked poorly, so I removed it. It is possible to rename buttons manually, but only on desktop platforms.
Pause screen how deep you are (in feet), it seems that is missing from the translation?
"FEET" is definitely in text.json (the translation file), and all other strings in the pause menu are translated for other languages. Maybe you assumed this text was from the level editor and didn’t translate it?
Same with the $ in the result screen, this is still the $ instead of the € sign.
I'll investigate - the fix should be straightforward.
Anyway, these issues are minor enough that I'll wait to include fixes for them in a future update with more significant changes, since building and releasing takes substantial time.
Read the instructions. This topic is for general questions about the translation process. If you started translation, create a new topic for it.
The latest build now on GitHub: https://github.com/yancharkin/SpelunkyClassicHD/releases/tag/1.2.1-rc
Thanks for the update!
Are you sure you're running the latest version? The dollar sign should be replaceable - unless you're referring to the animated sprite in the last screenshot, which isn't (yet). I might fix that later.
Is your controller working now?
Here's the latest build. Would be awesome if you could give it a quick test.
Thanks for the report. This bug was fixed in the latest beta: https://github.com/yancharkin/SpelunkyClassicHD/releases/tag/1.2.1-beta2