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Suggestion

A topic by Autismkid-YT created Apr 07, 2025 Views: 210 Replies: 8
Viewing posts 1 to 6

suggestions

(1 edit)

suggestion-1

the grenades in build 2 arent acessable due to the charachter picking them up as ammo instead of an item

i would suggest the G button for grabing the grenade, it would only work if the player has the grenade ammo

does this sound good?

suggestion-2

a chance where enemyes will try to flee you if they are low health or know they are at a severe disatvantage: like they dont have a weapon and all theyr comrades are dead.

suggestion-3

a chance they will throw theyr gun on the ground and beg for you not to kill them,         or they will just fucken kill themself when they know they are fucked

Developer

1. Grenades are low priority right now cuz they dont appear in the campaign yet.

2. Already in the game, they don't straight away get scared and run, but they will search for a furthest point from the player when low on aggression

3. Gonna address this in an upcoming devlog

SUGGESTION:

a file where player's stats are saved (clothes they were wearing after the trigger of a checkpoint, what gun they had, how many kills) during the loading the stats will be read by the game and put in the game

the enemyes will audio say the word they are saying ''OH SHIT'' but now in audio for the player to hear, so basicaly an audio to every yell, slur, word

ENEMY hearing the player talking thro MIC (and will sometimes respond with cursing at the player or threatning them)

Developer (1 edit)

Saving clothing will be added once the player will be able to actually equip it without the debug console, which is on the next level

(3 edits)

ANOTHER SUGGESTION: a buttom for backstab or sliding throats (knife only) can be used when the enemy doesnt see you, it will cause a lot of bleeding but not imidiate death (will result in death tho)

Enemyes using medkits: after a fair bit of damage was done they will try to run to give themself medical treatment (will save them from artery damage, will give them 25% of the health they lost)

(WITH ''downed enemyes'') beying able to shoot corpses                                      

(WITH ''shooting corpses'' ) downed enemyes: enemyes will sometimes just fall on the ground when severe damage is done or brain damage is done, they will wake up and look for the player while allerting other enemyes of your presence.

(with theese two you can make the player make sure the enemy is actualy dead)

Developer

Tbh most of this is again the same thing i was talking about in the video - i'm not making 2d Ready or Not. Enemies healing might be interesting but everything else is just going too deep in to a single enemy type.

fair

(2 edits)

Shooting corpses will gib them, basicaly we can shoot corpses for the gore because we're fucking psychopaths

charging your throw (before throwing a knife or pipe or whatever) you can hold click to charge your throw thus increasing damage

i also noticed there is a thing called ''sutsonya aim'' how about you use that as a tool to make sutsonya prioritize a target instead of aiming