roblox-hx
API overhaul, tool fixes, new package wrapper system, better lua tables and maps, and more.
1.3.0 updated 2 days ago
reflaxe.Lua
Support for @:nativeVariableCode
0.1.0-beta updated 2 days ago
hl_compile
Added split compilation, c files are being cached.
1.1.0 updated 2 days ago
hxrpc
README update & Code Explination
1.0.1 updated 4 days ago
hl_glad
Initial release: OpenGL bindings for HashLink, buildable as a dynamic .hdll or a static library.
1.0.0 updated 4 days ago
hl_glfw
Static library support.
1.1.0 updated 4 days ago
SScript
Check CHANGELOG.md
23.0.1 updated 5 days ago
snake-server
See CHANGELOG
2.0.0 updated 6 days ago
extension-file-save
requestSavePath settles the extension the mime type calls for on Windows and Linux: lime appends its filter only when the whole path carries no dot, so a name with no extension under a dotted directory arrived bare and a video export failed outright
0.3.10 updated 1 week ago
tray
Initial release.
0.1.0 updated 1 week ago
openfl-shader-library
Added some demo projects to get started. Fixed a minor issue that could prevent rendering of some shaders in Bitmap object instances
1.0.1 updated 1 week ago
colyseus
Native targets now run room and matchmaking callbacks on the thread that joined, through its event loop, like JS — a program waiting in its own blocking loop must call `sys.thread.Thread.current().events.progress()`. `Callbacks.get(room)` fires right after each patch, `listen()` reports a primitive field's current value, and `for (k => v in map)` iterates in insertion order.
0.18.3 updated 1 week ago
lime
by singmajesty
A foundational Haxe framework for cross-platform development
8.3.2 published 4 months ago
2064565 downloads
openfl
by singmajesty
The "Open Flash Library" for fast 2D development
9.5.2 published 4 months ago
2032835 downloads
hxcpp
by gamehaxe
Hxcpp is the runtime support for the C++ backend of the Haxe compiler. This contains the headers, libraries and support code required to generate a fully compiled executable from Haxe code.
4.3.2 published 3 years ago
1888306 downloads
flixel
by haxeflixel
HaxeFlixel is a 2D game engine based on OpenFL that delivers cross-platform games.
6.2.0 published 2 months ago
1444165 downloads
flixel-addons
by haxeflixel
flixel-addons is a set of useful, additional classes for HaxeFlixel.
4.0.2 published 5 weeks ago
1333678 downloads
hscript
by ncannasse
Haxe Script is a scripting engine for a subset of the Haxe language
2.7.0 published 10 months ago
1244290 downloads
Joshua Granick
(45 projects)
Jens Fischer
(17 projects)
Alexander Hohlov
(7 projects)
Bowler Hat LLC
(21 projects)
Christopher Speciale
(18 projects)
Haxe Foundation
(14 projects)
George Kurelic
(6 projects)
Nicolas Cannasse
(22 projects)
Hugh Sanderson
(18 projects)
back2dos
(76 projects)
Alexander Kuzmenko
(13 projects)
Massive Interactive
(11 projects)
Dan Korostelev
(14 projects)
Caue Waneck
(14 projects)
Franco Ponticelli
(36 projects)
Lars A. Doucet
(3 projects)
haxelib install away. This example demonstrates some of all haxelib commands.haxelib install actuate # Install `actuate` library
haxelib install actuate 1.8.1 # Install a specific version
haxe -lib actuate -main Test -js test.js # Use `actuate` library in your Haxe build
haxelib list # List all of your installed libraries
haxelib list openfl # List your installed libraries that have "openfl" in the name
haxelib install actuate.zip # Install a library from a zip file
haxelib install test.hxml # Install all the libs listed in a hxml
haxelib install all # Install all the libs in the hxml files in the current directory
haxelib submit actuate.zip # Use Haxelib to share your library with others!
Every month, more than a thousand developers use Haxelib to find, share, and reuse code — and assemble it in powerful new ways. Enjoy Haxe; It is great!
Haxe is being developed on GitHub. Feel free to contribute or report issues to our projects.