eskimo
Eskimo is an entity-component system written in haxe, focused on having a small codebase, and functionality over performance.
Install
- git
haxelib git eskimo https://github.com/PDeveloper/eskimo.git - haxelib
haxelib install eskimo
Features
- Create and destroy
Entityobjects through an instance of theContextclass. - Assign any class object as a component to an
Entity. - Filter entities based on which components they have using a
View. - Use an
EventViewto get lists of added, updated, or removed entities. Clear the events after processing with.clear(). - Use a
BufferViewto maintain a cache of entity components. Update the buffer with.buffer().
API Overview
Context- entry point to using eskimo.entities.create():Entity- creates and returns a newEntity.entities.destroy(entity):Void- destroys the passedEntity.using eskimo.utils.ContextTools- for faster access for basic functions on a Context object.Entity.set(myComponent):Void- set an object of any class to thisEntity..get(MyComponentClass):MyComponentClass- get a component of thisEntityby class..remove(MyComponentClass):Void- remove a component of thisEntityby class..has(MyComponentClass):Bool- check if thisEntityhas a component type.View([IncludeComponents..], ?[ExcludeComponents..], ?context)- maintains a list ofEntityobjects corresponding to theIncludeComponentsandExcludeComponentscriteria..entities:Array<Entity>- an array of entities currently meeting the criteria of thisView..destroy():Void- destroy thisViewwhen no longer used.EventView([IncludeComponents..], ?[ExcludeComponents..], ?context)- extendsViewwith entity changes..added:Array<Entity>- an array of added entities to thisView..updated:Array<Entity>- an array of updated entities..removed:Array<Entity>- an array of removed entities..clear():Void- clearsadded/updated/removedarrays.BufferView([IncludeComponents..], ?[ExcludeComponents..], ?context)- extendsViewwith a component buffer..previous(entity, MyComponentClass):MyComponentClass- previous component of the passedEntityas buffered by thisBufferView..buffer():Void- buffers the current components of all entities in thisView.SystemCreator(context)- fast way to define some functionality with callbacks.entities(onEntity:Entity->Void, filter:IFilter):Void- calls the callback for all valid entities.added/updated/removed(onEntity:Entity->Void, filter:IFilter, clear = true):Void- calls the callback for all valid entities, also clears the event queue ifclearis set to true.IFilter- filter objects to filter entitiesFilter([IncludeComponents..], ?[ExcludeComponents], ?context)- basic filtering based on entity components.CallbackFilter(callback:Entity->Bool, [IncludeComponents..], ?[ExcludeComponents], ?context)- likeFilter, with an additional callback that gets called after passing component requirements.
Usage
package ;
import eskimo.Context;
import eskimo.View;
using eskimo.utils.ContextTools;
class ComponentA {
public var string:String;
public function new(string:String):Void {
this.string = string;
}
}
class ComponentB {
public var int:Int;
public function new(int:Int):Void {
this.int = int;
}
}
class Main {
static function main():Void {
var context = new Context();
var entity0 = context.create();
var entity1 = context.create();
var component0a = new ComponentA('Entity 0 with Component A');
var component0b = new ComponentB(7);
entity0.set(component0a);
entity0.set(component0b);
var component1b = new ComponentB(13);
entity1.set(component1b);
var viewab = new View([ComponentA, ComponentB], context);
var viewb = new View([ComponentB], context);
for (entity in viewab.entities) {
trace('Entity id: ${entity.id}');
trace(entity.get(ComponentA).string);
trace(entity.get(ComponentB).int);
}
for (entity in viewb.entities) {
trace('Entity id: ${entity.id}');
trace(entity.get(ComponentB).int);
}
}
}
Multi-Threading
While Eskimo's core is focused on being single-threaded, using the ThreadContext creates a threadsafe barrier, as long as 1 golden rule is followed:
Components are immutable.
You cannot modify a component directly, instead, create a new one, assign the new values to it, and set it to the Entity. This ensures component consistency across threads.
For a basic example of threading using Eskimo, see thread-sample in the samples folder.
Overview
Eskimo is currently focused on single-threaded execution. hxE2 attempted to address this, but with overkill; every single View would be threadsafe, which is unnecessary (multiple systems running on 1 thread, multiple views in a single system, etc.)
Another problem addressed by Eskimo is the entry point to modifying entity components. Although probably less efficient, it is much clearer than hxE2. Setting and getting components always happens through the Entity instance itself, not through a View. In the future I'll add more performant methods in accessing components, but the concept will be the same - always directly setting/getting to/from the ComponentManager. This means that under the hood, event management becomes simpler and consistent, with views still able to control which events they process.
Components no longer have a base class, and can be any object at all. Systems also are defined only by the ISystem interface. Like hxE2, using the provided systems and the SystemManager class to run them is completely optional, and considered a utility more than anything else. In the future, I am working on helper macros to save users from tedious house keeping, so that you can get right to coding system logic.
Views have a better defined role in eskimo than in hxE2 - at the core they only manage a list of entities that correspond to its filters. Previous iterations would have Views managing local component storage which only bloated things. I will add several types of views, starting with a basic "state" view, that only manages a list of entities, an "event" view, that will also manage a list of added/updated/removed entities, and a "buffer" view, that will store the previous component state of entities.
Phew. Any questions, make an issue. I'll work on a few samples and a short code demo right here in the description, meanwhile there's already a sample demonstrating the basic functionality. I'll be using this for my own projects and will update as I find things/add things.
Previous Efforts:
- hxE - lacked functionality, as a system could only process 1 type of Entity by default.
- hxE2 - had functionality, but was inconsistent, messy codebase due to a bad design choice, and because of this was hard to maintain or debug.
License
MIT as in free. Use it as you wish. Hopefully ethically and morally.