A list of all projects on Haxelib with the tag "entity"
| Project | Description | Version | Downloads |
|---|---|---|---|
|
awe6
@hypersurge |
awe6 is game inverted: a scalable, flexible and intuitive framework for the rapid development of quality games. For more information visit awe6.org | 2.10.564 | 1687 |
|
ash
@nadako |
Port of the Ash entity component framework originally written in ActionScript 3 | 1.5.4 | 985 |
|
clay
@RudenkoArts |
Entity-Component-System | 0.0.4 | 303 |
|
ze2d
@zine92 |
An openfl gameobject/component system game framework for Haxe. | 0.3.3 | 175 |
|
ecx
@eliasku |
ECX entity-component-system framework | 0.0.4 | 154 |
|
echoes
@player_03 |
Macro-based Entity Component System framework, focusing on ease of use. | 1.0.0 | 126 |
|
hxE
@PSvils |
A Haxe Entity System based on the Artemis ES: http://gamadu.com/artemis/ Read up on Entity systems: http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/ | 0.0.1 | 112 |
|
awe
@tombebbington |
Awe is a powerful, fast and simple entity component system inspired by Artemis but taking advantage of Haxe macros | 1.0.0 | 100 |
|
hx-ash
@Guido |
Continuation/fork of port by nadako. Entity component framework originally written in ActionScript 3, see http://www.ashframework.org/ | 0.1.2 | 69 |
|
eskimo
@PDeveloper |
A modular and simple entity system. | 0.1.0 | 54 |
|
Flaxen
@scriptorum |
Flaxen blends a Haxe-based game engine with an entity/component system; powered by HaxePunk and Ash. | 0.0.3 | 53 |
|
osis
@caribou |
Entity Component System architecture with network support | 0.8.0 | 36 |
|
graph
@0b1kn00b |
Definitions for graphs, identities and their travsersals, most used for entities. Sort of immutable design without tying the knot. | 0.1.0 | 35 |
|
Spork
@SkyFire2008 |
Minimalistic component framework | 0.9.1 | 12 |
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